BizHawk/BizHawk.Client.Common
goyuken a005767463 random cleanup 2013-12-27 04:41:50 +00:00
..
7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config random cleanup 2013-12-27 04:41:50 +00:00
helpers etc 2013-10-25 00:59:34 +00:00
lua SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files) 2013-12-24 01:06:17 +00:00
movie n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them 2013-12-26 23:04:22 +00:00
rewind Move rewind code to client.common 2013-12-27 01:14:17 +00:00
tools Cheats - fix weird behavior caused by the Cheat changed event handler not being wired up on file load 2013-12-21 17:18:08 +00:00
BinarySaveStates.cs clean up the binary save state api a bit 2013-12-17 21:26:15 +00:00
BizHawk.Client.Common.csproj Move rewind code to client.common 2013-12-27 01:14:17 +00:00
ControllerBinding.cs Rip out UpdateControls() method from IController, also some code cleanup in related files 2013-12-07 00:53:06 +00:00
CoreFileProvider.cs connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings 2013-12-24 20:50:53 +00:00
FirmwareManager.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
Global.cs oops, put Rewinder in Global not GlobalWin 2013-12-27 01:19:38 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
InputManager.cs move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly 2013-11-02 01:48:35 +00:00
PathManager.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
RecentFiles.cs update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly. 2013-12-22 00:44:39 +00:00
RomGame.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00
RomLoader.cs random cleanup 2013-12-27 04:41:50 +00:00
SaveSlotManager.cs Move SwapBackupSavestate() from EmuHawk.Mainform to Client.Common.SaveSlotManager 2013-12-24 22:20:18 +00:00
SavestateManager.cs clean up the binary save state api a bit 2013-12-17 21:26:15 +00:00
SevenZipSharpArchiveHandler.cs move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files 2013-10-27 22:07:40 +00:00
XmlGame.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00