BizHawk/BizHawk.Client.EmuHawk/tools
hegyak ca2a98c029 Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling. 2015-11-15 19:35:05 -08:00
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BasicBot BasicBot got smarter 2015-10-22 13:21:20 -05:00
Cheats Cheat Dialog - fix issue #535 - domain list does not update when changing cores 2015-11-04 22:23:27 -05:00
Debugger Revert "Cleanup GameShark.Designer.cs" 2015-11-14 15:11:13 -06:00
GB remove DualGBFileSelector tool 2015-05-17 20:32:49 +00:00
GBA partially revert r5408 to fix designer mayhem 2015-01-02 22:02:44 +00:00
Genesis genesis vdp viewer: allow scrollbars when shrunk. 2015-10-16 22:00:14 +03:00
HexEditor fix hex editor not repainting when editing bytes to the same value as before 2015-10-18 18:44:57 -05:00
Lua fix loading of roms from commandline 2015-11-12 17:47:39 -06:00
Macros Put frame clears and macro placements in undo batches 2015-07-16 14:40:00 -05:00
MultiDiskBundler fix loading of roms from commandline 2015-11-12 17:47:39 -06:00
NES Enably NES Music Ripper only with NESHawk, also throw out vestigial method in HotkeyConfig. 2015-07-24 18:26:14 +02:00
PCE CDL reorg 2015-10-26 19:24:20 -05:00
SMS SMS vdp viewer: settings 2014-12-22 19:15:56 +00:00
SNES fix crashy bugs in snes gfx debugger 2015-11-15 18:02:20 -06:00
TAStudio attempt to make it possible to store movies on disk instead of in memory 2015-11-15 02:27:48 -06:00
TI83 factor out serviceinjector to emulation.common 2014-12-17 18:17:16 +00:00
VirtualPads psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release. 2015-10-03 17:27:52 -05:00
Watch fix #537 Annoyance with "always on top" 2015-11-12 17:32:49 -06:00
AutoHawk.Designer.cs Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
AutoHawk.cs Revert "Cleanup GameShark.Designer.cs" 2015-11-14 15:11:13 -06:00
AutoHawk.resx Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs AsInputPollable() 2014-12-05 00:59:00 +00:00
CDL.Designer.cs CDL - revise UI 2015-11-04 02:08:11 -06:00
CDL.cs CDL - revise UI 2015-11-04 02:08:11 -06:00
CDL.resx CDL - revise UI 2015-11-04 02:08:11 -06:00
GameShark.Designer.cs Correct/Cleanup the GameShark Tool. 2015-11-14 15:15:47 -06:00
GameShark.cs Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling. 2015-11-15 19:35:05 -08:00
GameShark.resx Added GameShark Converter. 2015-11-14 04:49:45 -08:00
IToolForm.cs itoolform custom config infrastructure; not complete 2014-12-20 21:49:53 +00:00
InputPrompt.Designer.cs Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
InputPrompt.cs InputPromt: Signed and Unsigned behavior was backwards. 2015-07-25 03:20:16 -05:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolBox.cs ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated 2015-02-22 04:02:30 +00:00
ToolBox.resx Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolHelpers.cs Clean up ToolHelpers.cs and reduce a lot of boilerplate code 2015-09-05 21:39:57 -04:00
ToolManager.cs Revert "Cleanup GameShark.Designer.cs" 2015-11-14 15:11:13 -06:00
TraceLogger.Designer.cs tracelogger settings 2014-12-22 19:01:21 +00:00
TraceLogger.cs Fix Trace Logger not restarting properly. 2015-03-11 20:58:49 +00:00
TraceLogger.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00