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Gameboy
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restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler
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2011-01-20 06:24:31 +00:00 |
Input
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oops
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2011-05-21 17:36:33 +00:00 |
NEStools
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Bind ROM in HawkFile, add .rom to open file dialog (and a TI-83 row), fix a bunch of tool dialogs to end the Restart() method if dialog is not open. TI-83 will now open properly again.
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2011-04-21 00:28:04 +00:00 |
Properties
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More fix up to toolbox - adding some icons
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2011-04-30 23:45:02 +00:00 |
TI83tools
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
config
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Path Config - clean up todo list and cosmetic changes to dialog
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2011-05-21 03:01:56 +00:00 |
images
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Start a TAS Studio dialog
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2011-05-07 21:52:26 +00:00 |
movie
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GetMnemonic now looks at the frame count and truncate the movie if it is less than the movie length. Resuming recording now works
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2011-05-19 02:15:55 +00:00 |
output
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[NES] fix wai xing ding dong
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2011-04-19 01:58:12 +00:00 |
tools
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Hook up cheats path config to Cheats dialog
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2011-05-20 20:33:58 +00:00 |
AboutBox.Designer.cs
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
AboutBox.cs
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
AboutBox.resx
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
ArchiveChooser.Designer.cs
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Slight UI tweaks to Archive chooser
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2011-03-28 17:18:50 +00:00 |
ArchiveChooser.cs
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
ArchiveChooser.resx
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
BizHawk.MultiClient.csproj
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Record movie dialog now allows user to type in name of file to record, and will auto fill in directory path if user does not. Play movie now uses the PreLoad function so length calculation is significantly faster
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2011-05-18 01:49:20 +00:00 |
Config.cs
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Option to Bind Savestates to Movies (on by default)
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2011-05-21 18:44:45 +00:00 |
ConfigService.cs
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change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
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2011-03-21 06:03:58 +00:00 |
Global.cs
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active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM)
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2011-05-08 13:43:53 +00:00 |
HawkFile.cs
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change HawkFile.CanonicalName to CanonicalFullPath, and add a new HawkFile.CanonicalName which returns the archive|member where CanonicalFullPath would be c:\path\to\archive|member
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2011-05-21 19:31:00 +00:00 |
LuaImplementation.cs
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Adding lua function lists.
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2011-05-14 01:05:26 +00:00 |
LuaInterface.dll
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Add Lua DLLs to BizHawk
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2011-02-19 22:47:33 +00:00 |
MainForm.Designer.cs
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Option to Bind Savestates to Movies (on by default)
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2011-05-21 18:44:45 +00:00 |
MainForm.MenuItems.cs
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Screenshot As menu item
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2011-05-21 02:51:47 +00:00 |
MainForm.cs
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change HawkFile.CanonicalName to CanonicalFullPath, and add a new HawkFile.CanonicalName which returns the archive|member where CanonicalFullPath would be c:\path\to\archive|member
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2011-05-21 19:31:00 +00:00 |
MainForm.resources
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2011-01-11 02:55:51 +00:00 |
MainForm.resx
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Status bar!
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2011-04-11 23:37:51 +00:00 |
MruStack.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.Designer.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resources
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resx
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2011-01-11 02:55:51 +00:00 |
PlayMovie.Designer.cs
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Add read-only checkbox to Play Movie dialog. Record movie dialog sets the emulator to read+write.
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2011-05-17 00:27:22 +00:00 |
PlayMovie.cs
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Recent Movies menu implemented
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2011-05-19 18:50:09 +00:00 |
PlayMovie.resx
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Various fixes to play movie dialog & movie class
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2011-05-10 00:38:20 +00:00 |
Program.cs
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improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it
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2011-03-21 00:54:30 +00:00 |
RecentFiles.cs
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config system update
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2011-02-20 06:13:26 +00:00 |
RecordMovie.Designer.cs
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Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings
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2011-05-16 00:56:16 +00:00 |
RecordMovie.cs
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Make text box for movie more idiot proof. Adds a file extension if the user did not provide one, takes into account if the user attempted to add a backslash at the beginning
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2011-05-19 00:16:00 +00:00 |
RecordMovie.resx
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Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings
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2011-05-16 00:56:16 +00:00 |
RenderPanel.cs
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Save input log into savestates. Also add more informative messages & frame counter for better debugging
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2011-05-17 22:44:31 +00:00 |
Rewind.cs
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[NES] mapper cleanup and savestates
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2011-03-01 09:32:12 +00:00 |
RomGame.cs
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change HawkFile.CanonicalName to CanonicalFullPath, and add a new HawkFile.CanonicalName which returns the archive|member where CanonicalFullPath would be c:\path\to\archive|member
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2011-05-21 19:31:00 +00:00 |
ScreenSaver.cs
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2011-01-11 02:55:51 +00:00 |
Sound.cs
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[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
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2011-03-19 09:12:56 +00:00 |
Throttle.cs
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Make fast-forward much less choppy, make frame counter display optional again
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2011-02-28 07:17:57 +00:00 |
Watch.cs
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Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
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2011-01-21 18:37:53 +00:00 |