BizHawk/BizHawk.Client.Common
adelikat 5384fcfdd2 TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns. 2013-12-05 19:18:20 +00:00
..
7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config Remove the option to turn off the "Bind movies to savestates" feature 2013-12-04 02:43:40 +00:00
helpers etc 2013-10-25 00:59:34 +00:00
lua Move the readonly flag from Global to MovieSession 2013-12-03 18:08:45 +00:00
movie TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns. 2013-12-05 19:18:20 +00:00
tools Ram Watch - fix bug where Domain wasn't being loaded from a .wch file 2013-12-05 18:34:42 +00:00
BinarySaveStates.cs dont throw (and catch) zip-related exceptions while loading savestates 2013-12-03 18:24:24 +00:00
BizHawk.Client.Common.csproj Start MovieRecord and TasMovie objects, they are just stubs right now 2013-12-01 20:55:52 +00:00
ControllerBinding.cs Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
CoreFileProvider.cs Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
FirmwareManager.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00
Global.cs Move the readonly flag from Global to MovieSession 2013-12-03 18:08:45 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly 2013-11-02 01:48:35 +00:00
PathManager.cs Remove the option to turn off the "Bind movies to savestates" feature 2013-12-04 02:43:40 +00:00
RecentFiles.cs etc 2013-10-25 00:59:34 +00:00
RomGame.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00
SaveSlotManager.cs Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
SavestateManager.cs detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
SevenZipSharpArchiveHandler.cs move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files 2013-10-27 22:07:40 +00:00
XmlGame.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00