BizHawk/BizHawk.MultiClient
zeromus 9ea6a0b7a8 fix various poorly constructed auxfile paths and paths with invalid characters 2011-06-07 21:10:30 +00:00
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Gameboy restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler 2011-01-20 06:24:31 +00:00
Input basic mmv conversion done. Still a lot of little todos with header info & error checking 2011-06-06 00:18:42 +00:00
NEStools [NES] general ppu timing, mmc3, and nt view fixups. 2011-06-07 07:14:34 +00:00
Properties More fix up to toolbox - adding some icons 2011-04-30 23:45:02 +00:00
TI83tools good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit 2011-05-08 00:06:43 +00:00
config Allow L+R/U+D toggle (just the GUI & config work, not hooked up yet) 2011-06-04 23:17:59 +00:00
images Start a TAS Studio dialog 2011-05-07 21:52:26 +00:00
movie Movie Convert - make compile 2011-06-06 10:41:24 +00:00
output bat file for making a release 2011-05-30 03:21:51 +00:00
tools fix various poorly constructed auxfile paths and paths with invalid characters 2011-06-07 21:10:30 +00:00
AboutBox.Designer.cs Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
AboutBox.cs Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
AboutBox.resx Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
ArchiveChooser.Designer.cs Slight UI tweaks to Archive chooser 2011-03-28 17:18:50 +00:00
ArchiveChooser.cs archive file choosing. also, support archive subdirectories. just because i always wanted to. 2011-03-07 02:04:42 +00:00
ArchiveChooser.resx archive file choosing. also, support archive subdirectories. just because i always wanted to. 2011-03-07 02:04:42 +00:00
BizHawk.MultiClient.csproj Use right path for icon image, add console back to project 2011-05-24 00:39:18 +00:00
Config.cs Allow L+R/U+D toggle (just the GUI & config work, not hooked up yet) 2011-06-04 23:17:59 +00:00
ConfigService.cs change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
Global.cs active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM) 2011-05-08 13:43:53 +00:00
HawkFile.cs change HawkFile.CanonicalName to CanonicalFullPath, and add a new HawkFile.CanonicalName which returns the archive|member where CanonicalFullPath would be c:\path\to\archive|member 2011-05-21 19:31:00 +00:00
LuaImplementation.cs Adding lua function lists. 2011-05-14 01:05:26 +00:00
LuaInterface.dll Add Lua DLLs to BizHawk 2011-02-19 22:47:33 +00:00
MainForm.Designer.cs Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode 2011-05-23 00:33:05 +00:00
MainForm.MenuItems.cs Fix typo that caused loadstate hotkey mapping to display on load config menu item, fix so that movie log loading from savestate doesn't crash if text line is null 2011-05-23 02:15:16 +00:00
MainForm.cs fix debug stdout redirection with a hack. which visual studio doesnt support in c# ???? 2011-06-06 21:08:38 +00:00
MainForm.resources 2011-01-11 02:55:51 +00:00
MainForm.resx Status bar! 2011-04-11 23:37:51 +00:00
MruStack.cs 2011-01-11 02:55:51 +00:00
NameStateForm.Designer.cs 2011-01-11 02:55:51 +00:00
NameStateForm.cs 2011-01-11 02:55:51 +00:00
NameStateForm.resources 2011-01-11 02:55:51 +00:00
NameStateForm.resx 2011-01-11 02:55:51 +00:00
PlayMovie.Designer.cs Added a CompareTo function for Movie objects, and created a basic insertion sort for the play movie dialog. 2011-05-24 01:19:42 +00:00
PlayMovie.cs hand coded special purpose sorts are a bad idea. 2011-05-24 05:30:21 +00:00
PlayMovie.resx Various fixes to play movie dialog & movie class 2011-05-10 00:38:20 +00:00
Program.cs Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt 2011-05-23 01:34:19 +00:00
RecentFiles.cs config system update 2011-02-20 06:13:26 +00:00
RecordMovie.Designer.cs Start a Starts From combo box in the Record Movie dialog, and use HawkFile instead of FileInfo for Play dialog 2011-05-22 14:51:22 +00:00
RecordMovie.cs Start a Starts From combo box in the Record Movie dialog, and use HawkFile instead of FileInfo for Play dialog 2011-05-22 14:51:22 +00:00
RecordMovie.resx Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings 2011-05-16 00:56:16 +00:00
RenderPanel.cs Save input log into savestates. Also add more informative messages & frame counter for better debugging 2011-05-17 22:44:31 +00:00
Rewind.cs [NES] mapper cleanup and savestates 2011-03-01 09:32:12 +00:00
RomGame.cs fix various poorly constructed auxfile paths and paths with invalid characters 2011-06-07 21:10:30 +00:00
ScreenSaver.cs 2011-01-11 02:55:51 +00:00
Sound.cs Rip out sample rate config 2011-06-04 01:03:13 +00:00
Throttle.cs Make fast-forward much less choppy, make frame counter display optional again 2011-02-28 07:17:57 +00:00
Watch.cs Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item 2011-01-21 18:37:53 +00:00
corphawk.ico Add icon to this folder, the properties seem to not like it being in another folder 2011-05-24 01:15:42 +00:00