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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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6e01ca1808
BizHawk
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BizHawk.Emulation.Cores
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Consoles
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Nintendo
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goyuken
1d6a6030f5
vba next: RTC should be functional now. maybe.
2014-08-13 21:49:28 +00:00
..
GBA
vba next: RTC should be functional now. maybe.
2014-08-13 21:49:28 +00:00
Gameboy
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
N64
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
NES
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
QuickNES
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
SNES
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
SNES9X
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00