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AVOut
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AviWriter.cs : don't mix unmanaged allocation types
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2012-08-03 22:02:04 +00:00 |
DisplayManager
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Implemented autohold for autofire keys
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2012-09-15 13:11:29 +00:00 |
Input
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1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
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2012-09-14 21:31:00 +00:00 |
NEStools
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SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
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2012-09-10 19:44:44 +00:00 |
PCEtools
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PCE - BG Viewer - add tile and palette stats on mouse over. Add tool to non-interim builds
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2012-07-13 02:25:45 +00:00 |
Properties
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Input config - transparent background on nes, snes, and ti83. Still eventually need better images than these though
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2012-09-15 17:33:21 +00:00 |
SMStools
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Added SMS specific menu: Graphics Settings
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2012-03-11 17:08:25 +00:00 |
SNESTools
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SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
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2012-09-10 19:44:44 +00:00 |
TI83tools
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TI83 Keypad - implement the 0 button, somehow it was missed
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2012-02-21 03:45:25 +00:00 |
config
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Add gameboy palette folder to svn, and add palette path to Path Config
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2012-09-15 18:15:55 +00:00 |
images
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Hex Editor - add a save as binary option (in addition to the text option)
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2012-06-10 17:28:38 +00:00 |
movie
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finish wiring up reset control for gameboy. i recorded and played back a movie containing a "soft reset", and it worked correctly.
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2012-09-15 16:59:21 +00:00 |
output
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add system bus memory domain to gambatte
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2012-09-13 21:03:34 +00:00 |
tools
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Hex Editor - on restart don't reset the domain to domain 0 (unless the selected domain doesn't exist, such as in a core change)
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2012-09-15 15:13:40 +00:00 |
AboutBox.Designer.cs
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
AboutBox.cs
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Show svn revision number in about boxes
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2012-04-21 15:25:47 +00:00 |
AboutBox.resx
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unofficial about box - Add a nifty close button
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2012-03-28 23:43:15 +00:00 |
ArchiveChooser.Designer.cs
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Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
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2012-08-04 22:45:58 +00:00 |
ArchiveChooser.cs
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Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
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2012-08-04 22:45:58 +00:00 |
ArchiveChooser.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BizBox.Designer.cs
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About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
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2012-08-19 23:44:17 +00:00 |
BizBox.cs
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About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
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2012-08-19 23:44:17 +00:00 |
BizBox.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BizHawk.MultiClient.csproj
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Remove some delete controller images from the .sln file, GB Palette Config - misc dialog tweaks
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2012-09-15 17:44:17 +00:00 |
Config.cs
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Add gameboy palette folder to svn, and add palette path to Path Config
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2012-09-15 18:15:55 +00:00 |
ConfigService.cs
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forgot part of the config serializer fix checkin
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2012-06-15 19:55:11 +00:00 |
ExternalCoreSupport.cs
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forgot an add
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2011-07-24 07:00:54 +00:00 |
Global.cs
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finish wiring up reset control for gameboy. i recorded and played back a movie containing a "soft reset", and it worked correctly.
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2012-09-15 16:59:21 +00:00 |
HawkFile.cs
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add some helpful overloads to HawkFile for working with known filenames, instead of just extension lists
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2012-09-12 00:41:07 +00:00 |
LogConsole.cs
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Bugfix for log console.
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2012-03-09 21:36:55 +00:00 |
LogWindow.Designer.cs
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PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
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2011-09-24 17:05:34 +00:00 |
LogWindow.cs
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Removed unused LogWindow::ShowConsole()
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2012-03-09 21:22:52 +00:00 |
LogWindow.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaImplementation.cs
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Lua - fix gui.drawLine/Pie/Ellipse/Polygon/Pixel/Bezier from commit 2908, the way those were done was causing exceptions after the 1st draw
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2012-09-11 14:47:41 +00:00 |
LuaInterface.dll
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lua-fix crashes when scripts terminate
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2012-07-10 19:40:35 +00:00 |
MainForm.Designer.cs
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Remove some delete controller images from the .sln file, GB Palette Config - misc dialog tweaks
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2012-09-15 17:44:17 +00:00 |
MainForm.MenuItems.cs
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Hokeys - hotkeys for obj and bg toggles for snes (in a SNES tab)
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2012-09-15 16:43:16 +00:00 |
MainForm.Movie.cs
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Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
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2012-09-03 20:17:57 +00:00 |
MainForm.cs
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Hokeys - hotkeys for obj and bg toggles for snes (in a SNES tab)
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2012-09-15 16:43:16 +00:00 |
MainForm.resources
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2011-01-11 02:55:51 +00:00 |
MainForm.resx
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snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
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2012-09-06 08:32:25 +00:00 |
MruStack.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
NameStateForm.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
NameStateForm.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resources
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
PlayMovie.Designer.cs
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Multiclient menu - disable the movie, avi, and screen shot menus when no ROM is loaded
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2012-05-31 01:13:25 +00:00 |
PlayMovie.cs
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Play Movie Dialog - fix duplicate movie bug
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2012-09-13 00:29:19 +00:00 |
PlayMovie.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
Program.cs
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |
RecentFiles.cs
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Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead
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2012-04-04 02:23:47 +00:00 |
RecordMovie.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
RecordMovie.cs
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Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
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2012-09-03 20:17:57 +00:00 |
RecordMovie.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
RenderPanel.cs
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gen: fix some vram corruption issues
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2012-09-09 21:15:20 +00:00 |
Rewind.cs
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Movie refactoring - round 2
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2012-09-03 19:42:53 +00:00 |
RomGame.cs
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |
SavestateManager.cs
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
ScreenSaver.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
Sound.cs
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Remove speed hack on sound off for NES core, I've been told bypassing the APU isn't TAS safe
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2012-07-05 19:27:07 +00:00 |
Throttle.cs
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Max Turbo - bypass limit frame rate, and auto-minimize skipping, and ramp up frame skip to 20
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2012-08-28 02:20:22 +00:00 |
Watch.cs
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Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
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2011-01-21 18:37:53 +00:00 |
lua51.dll
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try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction
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2012-06-11 22:15:49 +00:00 |