BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy
zeromus 10bceeb0dc Nope, I think it's a good idea now.
Revert "This reverts commit c878c85daeaaf0cae3e28f24bc1a8b511293d7b6."
This reverts commit 1d1f2a18c6.
2020-04-23 21:20:59 -04:00
..
GBColors.cs Undo Previous PR on Gambatte Colors and Implement an Option (#1918) 2020-04-08 20:41:50 -04:00
GBDisassembler.cs use inline out variables in Emulation.Cores 2020-02-18 15:10:29 -06:00
Gambatte.ICodeDataLog.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.IDebuggable.cs consistently check if callbacks exist before calling memory callbacks, across all cores 2020-04-21 16:42:57 -05:00
Gambatte.IEmulator.cs refactor CoreComm usage in some Gameboy cores 2020-03-15 09:28:27 -05:00
Gambatte.ILinkable.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
Gambatte.IMemoryDomains.cs gameboy memory domains: make consistent between gambatte and GBhawk 2020-03-20 20:04:58 -04:00
Gambatte.ISaveRam.cs cycle-based RTC 2019-05-28 22:56:39 +02:00
Gambatte.ISettable.cs Nope, I think it's a good idea now. 2020-04-23 21:20:59 -04:00
Gambatte.ISoundProvider.cs gambatte: make overall output volume more comparable to other cores? 2017-06-25 12:33:03 -04:00
Gambatte.IStatable.cs Make Binary states default and Textstates opt-in for cores (#1848) 2020-02-15 10:22:26 -06:00
Gambatte.ITraceable.cs Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
Gambatte.IVideoProvider.cs Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
Gambatte.cs use constants for core string names and simplify core core name getting logic 2020-04-18 09:55:57 -05:00
GambatteLink.ICodeDataLog.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
GambatteLink.IDebuggable.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
GambatteLink.IEmulator.cs refactor CoreComm usage in some Gameboy cores 2020-03-15 09:28:27 -05:00
GambatteLink.IInputPollable.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
GambatteLink.IMemoryDomains.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
GambatteLink.ISaveRam.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
GambatteLink.ISettable.cs Nope, I think it's a good idea now. 2020-04-23 21:20:59 -04:00
GambatteLink.ISoundProvider.cs fix typo in GambatteLink file 2020-03-15 18:24:42 -05:00
GambatteLink.IStatable.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
GambatteLink.IVideoProvider.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
GambatteLink.cs remove CoreComm.Clone(), it is now safe to pass around into subcores 2020-03-15 10:12:20 -05:00
GambattePrinter.cs use more advanced language features in Emulation.Cores (#1852) 2020-02-17 16:54:51 -06:00
IGameboyCommon.cs Various code cleanup 2019-07-21 09:05:07 -04:00
LibGambatte.cs Enable SA1206 and fix noncompliance 2020-01-25 19:37:28 +10:00
LibSameboy.cs Move BizHawk.Common.BizInvoke namespace to separate project 2020-01-23 14:54:23 +10:00
Sameboy.cs Nope, I think it's a good idea now. 2020-04-23 21:20:59 -04:00