BizHawk/BizHawk.Client.Common
adelikat 57f62d13f1 RamSearchEngine - tiny code cleanup using Enumerable.Repeat because I just learned of it and it is nifty 2013-12-31 20:41:42 +00:00
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7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config cleanup of removed items in config, corecomm 2013-12-27 22:26:59 +00:00
helpers a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
lua lua: better typecasting for LuaInt and LuaUInt that doesnt throw overflow exceptions; and, render to a null image when the lua script manager Resume process hasnt begun (setting up a render target) but lua scripts run (due to loadstate, for example) 2013-12-30 16:36:15 +00:00
movie a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
rewind A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
tools RamSearchEngine - tiny code cleanup using Enumerable.Repeat because I just learned of it and it is nifty 2013-12-31 20:41:42 +00:00
BinarySaveStates.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
BizHawk.Client.Common.csproj Move rewind code to client.common 2013-12-27 01:14:17 +00:00
ControllerBinding.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
CoreFileProvider.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
FirmwareManager.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
Global.cs oops, put Rewinder in Global not GlobalWin 2013-12-27 01:19:38 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
InputManager.cs move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly 2013-11-02 01:48:35 +00:00
PathManager.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
RecentFiles.cs A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
RomGame.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00
RomLoader.cs A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
SaveSlotManager.cs Move SwapBackupSavestate() from EmuHawk.Mainform to Client.Common.SaveSlotManager 2013-12-24 22:20:18 +00:00
SavestateManager.cs clean up the binary save state api a bit 2013-12-17 21:26:15 +00:00
SevenZipSharpArchiveHandler.cs move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files 2013-10-27 22:07:40 +00:00
XmlGame.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00