Deleted old vsbc project
This commit is contained in:
parent
6a54aa5573
commit
769444f91c
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@ -37,8 +37,6 @@ add_custom_target(misc-batch
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add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/projects/libtom")
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#add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/projects/vsbc")
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# Split the files into group for which project is likely
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# going to be used for both header and source files.
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# Then move only specific project files into their
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@ -1,40 +0,0 @@
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cmake_minimum_required (VERSION 3.8)
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project(vsbc)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD 17)
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# Suppress extra stuff from generated solution
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set(CMAKE_SUPPRESS_REGENERATION true)
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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add_compile_definitions(_CRT_SECURE_NO_WARNINGS
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)
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endif()
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add_compile_definitions(CXBXVSBC_EXPORTS
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)
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file (GLOB HEADERS
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"${CXBXR_ROOT_DIR}/src/vsbc/CxbxVSBC.h"
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"${CXBXR_ROOT_DIR}/src/vsbc/DlgVirtualSBCFeedback.h"
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"${CXBXR_ROOT_DIR}/src/vsbc/stdafx.h"
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"${CXBXR_ROOT_DIR}/src/vsbc/targetver.h"
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)
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file (GLOB SOURCES
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"${CXBXR_ROOT_DIR}/src/vsbc/CxbxVSBC.cpp"
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"${CXBXR_ROOT_DIR}/src/vsbc/DlgVirtualSBCFeedback.cpp"
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"${CXBXR_ROOT_DIR}/src/vsbc/dllmain.cpp"
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"${CXBXR_ROOT_DIR}/src/vsbc/stdafx.cpp"
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)
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source_group(TREE ${CXBXR_ROOT_DIR}/src/vsbc PREFIX header FILES ${HEADERS})
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source_group(TREE ${CXBXR_ROOT_DIR}/src/vsbc PREFIX source FILES ${SOURCES})
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add_library(vsbc SHARED ${HEADERS} ${SOURCES})
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set_target_properties(vsbc PROPERTIES
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OUTPUT_NAME CxbxVSBC
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)
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@ -40,7 +40,6 @@
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#include "core\kernel\support\EmuFile.h"
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#include "EmuShared.h"
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#include "core\hle\Intercept.hpp"
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#include "vsbc\CxbxVSBC.h"
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#include "Windef.h"
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#include <vector>
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#include "core\hle\XAPI\Xapi.h"
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@ -1,59 +0,0 @@
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// CxbxVSBC.cpp : Defines the exported functions for the DLL application.
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//
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#include "stdafx.h"
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// MathFuncsDll.cpp : Defines the exported functions for the DLL application.
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//
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#include "CxbxVSBC.h"
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#include <stdexcept>
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#include "DlgVirtualSBCFeedback.h"
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using namespace std;
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namespace CxbxVSBC
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{
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// Get input state
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extern "C" __declspec(dllexport) int __stdcall WINAPI MyCxbxVSBC::VSBCGetState(UCHAR * pSBCGamepad)
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{
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return 0;
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}
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// Set feedback state
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extern "C" __declspec(dllexport) int __stdcall WINAPI MyCxbxVSBC::VSBCSetState(UCHAR * pSBCFeedback)
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{
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DlgVSBCFeedback::UpdateVirtualSBCFeedbackDlg(pSBCFeedback);
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return 0;
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}
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// open SBC, initialize virtual controller and dialog
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extern "C" __declspec(dllexport) int __stdcall WINAPI MyCxbxVSBC::VSBCOpen(DWORD dwVSBCType)
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{
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if (dwVSBCType == X_XONTROLLER_HOST_BRIDGE_HOSTTYPE_VIRTUAL_SBC) {
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//DlgVSBCFeedback::ShowVirtualSBCFeedback(NULL);
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return 0;
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}
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else {
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return -1;
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}
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}
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// Show the VSBC dialog
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extern "C" __declspec(dllexport) int __stdcall WINAPI MyCxbxVSBC::VSBCShow(void)
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{
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return 0;
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}
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// Hide the VSBC dialog
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extern "C" __declspec(dllexport) int __stdcall WINAPI MyCxbxVSBC::VSBCHide(void)
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{
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return 0;
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}
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}
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@ -1,49 +0,0 @@
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#pragma once
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#ifdef CXBXVSBC_EXPORTS
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#define CXBXVSBC_API __declspec(dllexport)
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#else
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#define CXBXVSBC_API __declspec(dllimport)
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#endif
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#ifndef X_XONTROLLER_HOST_BRIDGE_HOSTTYPE_VIRTUAL_SBC
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#define X_XONTROLLER_HOST_BRIDGE_HOSTTYPE_VIRTUAL_SBC 0x80
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#endif
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/*
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extern "C" static CXBXVSBC_API DWORD VSBCGetState(UCHAR * pSBCGamepad);
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extern "C" static CXBXVSBC_API DWORD VSBCSetState(UCHAR * pSBCFeedback);
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extern "C" static CXBXVSBC_API DWORD VSBCOpen(DWORD dwVSBCType);
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extern "C" static CXBXVSBC_API DWORD VSBCShow(void);
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extern "C" static CXBXVSBC_API DWORD VSBCHide(void);
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*/
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namespace CxbxVSBC
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{
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//
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class MyCxbxVSBC
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{
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public:
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// Get input state
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static __declspec(dllexport) int __stdcall WINAPI VSBCGetState(UCHAR * pSBCGamepad);
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// Set feedback state
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static __declspec(dllexport) int __stdcall WINAPI VSBCSetState(UCHAR * pSBCFeedback);
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// open SBC, initialize virtual controller and dialog
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static __declspec(dllexport) int __stdcall WINAPI VSBCOpen(DWORD dwVSBCType);
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// open SBC, initialize virtual controller and dialog
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// static CXBXVSBC_API DWORD VSBCOpen(DWORD dwVSBCType);
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// Show the VSBC dialog
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static __declspec(dllexport) int __stdcall WINAPI VSBCShow(void);
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// Hide the VSBC dialog
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static __declspec(dllexport) int __stdcall WINAPI VSBCHide(void);
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private:
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HMODULE hCurrentModule = 0;
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int dwVSBCOpened = 0;
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int dwVSBCOpenType = 0;
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};
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}
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@ -1,220 +0,0 @@
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// This is an open source non-commercial project. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
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// ******************************************************************
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#include "stdafx.h"
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#include "DlgVirtualSBCFeedback.h"
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#include "Winuser.h"
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#include "Windowsx.h"
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#include "Commctrl.h"
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#include "../gui/resource/ResCxbx.h"
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#include <cstdio>
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#define X_SBC_FEEDBACK_MAX 38
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namespace DlgVSBCFeedback
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{
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/*! windows dialog procedure */
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static LRESULT CALLBACK DlgVirtualSBCFeedbackProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
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/*! changes flag */
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static BOOL g_bHasChanges = FALSE;
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//handle for this dialog, one one dialog is available for visturl SteelBatallion controller.
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static HWND g_hDlgVirtualSBCFeedback = 0;
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HWND GetDlgVirtualSBCFeedbackHandle(void)
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{
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return g_hDlgVirtualSBCFeedback;
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}
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int DlgItemIDArray[] = {
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IDC_PB_EJECT,
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IDC_PB_COCKPIT_HATCH,
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IDC_PB_IGNITION,
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IDC_PB_START,
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IDC_PB_OPEN_CLOSE,
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IDC_PB_MAP_ZOOM_IN_OUT,
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IDC_PB_MODE_SELECT,
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IDC_PB_SUB_MONITOR_MODE_SELECT,
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IDC_PB_ZOOM_IN,
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IDC_PB_ZOOM_OUT,
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IDC_PB_FSS,
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IDC_PB_MANIPULATOR,
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IDC_PB_LINE_COLOR_CHANGE,
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IDC_PB_WASHING,
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IDC_PB_EXTINGUISHER,
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IDC_PB_CHAFF,
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IDC_PB_TANK_DETACH,
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IDC_PB_OVERRIDE,
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IDC_PB_NIGHT_SCOPE,
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IDC_PB_FUNC1,
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IDC_PB_FUNC2,
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IDC_PB_FUNC3,
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IDC_PB_MAIN_WEAPON_CONTROL,
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IDC_PB_SUB_WEAPON_CONTROL,
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IDC_PB_MAGAZINE_CHANGE,
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IDC_PB_COM1,
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IDC_PB_COM2,
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IDC_PB_COM3,
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IDC_PB_COM4,
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IDC_PB_COM5,
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0,
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IDC_PB_GEARLEVER_R,
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IDC_PB_GEARLEVER_N,
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IDC_PB_GEARLEVER_1,
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IDC_PB_GEARLEVER_2,
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IDC_PB_GEARLEVER_3,
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IDC_PB_GEARLEVER_4,
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IDC_PB_GEARLEVER_5
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};
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void UpdateVirtualSBCFeedbackDlg(UCHAR * pXboxSBCFeedback) {
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DWORD NibbleIndex = 0, ByteIndex = 0, FeedbackStatus = 0;
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for (NibbleIndex = 0; NibbleIndex < X_SBC_FEEDBACK_MAX; NibbleIndex++) {
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ByteIndex = NibbleIndex >> 1;
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//UCHAR temp=xbox::XboxSBCFeedbackNames[ByteIndex];
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UCHAR temp = pXboxSBCFeedback[ByteIndex];
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if (NibbleIndex % 2 > 0) {
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FeedbackStatus = (temp & 0xF0) >> 4;
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}
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else
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{
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FeedbackStatus = (temp & 0x0F);
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}
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if (DlgItemIDArray[NibbleIndex] == 0) {
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continue;
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}
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//set progress bar current position 0
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SendDlgItemMessage(
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g_hDlgVirtualSBCFeedback, //handle of this dialog
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DlgItemIDArray[NibbleIndex], //Progress Bar ID
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PBM_SETPOS, //Set current position, redraw.
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FeedbackStatus, //position. it out of range, set to closest boundary.
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0 //not used, always 0
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);
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};
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}
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int ShowVirtualSBCFeedback(HWND hwnd)
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{
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if (g_hDlgVirtualSBCFeedback != 0) {
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printf("ShowVirtualSBCFeedback: Dialog already created! only one dialog allowed!\n");
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return -2;
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}
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/*! reset changes flag */
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g_bHasChanges = FALSE;
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INT_PTR nResult = 1;
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if (!IsWindow(g_hDlgVirtualSBCFeedback))
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{
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//g_hDlgVirtualSBCFeedback =
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nResult = DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(IDD_VIRTUAL_SBC_FEEDBACK), hwnd, (DLGPROC)DlgVirtualSBCFeedbackProc);
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}
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if (nResult == 0) {
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printf("ShowVirtualSBCFeedback: DialogBox: failed! invalid hParent windowd handle!\n");
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return 0;
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}
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else
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if (nResult == -1) {
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printf("ShowVirtualSBCFeedback: DialogBox: failed! try GetLastError!\n");
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return -1;
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}
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return 1;
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}
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LRESULT CALLBACK DlgVirtualSBCFeedbackProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_INITDIALOG:
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{
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//reserve dialog handle, only one dialog can be created at a time.
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g_hDlgVirtualSBCFeedback = hWndDlg;
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/*! set window icon */
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SetClassLong(hWndDlg, GCL_HICON, (LONG)LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_CXBX)));
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DWORD NibbleIndex = 0, ByteIndex = 0, FeedbackStatus = 0;
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for (NibbleIndex = 0; NibbleIndex < X_SBC_FEEDBACK_MAX; NibbleIndex++) {
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ByteIndex = NibbleIndex >> 1;
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if (DlgItemIDArray[NibbleIndex] == 0) {
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continue;
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}
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//set progress bar range 0~15
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SendDlgItemMessage(
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hWndDlg, //handle of this dialog
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DlgItemIDArray[NibbleIndex], //Progress Bar ID
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PBM_SETRANGE32, //Set current position,with 32bit value;
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0, //Minimum range value.By default, the minimum value is zero.
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15 //Maximum range value.This value must be greater than wParam.By default, the maximum value is 100.
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);
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//set progress bar current position 0
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SendDlgItemMessage(
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hWndDlg, //handle of this dialog
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DlgItemIDArray[NibbleIndex], //Progress Bar ID
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PBM_SETPOS, //Set current position, redraw.
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0, //position. it out of range, set to closest boundary.
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0 //not used, always 0
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);
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}
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break;
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}
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case WM_DESTROY:
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case WM_CLOSE:
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{
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//only need to destroy dialog itself when it's a modeless dialog.
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//DestroyWindow(hWndDlg);
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//reset the dialog handle, redundant.
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//g_hDlgVirtualSBCFeedback = 0;
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break;
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}
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//return true;
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case WM_COMMAND:
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{
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HWND hWndButton = GetDlgItem(hWndDlg, LOWORD(wParam));
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// switch (LOWORD(wParam))
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{
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//case IDC_HOST_CANCEL:
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// //EndDialog(hWndDlg, wParam);
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//break;
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// default:
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return FALSE;
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}
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//return true;
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break;
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}
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}
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return FALSE;
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}
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}
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@ -1,36 +0,0 @@
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// ******************************************************************
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
|
||||
// * License as published by the Free Software Foundation; either
|
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// * version 2 of the license, or (at your option) any later version.
|
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// *
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// * This program is distributed in the hope that it will be useful,
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||||
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// * GNU General Public License for more details.
|
||||
// *
|
||||
// * You should have recieved a copy of the GNU General Public License
|
||||
// * along with this program; see the file COPYING.
|
||||
// * If not, write to the Free Software Foundation, Inc.,
|
||||
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#ifndef DLGVIRTUALSBCFEEDBAC_H
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#define DLGVIRTUALSBCFEEDBAC_H
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#include <windows.h>
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namespace DlgVSBCFeedback
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{
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/*! show controller configuration dialog */
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extern int ShowVirtualSBCFeedback(HWND hwnd);
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extern void UpdateVirtualSBCFeedbackDlg(UCHAR * pXboxSBCFeedback);
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extern HWND GetDlgVirtualSBCFeedbackHandle(void);
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}
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#endif
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@ -1,114 +0,0 @@
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include "stdafx.h"
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#include "DlgVirtualSBCFeedback.h"
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#define MYMENU_EXIT (WM_APP + 101)
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//#define MYMENU_MESSAGEBOX (WM_APP + 102)
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HINSTANCE inj_hModule; //Injected Modules Handle
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HWND prnt_hWnd; //Parent Window Handle
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//WndProc for the new window
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LRESULT CALLBACK DLLWindowProc(HWND, UINT, WPARAM, LPARAM);
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//Register our windows Class
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BOOL RegisterDLLWindowClass()//wchar_t szClassName[])
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{
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WNDCLASSEX wc;
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wc.hInstance = inj_hModule;
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wc.lpszClassName = (LPCSTR)"CxbxVSBCClass";
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//wc.lpszClassName = (LPCWSTR)szClassName;
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wc.lpfnWndProc = DLLWindowProc;
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wc.style = CS_DBLCLKS;
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wc.cbSize = sizeof(WNDCLASSEX);
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wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.lpszMenuName = NULL;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hbrBackground = (HBRUSH)COLOR_BACKGROUND;
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if (!RegisterClassEx(&wc))
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return 0;
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||||
}
|
||||
//Creating our windows Menu
|
||||
HMENU CreateDLLWindowMenu()
|
||||
{
|
||||
HMENU hMenu;
|
||||
hMenu = CreateMenu();
|
||||
HMENU hMenuPopup;
|
||||
if (hMenu == NULL)
|
||||
return FALSE;
|
||||
hMenuPopup = CreatePopupMenu();
|
||||
AppendMenu(hMenuPopup, MF_STRING, MYMENU_EXIT, TEXT("Exit"));
|
||||
AppendMenu(hMenu, MF_POPUP, (UINT_PTR)hMenuPopup, TEXT("File"));
|
||||
|
||||
hMenuPopup = CreatePopupMenu();
|
||||
//AppendMenu(hMenuPopup, MF_STRING, MYMENU_MESSAGEBOX, TEXT("MessageBox"));
|
||||
AppendMenu(hMenu, MF_POPUP, (UINT_PTR)hMenuPopup, TEXT("Test"));
|
||||
return hMenu;
|
||||
}
|
||||
|
||||
//The new window thread
|
||||
DWORD WINAPI ThreadProc(LPVOID lpParam)
|
||||
{
|
||||
MSG messages;
|
||||
wchar_t *pString = reinterpret_cast<wchar_t * > (lpParam);
|
||||
HMENU hMenu = CreateDLLWindowMenu();
|
||||
RegisterDLLWindowClass();
|
||||
//prnt_hWnd = FindWindow("Window Injected Into ClassName", "Window Injected Into Caption");
|
||||
HWND hwnd = CreateWindowEx(0, (LPCSTR)"InjectedDLLWindowClass", (LPCSTR)pString, WS_EX_PALETTEWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 400, 300, prnt_hWnd, hMenu, inj_hModule, NULL);
|
||||
//this window is only for bridging the dialog, so do not show it.
|
||||
//ShowWindow(hwnd, SW_SHOWNORMAL);
|
||||
//call function to creat the dialog, pass in the handle of the newly created window as parent handle.
|
||||
DlgVSBCFeedback::ShowVirtualSBCFeedback(hwnd);
|
||||
while (GetMessage(&messages, NULL, 0, 0))
|
||||
{
|
||||
TranslateMessage(&messages);
|
||||
DispatchMessage(&messages);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
//new windows proc
|
||||
LRESULT CALLBACK DLLWindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case WM_COMMAND:
|
||||
switch (wParam)
|
||||
{
|
||||
case MYMENU_EXIT:
|
||||
SendMessage(hwnd, WM_CLOSE, 0, 0);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hwnd, message, wParam, lParam);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
inj_hModule = hModule;
|
||||
CreateThread(0, NULL, ThreadProc, (LPVOID)L"Window Title", NULL, NULL);
|
||||
case DLL_THREAD_ATTACH:
|
||||
//ShowVirtualSBCFeedback(NULL);
|
||||
break;
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// CxbxVSBC.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
|
@ -1,16 +0,0 @@
|
|||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "targetver.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
|
@ -1,8 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
// Including SDKDDKVer.h defines the highest available Windows platform.
|
||||
|
||||
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
|
||||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
|
||||
|
||||
#include <SDKDDKVer.h>
|
Loading…
Reference in New Issue