Commit Graph

579 Commits

Author SHA1 Message Date
adelikat 37d6e0b8de Finish up Bk2 Mnemonic lookup 2014-06-16 16:56:09 +00:00
adelikat 6953f3d6be oops, forgot to add these files? 2014-06-16 11:40:57 +00:00
adelikat 1a4e6efcb4 bk2 progress - proof of concept for new mnemonics system 2014-06-16 01:39:36 +00:00
adelikat 6b73891a91 More bk2 progress 2014-06-15 14:44:26 +00:00
adelikat c807e27496 Some movie code reorg and cleanup 2014-06-15 13:03:24 +00:00
adelikat 1768350d65 Start Bk2LogEntryGenerator 2014-06-15 12:43:32 +00:00
adelikat 28dcf5c3a1 remove a reference to BkmLogEntryGenerator() I missed in last commit 2014-06-15 12:17:28 +00:00
adelikat 9ac32a688a Remove BkmLog.cs 2014-06-15 02:23:28 +00:00
adelikat f5f832180d Some movie code reorg and remove some outdated stuff 2014-06-15 01:55:35 +00:00
adelikat 6ec1a45b70 Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface 2014-06-14 22:36:32 +00:00
adelikat 1cefb2dd95 Simplify log class even more 2014-06-14 21:41:11 +00:00
adelikat 70baceb6c8 Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class 2014-06-14 21:37:51 +00:00
adelikat d27df7816d Rip out a bunch of stuff from my previous attempt at a mnemonics overhaul and from TasMovie 2014-06-14 21:09:14 +00:00
adelikat 1fcc105293 more 2.0 work 2014-06-14 20:17:07 +00:00
adelikat c08e6bbf93 Some more bk2 and movies 2.0 stuff 2014-06-14 19:13:21 +00:00
adelikat edacc9b8c8 BK2 - support loop offset 2014-06-14 18:52:00 +00:00
adelikat fed401164f Bk2 - savestate anchored movies 2014-06-14 18:33:22 +00:00
adelikat edf3d7ef10 BK2 - wire up to developer builds, implement saving and loading except for loop offset and savestate on savestate-anchored movies 2014-06-14 18:13:14 +00:00
adelikat df19bc3a38 slight fix to wiki lua documentation 2014-06-14 17:04:54 +00:00
adelikat 18d0a59869 another small Movies 2.0 todo 2014-06-14 14:09:55 +00:00
adelikat d816b1ed20 Bk2 progress 2014-06-14 14:04:54 +00:00
adelikat 2774e9c252 Add a "Don't ask me again" checkbox on the Performance core recording nag 2014-06-14 02:23:13 +00:00
adelikat 01fd28f4b0 Some bk2 progress 2014-06-14 00:42:45 +00:00
adelikat 032f8a9b21 bk2 progress 2014-06-13 11:30:25 +00:00
adelikat 398577245e Progress on Bk2 implementation 2014-06-13 00:43:55 +00:00
adelikat 1ab1538f8b More movie code reorg 2014-06-13 00:15:55 +00:00
adelikat 898155f5be Some Movie code reorg 2014-06-12 23:57:23 +00:00
adelikat 3ea79c720b More movies 2.0 stuff 2014-06-12 21:45:47 +00:00
adelikat 05b3f369eb Now that SGB is the BoardName, don't save a SGB row in the movie header 2014-06-12 21:27:49 +00:00
adelikat b26b26efbe More movies 2.0 work 2014-06-12 20:42:46 +00:00
adelikat 3dce396261 More movie 2.0 stuff 2014-06-12 11:53:25 +00:00
adelikat 373231379c Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation 2014-06-11 21:20:23 +00:00
adelikat 54c9c2c0a0 Some more Movies 2.0 work 2014-06-11 21:14:13 +00:00
adelikat e0a9fcd650 More movie 2.0 stuff 2014-06-11 02:56:57 +00:00
adelikat e6f949274d Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works 2014-06-11 02:40:24 +00:00
adelikat 5d31fb2b3c Some more movie 2.0 progress 2014-06-11 02:33:57 +00:00
adelikat a682c667dd Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0 2014-06-11 01:41:41 +00:00
adelikat 47d5b1e2e2 Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that 2014-06-11 00:41:20 +00:00
adelikat 229a6f6ac9 Oops 2014-06-11 00:27:19 +00:00
adelikat e07c7a776f Some simplifying of IMovieHeader 2014-06-11 00:21:14 +00:00
goyuken fb026ccb3c support looah emu setrenderplanes for quicknes (sp only, not bg) and wonderswan (fully supported) 2014-06-10 20:41:20 +00:00
zeromus 92f417dade fix crashing bugs in yabause+software 2014-06-09 19:19:12 +00:00
zeromus 3ea6495031 give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
adelikat 5177051d08 Movie files - some more reorg - renaming and putting into new folders 2014-06-08 22:24:38 +00:00
adelikat 6b2889957a Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation 2014-06-08 22:12:15 +00:00
adelikat 7e9b13f5c3 Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0 2014-06-08 19:36:33 +00:00
adelikat b0c7ba5f77 remove info about sram from IMovie documentation, as the details of the implementation don't necessitate any particular way of handling sram handling 2014-06-08 18:31:09 +00:00
goyuken 11af441464 wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies 2014-06-07 01:26:16 +00:00
adelikat e4a12c58bc for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard 2014-06-05 00:23:05 +00:00
goyuken 5bb38cb1c2 wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration. 2014-06-04 23:26:57 +00:00
goyuken b3594e94a9 bizswan: add default path information. note that if you've been using the interim versions, you'll have to delete the existing lines from your config.ini to get rid of the (INTERIM) stuff... 2014-06-04 18:59:16 +00:00
adelikat 8f2746ab86 Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work) 2014-06-04 17:02:54 +00:00
goyuken 019ab3efe0 bizswan: support rotating the screen at playtime 2014-06-04 02:03:40 +00:00
adelikat 5e2bd8a927 lua documentation - show optional parameters as optional, and show default values 2014-06-04 01:23:50 +00:00
adelikat 83671539d1 LuaDocumentation - some simplifying of code 2014-06-04 00:22:44 +00:00
zeromus 0fe74f95e7 fix LuaConsole PWD-related bugs 2014-06-03 02:39:15 +00:00
adelikat 0649d1c77e Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing) 2014-06-03 02:19:13 +00:00
adelikat ba4e7d620b Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff 2014-06-03 00:34:41 +00:00
goyuken 239eb5b268 saveram stuff 2014-06-02 16:33:08 +00:00
adelikat f72b13bed3 Lua - events.unregisterbyid() - strongly type guid to string since that's what the methods return that give guids back to the script 2014-06-02 01:05:51 +00:00
adelikat 5d79072a38 Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things 2014-06-02 01:04:13 +00:00
adelikat 83ada011e8 Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these 2014-06-01 22:02:59 +00:00
adelikat d4c0c64402 hacks 2014-06-01 16:53:34 +00:00
adelikat 2d6e526073 Wonderswan - add Start to mnemonics 2014-06-01 16:49:40 +00:00
adelikat aa2ae170f3 N64 - make video size a setting, not a sync setting 2014-06-01 12:06:22 +00:00
adelikat 5c1ba62549 SystemInfo - fix detection of GBC 2014-05-31 23:30:33 +00:00
adelikat 8231025b91 System Info - Fix detection of GG and SG-1000 2014-05-31 23:17:39 +00:00
adelikat da1bc66c0e SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor 2014-05-31 23:05:02 +00:00
adelikat 51660dd023 Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user. 2014-05-31 17:03:21 +00:00
goyuken 37d0510444 add PAL A2600 framerate to movie check code 2014-05-31 16:28:31 +00:00
adelikat 9a24539c10 Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace 2014-05-31 14:29:27 +00:00
goyuken fb4bd18fe1 bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though) 2014-05-30 22:31:16 +00:00
adelikat 5ce23c815d Proof of concept for a SystemInfo object to have a singular place to have system specific info as opposed to SystemID switches stattered throughout the codebase 2014-05-30 22:00:16 +00:00
goyuken 866f98c6ce bleh 2014-05-30 21:06:52 +00:00
goyuken 14f0faf7ff bizswan: rotated display, lag frames, stuff 2014-05-30 20:53:52 +00:00
goyuken 9d8390a4ec bizswan: stuff 2014-05-30 18:10:39 +00:00
goyuken c306e61d5b mednafen 0.9.34.1 "cygne" (wonderswan) 2014-05-30 05:09:54 +00:00
adelikat 651832abe3 Fix Fast Forward and Rewind default bindings for Xbox 360 controllers 2014-05-28 23:41:49 +00:00
brandman211 fd6a1fdac8 6-Button controller support for ImportGMV. 2014-05-28 05:47:10 +00:00
brandman211 961897a91b -Added .YMV importer.
--Might actually have a chance of syncing if it weren't for all of the frames that are added from the BIOS. Should I make the importer add extra frames to compensate for this?
-Fixed some typos.
2014-05-28 04:41:12 +00:00
adelikat 9e8de8d8b0 TI83 - palette config dialog - don't judge me on how I spend my free time! 2014-05-26 14:06:54 +00:00
brandman211 be82821b7d ImportVBM now supports L and R. 2014-05-26 05:02:46 +00:00
adelikat 0782c9820d Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script 2014-05-26 03:08:16 +00:00
adelikat 4086eee72d Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to. 2014-05-24 22:06:08 +00:00
adelikat 6d981c73e1 Lua - fix joypad roundtrip testing 2014-05-24 03:24:05 +00:00
adelikat 667a96a277 Lua - combine common code in memory and mainmemory libraries into a base class, apply range checking to all methods, add memory.getsize() to match mainmemory method, fix a name bug in a memory 32bit method, clean up a bunch of things too 2014-05-23 23:19:20 +00:00
adelikat 6f296a5773 Lua - joypad.setfrommnemonicstr() - support the notion of pressing the analog stick for 1 frame, rather than sticky behavior 2014-05-21 03:25:41 +00:00
adelikat af9c462826 meh, null check some other bizstring library functions while I'm thinking about it 2014-05-21 02:12:27 +00:00
adelikat ac6c5e6b48 lua - nullcheck bizstring.split() 2014-05-21 02:05:26 +00:00
adelikat e88b7cc93e one more tweak to make lua library constructors unified 2014-05-21 01:15:52 +00:00
adelikat 17568997bf Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
adelikat 6401e6d719 Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
adelikat f19d15d1ed Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it 2014-05-20 20:25:18 +00:00
adelikat 4ee4088c4c read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash 2014-05-19 01:42:41 +00:00
adelikat e1a5123dcf implement memory.readbyterange() and memory.writebyterange(), these were in the mainmemory library but how did they manage to never be implemented in the memory library? 2014-05-19 01:13:26 +00:00
adelikat 059952f0a4 Change memory.getmemorydomainlist() to return a lua table instead of a string 2014-05-19 01:06:44 +00:00
adelikat ddd3512552 Ram Search - fix float searches 2014-05-18 23:59:15 +00:00
adelikat b2feb39c11 Lua - implement joypad.setfrommnemonicstr() 2014-05-18 22:54:41 +00:00
adelikat d2bc1b89a3 Lua - implement movie.getinputasmnemonic() 2014-05-18 21:26:27 +00:00
adelikat 3d10d67fea Implement bizstring.split() 2014-05-18 21:06:16 +00:00