Fix game focus toggle

This commit is contained in:
twinaphex 2016-12-11 03:52:08 +01:00
parent d9eed42ba3
commit b087a7441a
2 changed files with 13 additions and 7 deletions

View File

@ -585,6 +585,13 @@ uint64_t input_menu_keys_pressed(
if (!current_input || !current_input_data)
goto end;
if (settings->menu.unified_controls)
return input_keys_pressed(
old_input,
last_input,
trigger_input,
runloop_paused);
for (i = 0; i < settings->input.max_users; i++)
{
struct retro_keybind *auto_binds = settings->input.autoconf_binds[i];

View File

@ -1076,7 +1076,7 @@ static enum runloop_state runloop_check_state(
return RUNLOOP_STATE_ITERATE;
}
#define runloop_menu_unified_controls_pressed() (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL) && settings->menu.unified_controls)
#define runloop_menu_unified_controls_pressed() (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL))
/**
* runloop_iterate:
@ -1092,18 +1092,17 @@ int runloop_iterate(unsigned *sleep_ms)
unsigned i;
retro_time_t current, target, to_sleep_ms;
uint64_t trigger_input = 0;
uint64_t current_input = 0;
static uint64_t last_input = 0;
settings_t *settings = config_get_ptr();
uint64_t old_input = last_input;
uint64_t current_input =
#ifdef HAVE_MENU
if (!runloop_menu_unified_controls_pressed())
current_input = input_menu_keys_pressed(old_input,
&last_input, &trigger_input, runloop_paused);
else
runloop_menu_unified_controls_pressed() ?
input_menu_keys_pressed(old_input,
&last_input, &trigger_input, runloop_paused) :
#endif
current_input = input_keys_pressed(old_input, &last_input,
input_keys_pressed(old_input, &last_input,
&trigger_input, runloop_paused);
if (runloop_frame_time.callback)