.. |
MMC3_family
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NES: reorder boards slightly to shave them nanoseconds off boot time
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2014-02-04 03:51:17 +00:00 |
Namcot1xx
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NES: finish previous commit
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2014-02-04 03:58:48 +00:00 |
AVE-NINA.cs
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NES: a few more board fixups
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2014-01-23 23:32:53 +00:00 |
AxROM.cs
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nes: axrom: support 512K oversize
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2014-03-19 16:06:51 +00:00 |
BANDAI-FCG-1.cs
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nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway.
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2014-01-21 19:08:11 +00:00 |
BANDAI_74_161_02_74.cs
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nes: misc code cleanup (what was this anyway? leftover of some debug thing?)
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2014-01-25 19:48:59 +00:00 |
BANDAI_74_161_161_32.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
BxROM.cs
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NES: a few more board fixups
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2014-01-23 23:32:53 +00:00 |
CNROM.cs
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NES: fix some CNROM games. dunno how they got broken?
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2014-03-01 16:58:01 +00:00 |
CPROM.cs
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NES: fix CPROM with bad dumps. also fix small mainform menu bug with core selection
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2014-01-18 15:36:35 +00:00 |
Camerica.cs
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add some more bootgod board IDs. i don't have most of these roms myself, so these are untested
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2014-01-23 23:08:56 +00:00 |
ExROM.cs
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NES: PPU Viewer: support MMC5 ExAttr mode
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2014-02-25 22:54:25 +00:00 |
FS304.cs
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nes: fix bug with loading UNIF files with no chr rom.
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2014-02-26 03:09:54 +00:00 |
Farid-UNROM-8-in-1.cs
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support a homemade UxROM multicart board
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2014-03-15 19:54:48 +00:00 |
GameGenie.cs
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NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes.
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2014-03-01 00:02:53 +00:00 |
GxROM.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
IC_74x377.cs
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fix compile error due to [NES.INESBoardImplPriority] assignment in wrong place
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2014-02-04 20:44:27 +00:00 |
IREM-74_161_161_21_138.cs
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NES: fix a few problems were bad dumps were crashing mappers and such. actually fixes a game or two, too.
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2014-01-17 22:55:48 +00:00 |
IREM_TAM_S1.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Irem_G101.cs
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remove debug statement accidentally left in previous commit
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2014-02-22 04:01:00 +00:00 |
Irem_H3001.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
JALECO_JF_05_06_07.cs
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nes: remove unused variables in mapper087
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2014-01-26 16:34:04 +00:00 |
JALECO_JF_13.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
JALECO_JF_17.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
JALECO_JF_19.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
JALECO_SS8806.cs
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NEShawk: fix a bunch of games, mostly (J)
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2014-01-15 17:00:02 +00:00 |
Jaleco-JF_11_14.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
MLT-ACTION52.cs
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action 52! rework the mapper properties (the boardsystem side of it) because reflection is always the best answer to every problem
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2014-01-01 19:11:57 +00:00 |
MLT-MAX15.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper015.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper028.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper029.cs
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neshawk: add mapper 29. some sort of homebrew? nothing to test it on
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2014-01-15 18:28:21 +00:00 |
Mapper036.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper038.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper040.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper041.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper042.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper045.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper046.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper50.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper057.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper058.cs
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NES: fix a few problems were bad dumps were crashing mappers and such. actually fixes a game or two, too.
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2014-01-17 22:55:48 +00:00 |
Mapper60.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper61.cs
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NES: fix a few problems were bad dumps were crashing mappers and such. actually fixes a game or two, too.
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2014-01-17 22:55:48 +00:00 |
Mapper62.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper069.cs
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NES: more rom fixes
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2014-01-15 23:27:02 +00:00 |
Mapper078.cs
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NES: internal debugging infrastructure. when compiled in debug mode, throw if two boards both respond to configure. (in release mode, we short circuit there for speedup). also fix zeromus's fat fingers from r2011
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2014-01-17 19:53:57 +00:00 |
Mapper090.cs
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nes: mapper 90/209: fix a bug, but nothing runs still
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2014-01-19 18:00:06 +00:00 |
Mapper091.cs
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NES: fix a few problems were bad dumps were crashing mappers and such. actually fixes a game or two, too.
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2014-01-17 22:55:48 +00:00 |
Mapper101.cs
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nes: fix mapper 87, which was failing to run most of the nescartdb games listed for it. make mapper 101 more resilient with homebrew (which is all that it's used for, if anything)
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2014-01-14 22:13:02 +00:00 |
Mapper103.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper107.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper108.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper116.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper120.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper132.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper143.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper156.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper164.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper168.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper176.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper177.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper178.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper180.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper188.cs
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nes: mapper 188 (karaoke studio)
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2014-01-11 15:52:43 +00:00 |
Mapper193.cs
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add some more bootgod board IDs. i don't have most of these roms myself, so these are untested
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2014-01-23 23:08:56 +00:00 |
Mapper200.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper201.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper203.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper218.cs
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nes: mapper 218: minor code cleanup ( no changes )
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2014-02-03 15:03:34 +00:00 |
Mapper222.cs
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NES: Mapper 222, except it's broken
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2014-01-11 17:28:09 +00:00 |
Mapper225.cs
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NES: mapper 225: fix potential memory corruption bug (hard to tell if any games actually exercised it)
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2014-01-13 15:59:05 +00:00 |
Mapper226.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper227.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper230.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper231.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper233.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper240.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper241.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper242.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper243.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Mapper246.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
NES-EVENT.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
NROM.cs
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NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes.
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2014-03-01 00:02:53 +00:00 |
Namcot129_163.cs
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nes: rename NAMCOT_m19_m210.cs to better match its new function
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2014-02-06 23:15:52 +00:00 |
Namcot175_340.cs
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NES: finish previous commit
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2014-02-04 03:58:48 +00:00 |
NanJing.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
NovelDiamond.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
PxROM_FxROM.cs
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NES: more rom fixes
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2014-01-15 23:27:02 +00:00 |
SEEPROM.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Sachen8259.cs
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small bug in yesterday's sachen stuff
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2014-01-24 14:47:18 +00:00 |
SachenSimple.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Sunsoft1.cs
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NES: sunsoft 1: clarify code, no emulation changes
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2014-02-19 16:33:59 +00:00 |
Sunsoft1_Alt.cs
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NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone.
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2014-02-17 18:02:21 +00:00 |
Sunsoft2_m89.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Sunsoft2_m93.cs
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NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone.
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2014-02-17 18:02:21 +00:00 |
Sunsoft3.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Sunsoft4.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
SxROM.cs
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NES: MMC1 code cleanup, no changes
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2014-02-13 18:14:01 +00:00 |
TAITO_74_161_161_32.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
TENGEN-800032.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
TENGEN_800008.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
Taito_TC0190FMC.cs
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NEShawk: fix a bunch of games, mostly (J)
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2014-01-15 17:00:02 +00:00 |
Taito_X1_005.cs
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NES: add proper WRAM to Taito X1-005. should fix saveram on Kyonshiizu 2, Kyuukyoku Harikiri Stadium, Minelvaton Saga: Ragon no Fukkatsu, Mirai Shinwa Jarvas, Taito Grand Prix: Eikou e no License.
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2014-02-03 16:05:19 +00:00 |
Taito_X1_017.cs
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NES: add internal SRAM to Taito X1-017. all games on that board seem to have battery backed sram, so that works now. Kyuukyoku Harikiri Koushien seems to be nonfunctional though??
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2014-02-03 16:31:14 +00:00 |
UxROM.cs
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nes: fix esper bouken tai, ff2 (U)
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2014-01-18 15:57:43 +00:00 |
VRC1.cs
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NES: fix stuff
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2014-01-16 00:22:40 +00:00 |
VRC2_4.cs
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NES: VRC2: correct emulation details (no effect in any game)
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2014-02-05 16:19:55 +00:00 |
VRC3.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
VRC6.cs
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VRC6: support arbitrary romsize through ines identification
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2014-02-17 04:15:15 +00:00 |
VRC7.cs
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nes: vrc7: minor clarification
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2014-01-20 05:55:38 +00:00 |