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HeaderKeys.cs
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Rip out the saving, checking, and dealing with Guids for movie files, it is an outdated notion.
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2013-12-04 03:04:29 +00:00 |
IMovie.cs
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I round of code cleanup on movie related files
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2013-12-05 00:44:56 +00:00 |
IMovieHeader.cs
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some more movie cleanup - moving properties from Movie to MovieHeader since they are more appropriate there
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2013-11-30 03:23:19 +00:00 |
IMovieRecord.cs
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I round of code cleanup on movie related files
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2013-12-05 00:44:56 +00:00 |
InputAdapters.cs
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Move interfaces and base implemenations from emulation to emulation.common
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2013-11-04 01:39:19 +00:00 |
Movie.cs
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I round of code cleanup on movie related files
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2013-12-05 00:44:56 +00:00 |
MovieHeader.cs
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Rip out the saving, checking, and dealing with Guids for movie files, it is an outdated notion.
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2013-12-04 03:04:29 +00:00 |
MovieImport.cs
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Rip out the saving, checking, and dealing with Guids for movie files, it is an outdated notion.
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2013-12-04 03:04:29 +00:00 |
MovieLog.cs
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Some more movie code refactoring - better naming and less passing around writer objects
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2013-11-30 02:50:54 +00:00 |
MovieMnemonics.cs
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Move interfaces and base implemenations from emulation to emulation.common
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2013-11-04 01:39:19 +00:00 |
MovieRecord.cs
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Rip out the saving, checking, and dealing with Guids for movie files, it is an outdated notion.
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2013-12-04 03:04:29 +00:00 |
MovieSession.cs
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I round of code cleanup on movie related files
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2013-12-05 00:44:56 +00:00 |
MultitrackRecording.cs
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clean up multitrack object
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2013-10-28 01:06:51 +00:00 |
PlatformFrameRates.cs
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add discussion and derivation of NES framerate
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2013-12-04 00:38:37 +00:00 |
Subtitle.cs
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Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
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2013-11-29 19:55:05 +00:00 |
SubtitleList.cs
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Movie - movie SubtitleList object into the Header object
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2013-11-29 20:26:24 +00:00 |
TasMovie.cs
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TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns.
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2013-12-05 19:18:20 +00:00 |