BizHawk/BizHawk.MultiClient
adelikat 7992172300 Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state 2012-12-23 02:42:20 +00:00
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AVOut unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
DisplayManager NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4 2012-11-09 02:41:37 +00:00
GBAtools gba gpu view: copy to clipboard implemented. also some stuff for some other stuff which i really shouldn't be doing because it's pointless when the core doesn't work for some things. 2012-11-30 19:57:04 +00:00
GBtools gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks 2012-11-30 05:16:37 +00:00
Input Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended 2012-12-09 01:42:47 +00:00
NEStools NESPPU view: implement ctrl+C copy on mouseover 2012-11-12 22:13:49 +00:00
PCEtools PCE - BG Viewer - add tile and palette stats on mouse over. Add tool to non-interim builds 2012-07-13 02:25:45 +00:00
Properties Controller Config - add Intellivision controls 2012-12-22 02:34:08 +00:00
SMStools Added SMS specific menu: Graphics Settings 2012-03-11 17:08:25 +00:00
SNESTools snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00
TI83tools TI83 Keypad - implement the 0 button, somehow it was missed 2012-02-21 03:45:25 +00:00
config Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state 2012-12-23 02:42:20 +00:00
images an image 2012-12-02 15:36:16 +00:00
movie 7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics 2012-12-16 15:15:54 +00:00
output fix MakeRelease.bat 2012-12-23 00:51:40 +00:00
tools A78 - Virtual Pads 2012-12-16 19:07:45 +00:00
AboutBox.Designer.cs Replace the "Play" and "Record" messages for movies with Icons. 2012-04-16 21:04:00 +00:00
AboutBox.cs Show svn revision number in about boxes 2012-04-21 15:25:47 +00:00
AboutBox.resx unofficial about box - Add a nifty close button 2012-03-28 23:43:15 +00:00
ArchiveChooser.Designer.cs fix archive chooser keyboard behaviour, and add a feature to deduct 16Bytes from the size if it looks like iNES 2012-10-17 00:07:28 +00:00
ArchiveChooser.cs fix archive chooser keyboard behaviour, and add a feature to deduct 16Bytes from the size if it looks like iNES 2012-10-17 00:07:28 +00:00
ArchiveChooser.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
BizBox.Designer.cs Add Atari 7800 info to about box 2012-12-16 18:31:49 +00:00
BizBox.cs Add Atari 7800 info to about box 2012-12-16 18:31:49 +00:00
BizBox.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
BizHawk.MultiClient.csproj Controller Config - add Intellivision controls 2012-12-22 02:34:08 +00:00
Config.cs Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state 2012-12-23 02:42:20 +00:00
ConfigService.cs forgot part of the config serializer fix checkin 2012-06-15 19:55:11 +00:00
ExternalCoreSupport.cs forgot an add 2011-07-24 07:00:54 +00:00
Global.cs Intellivision - Hook up controllers to the core 2012-12-22 01:56:14 +00:00
HawkFile.cs add some helpful overloads to HawkFile for working with known filenames, instead of just extension lists 2012-09-12 00:41:07 +00:00
LogConsole.cs Bugfix for log console. 2012-03-09 21:36:55 +00:00
LogWindow.Designer.cs LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort 2012-12-03 21:19:39 +00:00
LogWindow.cs 7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games. 2012-12-12 03:40:18 +00:00
LogWindow.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
LuaImplementation.cs lua: gui.text() behaves more consistently with different window sizes 2012-12-22 01:00:12 +00:00
LuaInterface.dll lua-fix crashes when scripts terminate 2012-07-10 19:40:35 +00:00
MainForm.Designer.cs Add Keypriority as a status bar icon, when clicked it will toggle through the different options 2012-12-02 16:17:42 +00:00
MainForm.MenuItems.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
MainForm.Movie.cs add 7800 to the "warn before starting a movie" list 2012-12-15 20:35:37 +00:00
MainForm.cs Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state 2012-12-23 02:42:20 +00:00
MainForm.resources 2011-01-11 02:55:51 +00:00
MainForm.resx snes-some beginning steps on graphics debugging tools. nothing to see yet, move along 2012-09-06 08:32:25 +00:00
MruStack.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
NameStateForm.Designer.cs Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
NameStateForm.cs 2011-01-11 02:55:51 +00:00
NameStateForm.resources 2011-01-11 02:55:51 +00:00
NameStateForm.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
PlayMovie.Designer.cs Multiclient menu - disable the movie, avi, and screen shot menus when no ROM is loaded 2012-05-31 01:13:25 +00:00
PlayMovie.cs hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio 2012-11-17 22:16:23 +00:00
PlayMovie.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
Program.cs bomb out if Bizhawk.Emulation and Bizhawk.Util versions don't match Bizhawk.MultiClient version 2012-12-17 15:38:56 +00:00
RecentFiles.cs Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead 2012-04-04 02:23:47 +00:00
RecordMovie.Designer.cs Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
RecordMovie.cs Record movie - fix default filename that I broke some commits ago 2012-11-22 03:55:51 +00:00
RecordMovie.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
RenderPanel.cs luaimplementation: input.getmouse(): button fields are now bools. position fields are now in emulated screen coordinates. no, it doesn't quite work right for some cases of window sizing... so don't do that! 2012-12-20 21:40:03 +00:00
Rewind.cs oops 2012-10-11 20:05:02 +00:00
RomGame.cs C64 - Pass in extension to the core 2012-11-01 17:56:48 +00:00
SavestateManager.cs M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
ScreenSaver.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
Sound.cs Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
Throttle.cs throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...) 2012-11-12 17:57:11 +00:00
Watch.cs Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item 2011-01-21 18:37:53 +00:00
lua51.dll try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction 2012-06-11 22:15:49 +00:00