Review remarks
This commit is contained in:
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cd362b6383
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@ -96,13 +96,13 @@ file (GLOB CXBXR_HEADER_GUIv1
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"${CXBXR_ROOT_DIR}/src/common/input/EmuDevice.h"
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"${CXBXR_ROOT_DIR}/src/common/input/InputWindow.h"
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"${CXBXR_ROOT_DIR}/src/gui/controllers/DlgDukeControllerConfig.h"
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"${CXBXR_ROOT_DIR}/src/gui/controllers/DlgSBControllerConfig.h"
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"${CXBXR_ROOT_DIR}/src/gui/DlgAbout.h"
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"${CXBXR_ROOT_DIR}/src/gui/DlgAudioConfig.h"
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"${CXBXR_ROOT_DIR}/src/gui/DlgInputConfig.h"
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"${CXBXR_ROOT_DIR}/src/gui/DlgEepromConfig.h"
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"${CXBXR_ROOT_DIR}/src/gui/DlgLoggingConfig.h"
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"${CXBXR_ROOT_DIR}/src/gui/DlgNetworkConfig.h"
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"${CXBXR_ROOT_DIR}/src/gui/controllers/DlgSBControllerConfig.h"
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"${CXBXR_ROOT_DIR}/src/gui/DlgVideoConfig.h"
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"${CXBXR_ROOT_DIR}/src/gui/Wnd.h"
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"${CXBXR_ROOT_DIR}/src/gui/WndMain.h"
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@ -242,13 +242,13 @@ file (GLOB CXBXR_SOURCE_GUIv1
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"${CXBXR_ROOT_DIR}/src/common/input/EmuDevice.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/InputWindow.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/controllers/DlgDukeControllerConfig.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/controllers/DlgSBControllerConfig.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/DlgAbout.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/DlgAudioConfig.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/DlgInputConfig.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/DlgEepromConfig.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/DlgLoggingConfig.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/DlgNetworkConfig.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/controllers/DlgSBControllerConfig.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/DlgVideoConfig.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/WinMain.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/Wnd.cpp"
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@ -474,27 +474,27 @@ bool Settings::LoadConfig()
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std::array<std::vector<std::string>, to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX)> control_names;
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for (int device = 0; device < to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX); device++) {
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int num_buttons = dev_num_buttons[device];
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if (num_buttons == 0) {
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if (dev_num_buttons[device] == 0) {
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continue;
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}
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auto &lambda = [&control_names, &device](int num_buttons, const char *const ctrl_names[]) {
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for (int i = 0; i < num_buttons; i++) {
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char control_name[BUF_NAME_LENGTH];
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char control_name[XBOX_BUTTON_NAME_LENGTH];
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std::sprintf(control_name, sect_input_profiles.control, ctrl_names[i]);
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control_names[device].push_back(control_name);
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}
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};
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switch (num_buttons)
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switch (device)
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{
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case XBOX_CTRL_NUM_BUTTONS:
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lambda(XBOX_CTRL_NUM_BUTTONS, button_xbox_ctrl_names);
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case to_underlying(XBOX_INPUT_DEVICE::MS_CONTROLLER_DUKE):
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case to_underlying(XBOX_INPUT_DEVICE::MS_CONTROLLER_S):
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lambda(dev_num_buttons[device], button_xbox_ctrl_names);
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break;
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case SBC_NUM_BUTTONS:
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lambda(SBC_NUM_BUTTONS, button_sbc_names);
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case to_underlying(XBOX_INPUT_DEVICE::STEEL_BATTALION_CONTROLLER):
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lambda(dev_num_buttons[device], button_sbc_names);
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break;
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}
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@ -634,27 +634,27 @@ bool Settings::Save(std::string file_path)
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std::array<std::vector<std::string>, to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX)> control_names;
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for (int device = 0; device < to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX); device++) {
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int num_buttons = dev_num_buttons[device];
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if (num_buttons == 0) {
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if (dev_num_buttons[device] == 0) {
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continue;
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}
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auto &lambda = [&control_names, &device](int num_buttons, const char *const ctrl_names[]) {
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for (int i = 0; i < num_buttons; i++) {
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char control_name[BUF_NAME_LENGTH];
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char control_name[XBOX_BUTTON_NAME_LENGTH];
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std::sprintf(control_name, sect_input_profiles.control, ctrl_names[i]);
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control_names[device].push_back(control_name);
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}
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};
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switch (num_buttons)
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switch (device)
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{
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case XBOX_CTRL_NUM_BUTTONS:
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lambda(XBOX_CTRL_NUM_BUTTONS, button_xbox_ctrl_names);
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case to_underlying(XBOX_INPUT_DEVICE::MS_CONTROLLER_DUKE):
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case to_underlying(XBOX_INPUT_DEVICE::MS_CONTROLLER_S):
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lambda(dev_num_buttons[device], button_xbox_ctrl_names);
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break;
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case SBC_NUM_BUTTONS:
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lambda(SBC_NUM_BUTTONS, button_sbc_names);
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case to_underlying(XBOX_INPUT_DEVICE::STEEL_BATTALION_CONTROLLER):
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lambda(dev_num_buttons[device], button_sbc_names);
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break;
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}
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@ -752,7 +752,7 @@ void Settings::SyncToEmulator()
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return false;
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});
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if (it != m_input_profiles[m_input_port[i].Type].end()) {
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char controls_name[HIGHEST_NUM_BUTTONS][30];
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char controls_name[HIGHEST_NUM_BUTTONS][HOST_BUTTON_NAME_LENGTH];
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for (int index = 0; index < dev_num_buttons[m_input_port[i].Type]; index++) {
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strncpy(controls_name[index], it->ControlList[index].c_str(), 30);
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}
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@ -35,6 +35,8 @@
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#define SBC_NUM_BUTTONS 56
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#define HIGHEST_NUM_BUTTONS SBC_NUM_BUTTONS
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#define XBOX_BUTTON_NAME_LENGTH 30
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#define HOST_BUTTON_NAME_LENGTH 30
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/* Represents the gui buttons of the xbox device currently being configured */
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class Button
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@ -50,7 +50,6 @@ EmuDevice::EmuDevice(int type, HWND hwnd, void *wnd)
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case to_underlying(XBOX_INPUT_DEVICE::STEEL_BATTALION_CONTROLLER): {
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for (size_t i = 0; i < ARRAY_SIZE(button_sbc_id); i++) {
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printf("button id: %d, button idx: %d\n", button_sbc_id[i], i);
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m_buttons.push_back(new Button(button_sbc_id[i], i, hwnd, wnd));
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// Install the subclass for the button control
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@ -323,7 +323,7 @@ void InputDeviceManager::DisconnectDevice(int port, int usb_port, bool ack)
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void InputDeviceManager::BindHostDevice(int port, int usb_port, int type)
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{
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char dev_name[50];
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char dev_control_names[HIGHEST_NUM_BUTTONS][30];
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char dev_control_names[HIGHEST_NUM_BUTTONS][HOST_BUTTON_NAME_LENGTH];
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g_EmuShared->GetInputDevNameSettings(dev_name, port);
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g_EmuShared->GetInputBindingsSettings(dev_control_names, dev_num_buttons[type], port);
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@ -39,6 +39,13 @@
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extern int dev_num_buttons[to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX)];
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inline XBOX_INPUT_DEVICE input_support_list[] = {
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XBOX_INPUT_DEVICE::DEVICE_INVALID,
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XBOX_INPUT_DEVICE::MS_CONTROLLER_DUKE,
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XBOX_INPUT_DEVICE::MS_CONTROLLER_S,
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XBOX_INPUT_DEVICE::STEEL_BATTALION_CONTROLLER,
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};
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#pragma pack(1)
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// xpad in/out buffers stripped of the first two bytes
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@ -158,7 +158,7 @@ void InputWindow::BindButton(int ControlID)
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// Don't block the message processing loop
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std::thread([this, dev, ControlID]() {
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EnableWindow(m_hwnd_window, FALSE);
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char current_text[30];
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char current_text[HOST_BUTTON_NAME_LENGTH];
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Button* xbox_button = m_DeviceConfig->FindButtonById(ControlID);
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xbox_button->GetText(current_text, sizeof(current_text));
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xbox_button->UpdateText("...");
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@ -227,7 +227,7 @@ bool InputWindow::SaveProfile(const std::string& name)
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profile.ProfileName = name;
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profile.DeviceName = m_host_dev;
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for (int index = 0; index < m_max_num_buttons; index++) {
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char dev_button[30];
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char dev_button[HOST_BUTTON_NAME_LENGTH];
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m_DeviceConfig->FindButtonByIndex(index)->GetText(dev_button, sizeof(dev_button));
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profile.ControlList.push_back(dev_button);
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}
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@ -27,8 +27,6 @@
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#pragma once
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#define BUF_NAME_LENGTH 30
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#ifndef CXBXR_EMU_EXPORTS
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#include "gui/resource/ResCxbx.h"
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@ -215,7 +213,7 @@ constexpr bool check_button_name_size(unsigned max_num_buttons)
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{
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case XBOX_CTRL_NUM_BUTTONS: {
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for (unsigned i = 0; i < max_num_buttons; i++) {
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if (std::char_traits<char>::length(button_xbox_ctrl_names[i]) > (BUF_NAME_LENGTH - 1)) {
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if (std::char_traits<char>::length(button_xbox_ctrl_names[i]) > (XBOX_BUTTON_NAME_LENGTH - 1)) {
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return false;
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}
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}
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@ -224,7 +222,7 @@ constexpr bool check_button_name_size(unsigned max_num_buttons)
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case SBC_NUM_BUTTONS: {
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for (unsigned i = 0; i < max_num_buttons; i++) {
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if (std::char_traits<char>::length(button_sbc_names[i]) > (BUF_NAME_LENGTH - 1)) {
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if (std::char_traits<char>::length(button_sbc_names[i]) > (XBOX_BUTTON_NAME_LENGTH - 1)) {
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return false;
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}
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}
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@ -130,21 +130,21 @@ class EmuShared : public Mutex
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void SetInputDevTypeSettings(const int* type, int port) { Lock(); m_DeviceType[port] = *type; Unlock(); }
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void GetInputDevNameSettings(char* name, int port) { Lock(); strncpy(name, m_DeviceName[port], 50); Unlock(); }
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void SetInputDevNameSettings(const char* name, int port) { Lock(); strncpy(m_DeviceName[port], name, 50); Unlock(); }
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void GetInputBindingsSettings(char button_str[][30], int max_num_buttons, int port)
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void GetInputBindingsSettings(char button_str[][HOST_BUTTON_NAME_LENGTH], int max_num_buttons, int port)
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{
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assert(max_num_buttons <= HIGHEST_NUM_BUTTONS);
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Lock();
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for (int i = 0; i < max_num_buttons; i++) {
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strncpy(button_str[i], m_DeviceControlNames[port][i], 30);
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strncpy(button_str[i], m_DeviceControlNames[port][i], HOST_BUTTON_NAME_LENGTH);
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}
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Unlock();
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}
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void SetInputBindingsSettings(const char button_str[][30], int max_num_buttons, int port)
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void SetInputBindingsSettings(const char button_str[][HOST_BUTTON_NAME_LENGTH], int max_num_buttons, int port)
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{
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assert(max_num_buttons <= HIGHEST_NUM_BUTTONS);
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Lock();
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for (int i = 0; i < max_num_buttons; i++) {
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strncpy(m_DeviceControlNames[port][i], button_str[i], 30);
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strncpy(m_DeviceControlNames[port][i], button_str[i], HOST_BUTTON_NAME_LENGTH);
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}
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Unlock();
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}
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@ -303,7 +303,7 @@ class EmuShared : public Mutex
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bool m_bReserved4;
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unsigned int m_dwKrnlProcID; // Only used for kernel mode level.
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int m_DeviceType[4];
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char m_DeviceControlNames[4][HIGHEST_NUM_BUTTONS][30];
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char m_DeviceControlNames[4][HIGHEST_NUM_BUTTONS][HOST_BUTTON_NAME_LENGTH];
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char m_DeviceName[4][50];
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long m_MoAxisRange;
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long m_MoWheelRange;
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@ -51,14 +51,14 @@ xbox::PXPP_DEVICE_TYPE g_DeviceType_SBC = nullptr;
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// Flag is unset after initialize devices is done by simulate LLE USB thread.
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std::atomic<bool> g_bIsDevicesInitializing = true;
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std::atomic<bool> g_bIsDevicesEmulating = false;
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static CXBX_XINPUT_IN_STATE InState[4];
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static CXBX_XINPUT_IN_STATE g_InState[4];
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// Global bridge for xbox controller to host, 4 elements for 4 ports.
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CXBX_CONTROLLER_HOST_BRIDGE g_XboxControllerHostBridge[4] = {
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{ NULL, PORT_INVALID, XBOX_INPUT_DEVICE::DEVICE_INVALID, &InState[0], false, false, false, { 0, 0, 0, 0, 0 } },
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{ NULL, PORT_INVALID, XBOX_INPUT_DEVICE::DEVICE_INVALID, &InState[1], false, false, false, { 0, 0, 0, 0, 0 } },
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{ NULL, PORT_INVALID, XBOX_INPUT_DEVICE::DEVICE_INVALID, &InState[2], false, false, false, { 0, 0, 0, 0, 0 } },
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{ NULL, PORT_INVALID, XBOX_INPUT_DEVICE::DEVICE_INVALID, &InState[3], false, false, false, { 0, 0, 0, 0, 0 } },
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{ NULL, PORT_INVALID, XBOX_INPUT_DEVICE::DEVICE_INVALID, &g_InState[0], false, false, false, { 0, 0, 0, 0, 0 } },
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{ NULL, PORT_INVALID, XBOX_INPUT_DEVICE::DEVICE_INVALID, &g_InState[1], false, false, false, { 0, 0, 0, 0, 0 } },
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{ NULL, PORT_INVALID, XBOX_INPUT_DEVICE::DEVICE_INVALID, &g_InState[2], false, false, false, { 0, 0, 0, 0, 0 } },
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{ NULL, PORT_INVALID, XBOX_INPUT_DEVICE::DEVICE_INVALID, &g_InState[3], false, false, false, { 0, 0, 0, 0, 0 } },
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};
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@ -100,7 +100,7 @@ bool operator!=(xbox::PXPP_DEVICE_TYPE XppType, XBOX_INPUT_DEVICE XidType)
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bool ConstructHleInputDevice(int Type, int Port)
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{
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g_bIsDevicesEmulating = true;
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bool ret;
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bool ret = true;
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switch (Type)
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{
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@ -115,7 +115,6 @@ bool ConstructHleInputDevice(int Type, int Port)
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.ucInputStateSize = sizeof(XpadInput);
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.ucFeedbackSize = sizeof(XpadOutput);
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.dwPacketNumber = 0;
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ret = true;
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}
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break;
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@ -130,7 +129,6 @@ bool ConstructHleInputDevice(int Type, int Port)
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.ucInputStateSize = sizeof(XpadInput);
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.ucFeedbackSize = sizeof(XpadOutput);
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.dwPacketNumber = 0;
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ret = true;
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}
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break;
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@ -148,7 +146,6 @@ bool ConstructHleInputDevice(int Type, int Port)
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.ucInputStateSize = sizeof(SBCInput);
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.ucFeedbackSize = sizeof(SBCOutput);
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.dwPacketNumber = 0;
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ret = true;
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}
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break;
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@ -184,7 +181,7 @@ void DestructHleInputDevice(int Port)
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.ucInputStateSize = 0;
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.ucFeedbackSize = 0;
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g_XboxControllerHostBridge[Port].XboxDeviceInfo.dwPacketNumber = 0;
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std::memset(&InState[Port], 0, sizeof(CXBX_XINPUT_IN_STATE));
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std::memset(&g_InState[Port], 0, sizeof(CXBX_XINPUT_IN_STATE));
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g_bIsDevicesEmulating = false;
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}
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@ -65,7 +65,7 @@ void SyncInputSettings(int port_num, int dev_type, bool is_opt)
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return false;
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});
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if (it != g_Settings->m_input_profiles[dev_type].end()) {
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char controls_name[HIGHEST_NUM_BUTTONS][30];
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char controls_name[HIGHEST_NUM_BUTTONS][HOST_BUTTON_NAME_LENGTH];
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for (int index = 0; index < dev_num_buttons[dev_type]; index++) {
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strncpy(controls_name[index], it->ControlList[index].c_str(), 30);
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}
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@ -116,12 +116,7 @@ INT_PTR CALLBACK DlgInputConfigProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPAR
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for (int i = 0, j = 0; i != 4; i++) {
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HWND hHandle = GetDlgItem(hWndDlg, IDC_DEVICE_PORT1 + i);
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for (auto dev_type : {
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XBOX_INPUT_DEVICE::DEVICE_INVALID,
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XBOX_INPUT_DEVICE::MS_CONTROLLER_DUKE,
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XBOX_INPUT_DEVICE::MS_CONTROLLER_S,
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XBOX_INPUT_DEVICE::STEEL_BATTALION_CONTROLLER
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}) {
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for (auto dev_type : input_support_list) {
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LRESULT index = SendMessage(hHandle, CB_ADDSTRING, 0, reinterpret_cast<LPARAM>(GetInputDeviceName(to_underlying(dev_type)).c_str()));
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SendMessage(hHandle, CB_SETITEMDATA, index, to_underlying(dev_type));
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if (g_Settings->m_input_port[i].Type == to_underlying(dev_type)) {
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@ -121,7 +121,7 @@ void DukeInputWindow::UpdateRumble(int command)
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switch (command)
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{
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case RUMBLE_SET: {
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char rumble[30];
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char rumble[HOST_BUTTON_NAME_LENGTH];
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SendMessage(m_hwnd_rumble_list, WM_GETTEXT, sizeof(rumble), reinterpret_cast<LPARAM>(rumble));
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m_rumble = rumble;
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}
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