BizHawk/BizHawk.Emulation.Common
adelikat e1811371e4 Cheats - only allow writable domains in the domains dropdown 2015-01-25 16:20:53 +00:00
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Base Implementations add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua 2015-01-25 14:37:37 +00:00
Database Fix gamedb loading with Turkish locale. 2015-01-13 02:03:10 +00:00
Interfaces Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly 2015-01-24 16:02:28 +00:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
Sound More extension reorg 2014-07-03 17:23:03 +00:00
BinaryQuickSerializer.cs cleanup 2014-12-20 04:25:31 +00:00
BizHawk.Emulation.Common.csproj Move MemoryDomain.cs to Base Implementations 2015-01-14 20:22:05 +00:00
CoreAttributes.cs move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage 2014-12-13 02:31:31 +00:00
CoreComms.cs Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
EmulationExceptions.cs quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom 2014-10-29 18:58:43 +00:00
Enums.cs Emulation.Common - move some misc enums into Enums.cs 2014-12-16 17:06:29 +00:00
Extensions.cs Cheats - only allow writable domains in the domains dropdown 2015-01-25 16:20:53 +00:00
ServiceInjector.cs toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView 2014-12-31 17:18:51 +00:00
TextState.cs comments! 2014-12-09 21:52:03 +00:00