Fix incorrect toViewer vector when LocalViewer is enabled
This commit is contained in:
parent
134dd70117
commit
c77582524d
|
@ -250,8 +250,8 @@ LightingOutput CalcLighting(const float2 powers)
|
|||
totalLightOutput.Specular.Back = float3(0, 0, 0);
|
||||
|
||||
const float3 toViewerVN = state.Modes.LocalViewer
|
||||
? float3(0, 0, 1)
|
||||
: normalize(-View.Position.xyz);
|
||||
? float3(0, 0, -1) // Strip sample
|
||||
: normalize(-View.Position.xyz); // DoA3 character select
|
||||
|
||||
for (uint i = 0; i < 8; i++)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue