128c09e7b4
- added fceux and gens/snes9x pixelated fonts - added gui.pixelFont() function for them (no resizing, so perfectly scalable) - added background to drawText and pixelText (halo was painfully slow, so just a box) - reordered fore and back colors for gui.text (no need to specify back every time we want to change fore). thought its back color was shadow, that is obsoleted by halo now, whose color we can't change. anyway, it's way slower than simple text functions, so they should be used mostly. - option to toggle all scripts if none is selected. greatly reduces routine when heavily tweaking a script, and is just generally pretty. |
||
---|---|---|
BizHawk.Client.ApiHawk | ||
BizHawk.Client.Common | ||
BizHawk.Client.DBMan | ||
BizHawk.Client.DiscoHawk | ||
BizHawk.Client.EmuHawk | ||
BizHawk.Client.MultiHawk | ||
BizHawk.Common | ||
BizHawk.Emulation.Common | ||
BizHawk.Emulation.Cores | ||
BizHawk.Emulation.DiscSystem | ||
BizHawk.Installer | ||
Bizware | ||
Build | ||
CpuCoreGenerator | ||
Dist | ||
EMU7800 | ||
ExternalCoreProjects/Virtu | ||
LuaInterface | ||
References | ||
Version | ||
attic | ||
blip_buf | ||
genplus-gx | ||
help | ||
libgambatte | ||
libmeteor | ||
libmupen64plus | ||
libsnes | ||
lynx | ||
output | ||
psx | ||
quicknes | ||
vbanext | ||
wonderswan | ||
yabause | ||
.gitignore | ||
.gitmodules | ||
BizHawk.sln | ||
BizHawk2010.bat | ||
Building Other Solutions.txt | ||
CpuCoreGenerator.sln | ||
Good Core Bad Core.txt | ||
README.md | ||
snes9xgit.txt | ||
subwcrev.sh |
README.md
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.
Here is a list of features offered by bizhawk.
=== Download Binaries ===
Windows users, don't forget to run the prereq installer first!
Binaries can be found on the sourceforge page
=== Supported Systems ===
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Game Boy, Game Boy Color, and Super Game Boy
- Game Boy Advance
- Sony PlayStation
- Sega Master System, Game Gear, and SG-1000
- Sega Genesis / Sega-CD
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM & SuperGrafx
- Atari 2600
- Atari 7800
- Atari Lynx
- ColecoVision
- TI-83 Calculator
- Wonderswan and Wonderswan Color
- Apple II
=== Resources ===
FAQ - Frequently Asked Questions / Troubleshooting
Compiling - What is needed to compile BizHawk src
CompactDiscInfoDump - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate
Rerecording - (Work in progress) - Documentation of the rerecording implementation of BizHawk
- TAS movie file format - Mnemonic patterns for each platform for .tas (input) files.
Commandline - Documentation of the command line options in BizHawk