Fix crash at startup when enable_hotkey is mapped

This commit is contained in:
twinaphex 2017-01-11 03:23:32 +01:00
parent f3f20f440f
commit 9daf16ee55
1 changed files with 39 additions and 24 deletions

View File

@ -605,21 +605,6 @@ static INLINE bool input_menu_keys_pressed_internal(
return false;
}
#define input_keys_pressed_checks(settings, joypad_info, binds, enable_hotkey_valid) \
input_driver_block_libretro_input = false; \
input_driver_block_hotkey = false; \
if (current_input->keyboard_mapping_is_blocked && current_input->keyboard_mapping_is_blocked(current_input_data)) \
input_driver_block_hotkey = true; \
if (check_input_driver_block_hotkey(binds_norm, binds_auto)) \
{ \
joypad_info.joy_idx = 0; \
joypad_info.auto_binds = settings->input.autoconf_binds[0]; \
if (enable_hotkey_valid && current_input->input_state(current_input_data, joypad_info, binds, 0, RETRO_DEVICE_JOYPAD, 0, RARCH_ENABLE_HOTKEY)) \
input_driver_block_libretro_input = true; \
else \
input_driver_block_hotkey = true; \
}
#define input_keys_pressed_end() \
*trigger_input = ret & ~old_input; \
*last_input = ret; \
@ -661,10 +646,9 @@ uint64_t input_menu_keys_pressed(
rarch_joypad_info_t joypad_info;
const struct retro_keybind *binds[MAX_USERS] = {NULL};
settings_t *settings = config_get_ptr();
const struct retro_keybind *binds_norm = &settings->input.binds[0][RARCH_ENABLE_HOTKEY];
const struct retro_keybind *binds_auto = &settings->input.autoconf_binds[0][RARCH_ENABLE_HOTKEY];
const struct retro_keybind *binds_norm = NULL;
const struct retro_keybind *binds_auto = NULL;
unsigned max_users = settings->input.max_users;
bool enable_hotkey_valid = binds_norm && binds_norm->valid;
if (settings->menu.unified_controls)
return input_keys_pressed(old_input, last_input,
@ -679,16 +663,35 @@ uint64_t input_menu_keys_pressed(
joypad_info.axis_threshold = settings->input.axis_threshold;
input_keys_pressed_checks(settings, joypad_info, &binds[0], enable_hotkey_valid);
input_driver_block_libretro_input = false;
input_driver_block_hotkey = false;
if (current_input->keyboard_mapping_is_blocked
&& current_input->keyboard_mapping_is_blocked(current_input_data))
input_driver_block_hotkey = true;
binds_norm = &settings->input.binds[0][RARCH_ENABLE_HOTKEY];
binds_auto = &settings->input.autoconf_binds[0][RARCH_ENABLE_HOTKEY];
for (i = 0; i < max_users; i++)
binds[i] = settings->input.binds[i];
if (check_input_driver_block_hotkey(binds_norm, binds_auto))
{
joypad_info.joy_idx = 0;
joypad_info.auto_binds = settings->input.autoconf_binds[0];
if (settings->input.binds[0][RARCH_ENABLE_HOTKEY].valid && current_input->input_state(current_input_data, joypad_info, &binds[0], 0, RETRO_DEVICE_JOYPAD, 0, RARCH_ENABLE_HOTKEY))
input_driver_block_libretro_input = true;
else
input_driver_block_hotkey = true;
}
for (i = 0; i < RARCH_BIND_LIST_END; i++)
{
unsigned port;
const struct retro_keybind *binds[MAX_USERS] = {NULL};
for (port = 0; port < max_users; port++)
binds[port] = settings->input.binds[port];
if (input_menu_keys_pressed_internal(binds, settings, joypad_info, i, max_users,
settings->input.binds[0][i].valid,
settings->input.all_users_control_menu))
@ -840,12 +843,24 @@ uint64_t input_keys_pressed(
const struct retro_keybind *focus_binds_auto = &settings->input.autoconf_binds[0][RARCH_GAME_FOCUS_TOGGLE];
const struct retro_keybind *focus_normal = &binds[RARCH_GAME_FOCUS_TOGGLE];
bool enable_hotkey_valid = binds_norm && binds_norm->valid;
bool enable_hotkey_valid = settings->input.binds[0][RARCH_ENABLE_HOTKEY].valid;
bool game_focus_toggle_valid = false;
joypad_info.axis_threshold = settings->input.axis_threshold;
input_keys_pressed_checks(settings, joypad_info, &binds, enable_hotkey_valid);
input_driver_block_libretro_input = false;
input_driver_block_hotkey = false;
if (current_input->keyboard_mapping_is_blocked && current_input->keyboard_mapping_is_blocked(current_input_data))
input_driver_block_hotkey = true;
if (check_input_driver_block_hotkey(binds_norm, binds_auto))
{
joypad_info.joy_idx = 0;
joypad_info.auto_binds = settings->input.autoconf_binds[0];
if (enable_hotkey_valid && current_input->input_state(current_input_data, joypad_info, &binds, 0, RETRO_DEVICE_JOYPAD, 0, RARCH_ENABLE_HOTKEY))
input_driver_block_libretro_input = true;
else
input_driver_block_hotkey = true;
}
game_focus_toggle_valid = binds[RARCH_GAME_FOCUS_TOGGLE].valid;