BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES
goyuken f0c8bd3842 IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
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Boards neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232 2014-08-04 02:59:08 +00:00
Docs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
FDS NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register 2014-08-09 15:51:01 +00:00
APU.cs Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces 2014-07-03 15:35:50 +00:00
BisqAPU.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
BoardSystem.cs Quicknes: clean up previous commit 2014-07-23 03:02:44 +00:00
Core.cs NES: disconnect some bitrotted code for an alternate 6502 core 2014-07-30 16:33:48 +00:00
NES.cs IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
NESControllers.cs settings cleanup 2014-08-03 22:09:08 +00:00
PPU.cs NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability... 2014-04-16 21:04:07 +00:00
PPU.regs.cs NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors) 2014-04-30 19:43:55 +00:00
PPU.run.cs nes: make full_nes_palette.nes test work. colors still look a bit funky though 2014-05-15 23:25:49 +00:00
Palettes.cs NES: switch to quicknes palette as defaut 2014-05-13 23:26:39 +00:00
Unif.cs tidy 2014-07-23 15:45:30 +00:00
iNES.cs More extension reorg 2014-07-03 17:23:03 +00:00