Anthony
63e1e0d339
Handle game title strings that aren't null terminated
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Fixes instability in King Kong since its title name uses all 40 characters
* Rename wszTitleName to wsTitleName
* Pass length to std::string constructor
* Ensure null termination when copying to m_szAsciiTitle
2021-02-27 20:21:59 +13:00
PatrickvL
8f848f8dda
Merge pull request #2146 from NZJenkins/handle-handling
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Implement IsEmuHandle by keeping a lookup of EmuHandle objects
2021-02-27 01:09:49 +01:00
Anthony
de20deaa8a
Detect when NtQuerySymbolicLinkObject is called without an EmuHandle
2021-02-26 20:59:06 +13:00
Anthony
16c449ddc7
Drop Handle <-> EmuHandle conversion step
2021-02-25 22:48:00 +13:00
Anthony
f818e43fc7
- use read/write locking via shared_mutex
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- lock in IsEmuHandle
2021-02-25 22:02:41 +13:00
Anthony
7c51e2e34b
Use lock_guard instead of explicit lock/unlock
2021-02-25 21:38:24 +13:00
Anthony
3dd4ca7349
Implement IsEmuHandle by keeping a lookup of EmuHandle objects
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Fixes a crash in Amped on loading a map after having exited one
Amped requests an invalid handle 0xFDFDFDFD
IsEmuHandle return a false positive and we'd crash trying to call NtClose()
2021-02-25 21:10:55 +13:00
RadWolfie
c36da13798
Merge pull request #2140 from ergo720/mem_alloc_drop
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Removed redundant allocation functions in VMManager
2021-02-20 10:22:02 -06:00
ergo720
1b2308f3e1
Removed redundant allocate functions
2021-02-20 00:46:56 +01:00
RadWolfie
86788a558e
Merge pull request #2135 from ergo720/mouse_wnd_pos
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Add support for mouse input as cursor position relative to the rendering window
2021-02-19 17:38:09 -06:00
ergo720
559230a02a
Add tooltip to buttons in input gui
2021-02-19 20:37:24 +01:00
ergo720
240dc03dd5
Add support for mouse input as cursor position relative to the rendering window
2021-02-11 17:31:22 +01:00
ergo720
bf6d8b804f
Merge pull request #2134 from ergo720/sb_ctrl
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Add Steel Battalion controller support to input gui
2021-02-11 15:03:39 +01:00
ergo720
07b4738e97
Review remarks
2021-02-09 12:36:14 +01:00
ergo720
cd362b6383
Avoid a crash when changing the device type at runtime in the input gui
2021-02-09 12:33:00 +01:00
ergo720
f750b2e4f2
Fixed some tab/space issues and comments
2021-02-09 12:33:00 +01:00
ergo720
9c1c61f191
Deleted XapiCxbxr.h
2021-02-08 22:37:29 +01:00
ergo720
769444f91c
Deleted old vsbc project
2021-02-08 22:37:29 +01:00
ergo720
6a54aa5573
Add Steel battalion controller support to input gui
2021-02-08 22:37:29 +01:00
LanHikariDS
689e3ca93c
Very belated rebase, as well as progress on the UI and Git resolutions
2021-02-08 22:37:29 +01:00
Luke Usher
4f2404867e
Merge pull request #2133 from NZJenkins/msaa_fixes
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Fix some AA scale issues
2021-02-08 20:50:35 +00:00
Anthony
d9a2e7a715
CxbxUpdateHostTextureScaling accounts for multisampling
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Fixes Max Payne 2 bullet time
which uses MSAA and the backbuffer as a texture
2021-02-08 03:51:13 +13:00
Anthony
d7c9e78195
GetScreenScaleFactors ignores multisample scale when using Xbox the fixed function pipeline.
2021-02-08 03:51:13 +13:00
ergo720
d26e028125
Merge pull request #2129 from RadWolfie/update-readme
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Update Prerequisites Section
2021-02-02 13:46:18 +01:00
RadWolfie
4056974209
review remark
2021-02-02 06:31:42 -06:00
RadWolfie
87196b8231
remove extra line
2021-02-02 05:16:01 -06:00
RadWolfie
463277c5d8
add notice + fix header
2021-02-02 05:14:48 -06:00
RadWolfie
6166a6ee85
update prerequisites section
2021-02-02 04:59:05 -06:00
Margen67
049a070a10
ci: Improvements ( #2021 )
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Simplify ignored paths.
Opt out of PowerShell telemetry.
Delete Wine VS2017 removal comment.
Make checkout fetch-depth 0.
Capitalize CMake.
upload-artifact:
Update to v2.
Simplify path. (/** isn't needed)
if-no-files-found: error.
release:
Switch to ubuntu-20.04.
Prettify if condition.
Use download-artifact v2;
This allows all artifacts to be downloaded.
Iterate through artifacts instead of manually naming/hard coding them.
Switch to create-release v1;
This tag is the latest version.
Use hub release instead of upload-release-asset.
2021-02-01 16:55:55 -06:00
Luke Usher
f390c79bdf
Merge pull request #2014 from NZJenkins/experiment/fixedfunc3
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HLSL fixed function implementation
2021-01-31 09:27:19 +00:00
PatrickvL
ad7328d963
Merge pull request #2127 from LukeUsher/shader-model-tweaks
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vs: use model 2.a primarily, with 3.0 fallback
2021-01-30 10:34:53 +01:00
Luke Usher
3abddb5983
vs: use model 2.a primarily, with 3.0 fallback
2021-01-29 20:31:46 +00:00
RadWolfie
2331816a99
review remarks
2021-01-28 10:30:31 +00:00
Anthony
b6db19e353
Add hlsl files to install
2021-01-28 19:24:09 +13:00
Anthony
24b38ae3b3
Point sprite fixes
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* Implement Min and Max
* Account for upscaling
2021-01-27 22:48:06 +13:00
Anthony
5441dbff1c
Fix LocalViewer again, and move it to where it's used
2021-01-27 22:48:06 +13:00
Anthony
8a5c9a6445
Consolidate lighting calculations
2021-01-27 22:48:06 +13:00
Anthony
c722d80503
Get view transform from transform state
2021-01-27 22:48:05 +13:00
Anthony
54e0c08ef1
Let MultiplyTransform call SetTransform
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Detect if it didn't
2021-01-27 22:48:05 +13:00
Anthony
c77582524d
Fix incorrect toViewer vector when LocalViewer is enabled
2021-01-27 22:48:05 +13:00
PatrickvL
134dd70117
Optimize away SpecularEnable and PointScaleEnable, by resetting the related variables on CPU.
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This shaves off almost 50 vertex shader instructions (down to 705 with this).
2021-01-27 22:48:05 +13:00
PatrickvL
bd76d67c78
Indentation fixes & add a 'const' prefix to all single-assigned variables, and 'static' for all literal assignments.
2021-01-27 22:48:05 +13:00
PatrickvL
39e91ffec6
Fixed Function HLSL : Optimized ColorVertex handling in DoMaterial, by removing it's check froM HLSL, and replace that by CPU replacing all MaterialSource's with D3DMCS_MATERIAL when X_D3DRS_COLORVERTEX is disabled. This shaves off 13 vertex shader instructions.
2021-01-27 22:48:05 +13:00
PatrickvL
0245cc6ee8
Optimized vertex blending by only recalculating the required world/view matrices, and a simplified HLSL implementation
2021-01-27 22:48:05 +13:00
PatrickvL
8200cd8e43
Fixed Function : Extract method D3D8TransformState::RecalculateDependentMatrices, called via two getters using a dirty boolean, preventing needless recalculations.
2021-01-27 22:48:05 +13:00
PatrickvL
8b8d1e0d39
Fixed Function : Fixed CXBX_ALL_TEXCOORD_INPUTS build, avoid ambiguous symbol redeclaration
2021-01-27 22:48:05 +13:00
Anthony
43be445c37
Copy constants regardless of dirty state
2021-01-27 22:48:05 +13:00
Anthony Miles
b4685c1dc2
Initialize all registers for fixed function mode
2021-01-27 22:48:05 +13:00
Anthony Miles
f98d040a65
Enable fixed function vertex shader
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- Various bits of glue code
- Toggle Shader/D3D9 with F2
- Replace vertex shader mode flags with enum
2021-01-27 22:48:05 +13:00
Anthony
5720444c6b
Fix normal transformations
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- Keep track of transforms set by the title
- Transform normals by the inverse transpose of the position transform
- X_D3DTRANSFORMSTATETYPE enum
2021-01-27 22:48:05 +13:00