BizHawk/BizHawk.Emulation.Common/Base Implementations
adelikat 7ed8704555 add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua 2015-01-25 14:37:37 +00:00
..
BasicServiceProvider.cs IEmulatorServiceProvider and BasicServiceProvider - restrict to IEmulatorServices 2015-01-23 20:55:13 +00:00
ControllerDefinition.cs bk2 - when ordering buttons, support up to 8 players, fixes issues 361 and the remaining problem with issue 360 2015-01-11 15:54:01 +00:00
InputCallbackSystem.cs fix logic error in Remove call on InputCallbackSystem 2014-12-04 22:31:42 +00:00
MemoryCallbackSystem.cs Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core 2015-01-24 14:52:20 +00:00
MemoryDomain.cs add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua 2015-01-25 14:37:37 +00:00
NullController.cs Emulation.Common - move Base Implementations out of the interfaces folder, never made sense to be there 2014-11-30 23:02:16 +00:00
NullEmulator.cs Null Emulator - add some more metadata 2015-01-23 21:50:33 +00:00
NullSound.cs move NullSound to its own file, as it's not actually used in NullEmulator 2014-12-01 16:56:51 +00:00
TraceBuffer.cs Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00