remap-redux part2: rewrite keymapper to work like gamepad mapper
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3792a5e502
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06860bf704
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@ -110,27 +110,29 @@ void input_mapper_poll(input_mapper_t *handle)
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/* keyboard to gamepad remapping */
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if (device == RETRO_DEVICE_KEYBOARD)
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{
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input_get_state_for_port(settings, i, ¤t_input);
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for (j = 0; j < RARCH_CUSTOM_BIND_LIST_END; j++)
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{
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if (j < RETROK_LAST)
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{
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if (input_state(i, RETRO_DEVICE_JOYPAD, 0, j) &&
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settings->uints.input_keymapper_ids[i][j] != RETROK_UNKNOWN)
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current_button_value = BIT256_GET(current_input, j);
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remap_button = settings->uints.input_keymapper_ids[i][j];
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if (current_button_value == 1 && j != remap_button &&
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remap_button != RETROK_UNKNOWN)
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{
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MAPPER_SET_KEY (handle,
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settings->uints.input_keymapper_ids[i][j]);
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remap_button);
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input_keyboard_event(true,
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settings->uints.input_keymapper_ids[i][j],
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remap_button,
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0, 0, RETRO_DEVICE_KEYBOARD);
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key_event[j] = true;
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}
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else
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{
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if (key_event[j] == false &&
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settings->uints.input_keymapper_ids[i][j] != RETROK_UNKNOWN)
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remap_button != RETROK_UNKNOWN)
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{
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input_keyboard_event(false,
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settings->uints.input_keymapper_ids[i][j],
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remap_button,
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0, 0, RETRO_DEVICE_KEYBOARD);
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}
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}
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