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Cheat.cs
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NES Cheats - fix so that only the system bus uses the built in cheat/game genie system
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2012-09-01 18:15:04 +00:00 |
CheatList.cs
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Cheats - if cheats file is empty dont show "Cheats file loaded" message
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2012-09-01 17:44:55 +00:00 |
Cheats.Designer.cs
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Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder)
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2012-09-13 03:10:53 +00:00 |
Cheats.cs
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Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder)
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2012-09-13 03:10:53 +00:00 |
Cheats.resx
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Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder)
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2012-09-13 03:10:53 +00:00 |
HexColor.Designer.cs
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Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs
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2012-06-12 03:50:25 +00:00 |
HexColor.cs
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Added color option to the new address header in the hex editor.
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2012-06-13 02:44:19 +00:00 |
HexColor.resx
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Added a 'Custom Colors' Dialog for the Hex editor tool.
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2012-06-10 22:43:43 +00:00 |
HexEditor.Designer.cs
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1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
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2012-09-14 21:31:00 +00:00 |
HexEditor.cs
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Hex Editor - on restart don't reset the domain to domain 0 (unless the selected domain doesn't exist, such as in a core change)
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2012-09-15 15:13:40 +00:00 |
HexEditor.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
HexFind.Designer.cs
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Hex Editor - text option in Find Box, this feature converts text to its byte codes and searches that byte array
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2012-09-03 01:17:03 +00:00 |
HexFind.cs
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Hex Editor - fix inability to paste into find box when in hex mode
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2012-09-09 04:11:51 +00:00 |
HexFind.resx
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As usual, I forgot to check in new winform files
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2012-06-24 03:45:56 +00:00 |
InputPrompt.Designer.cs
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Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination
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2012-06-09 22:04:09 +00:00 |
InputPrompt.cs
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TAStudio - implement Insert # Frames, and Select All, hide context menu items based on read-only status
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2012-08-17 03:04:35 +00:00 |
InputPrompt.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaButton.cs
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Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
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2012-07-10 20:23:19 +00:00 |
LuaConsole.Designer.cs
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LuaConsole: Call UpdateNumberOfScripts after you delete a script.
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2012-08-25 17:01:13 +00:00 |
LuaConsole.cs
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LuaConsole: Call UpdateNumberOfScripts after you delete a script.
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2012-08-25 17:01:13 +00:00 |
LuaConsole.resx
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Ram Search - move auto-load menu item to options menu instead of recent, since it only autoloads the dialog, not a file
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2012-09-02 18:33:59 +00:00 |
LuaDocumentation.cs
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Lua Text - start a very rough auto-complete box
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2012-07-23 02:24:48 +00:00 |
LuaFiles.cs
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Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them.
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2012-03-24 12:43:11 +00:00 |
LuaFunctionList.Designer.cs
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Lua - Lua Function List - column sorting (including descending)
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2012-07-12 02:03:46 +00:00 |
LuaFunctionList.cs
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Lua - Lua Function List - column sorting (including descending)
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2012-07-12 02:03:46 +00:00 |
LuaFunctionList.resx
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Lua Console - Better dialog for lua functions list, stop and start sound on calling list
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2012-03-17 02:18:09 +00:00 |
LuaText.cs
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shut up some warnings
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2011-06-22 17:41:59 +00:00 |
LuaTextBox.cs
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Lua - forms.textbox() add field to optionally set the textbox to signed, unsigned, or hex values
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2012-07-10 23:09:06 +00:00 |
LuaWindow.Designer.cs
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
LuaWindow.cs
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start a LuaText object
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2011-05-07 01:17:19 +00:00 |
LuaWindow.resx
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
LuaWinform.Designer.cs
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Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
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2012-07-10 20:23:19 +00:00 |
LuaWinform.cs
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Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
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2012-07-10 20:23:19 +00:00 |
LuaWinform.resx
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Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output
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2012-07-10 19:04:35 +00:00 |
LuaWriter.Designer.cs
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LuaWriter. AutoCompleteView will change through selected items by pressing Up/Down while keeping focus of the textbox. This will work once a highlight issue get solved.
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2012-08-09 21:53:49 +00:00 |
LuaWriter.cs
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Lua Writer - when file is saved it is a recent lua file not a recent watch file!
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2012-09-14 01:26:38 +00:00 |
LuaWriter.resx
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Lua Writer - implement saving and fix so that the text only redraws when it needs to.
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2012-07-22 22:24:02 +00:00 |
LuaWriterBox.cs
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Lua Writer - take over paint event and only paint once per ProcessText(). Still todo: better management of when and what to draw
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2012-08-11 01:50:27 +00:00 |
LuaWriterColorConfig.Designer.cs
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LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
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2012-08-04 03:35:17 +00:00 |
LuaWriterColorConfig.cs
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LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
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2012-08-04 03:35:17 +00:00 |
LuaWriterColorConfig.resx
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LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
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2012-08-04 03:35:17 +00:00 |
MemoryPulse.cs
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Some backend changes to support compare value in cheats, no visible changes yet
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2012-08-31 11:59:14 +00:00 |
MemoryViewer.cs
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Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
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2011-08-21 23:59:42 +00:00 |
MemoryViewer.resx
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MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
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2011-03-07 03:15:16 +00:00 |
RamPoke.Designer.cs
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1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
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2012-09-14 21:31:00 +00:00 |
RamPoke.cs
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1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
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2012-09-14 21:31:00 +00:00 |
RamPoke.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
RamSearch.Designer.cs
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Ram Poke - make Value the default highlighted textbox, Ram Search - show shortcut keys of context menu items that have them
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2012-09-13 02:47:16 +00:00 |
RamSearch.cs
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Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations
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2012-09-04 00:33:47 +00:00 |
RamSearch.resx
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Exlude => Exclude. >_<
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2012-06-07 20:24:29 +00:00 |
RamWatch.Designer.cs
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Ram Watch - context menu for hide/show domain column
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2012-09-15 14:53:34 +00:00 |
RamWatch.cs
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Ram Watch - context menu for hide/show domain column
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2012-09-15 14:53:34 +00:00 |
RamWatch.resx
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Fixed drop down labels in RAM Watch and Search.
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2012-05-12 07:07:34 +00:00 |
RamWatchNewWatch.Designer.cs
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Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations
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2012-09-04 00:33:47 +00:00 |
RamWatchNewWatch.cs
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Ram Watch - fix ability to watch multiple domains at once, New/Edit/Duplicate watch dialog - allow pasting into address box, reformat address box on blur
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2012-09-10 02:03:24 +00:00 |
RamWatchNewWatch.resx
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Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations
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2012-09-04 00:33:47 +00:00 |
TAStudio.Designer.cs
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Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
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2012-09-03 20:17:57 +00:00 |
TAStudio.cs
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Implemented autohold for autofire keys
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2012-09-15 13:11:29 +00:00 |
TAStudio.resx
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
ToolBox.Designer.cs
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Remove the 2 dead gameboy cores
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2012-09-09 01:31:30 +00:00 |
ToolBox.cs
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Remove the 2 dead gameboy cores
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2012-09-09 01:31:30 +00:00 |
ToolBox.resx
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Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded
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2011-09-10 21:48:27 +00:00 |
VirtualPad.cs
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TAStudio - virtualpads update on movie playback, used monospace font for listview
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2011-07-30 03:00:18 +00:00 |
VirtualPad.resx
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VirtualPadNES added
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2011-06-12 18:58:30 +00:00 |
VirtualPadA26.cs
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TAStudio - atari virtualpads
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2012-04-01 18:53:06 +00:00 |
VirtualPadA26Control.cs
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TAStudio - atari virtualpads
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2012-04-01 18:53:06 +00:00 |
VirtualPadNES.cs
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
VirtualPadNESControl.cs
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
VirtualPadPCE.cs
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fix build error in last commit, oops
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2011-07-30 12:22:33 +00:00 |
VirtualPadSMS.cs
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1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
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2012-06-18 01:36:38 +00:00 |
VirtualPadSMSControl.cs
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-Made the errorMsg in ImportFile display.
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2012-02-24 04:44:40 +00:00 |
Watch.cs
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1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
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2012-09-14 21:31:00 +00:00 |
WatchCommon.cs
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Ram Watch/Search - fix loading of watch files
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2012-09-14 00:30:29 +00:00 |