alyosha-tas
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6b18b3cb57
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Update Atari2600.IEmulator.cs
Fix broken build
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2017-11-08 18:22:53 -05:00 |
alyosha-tas
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e35b225fb0
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Update Atari2600.IEmulator.cs
Add a frame termination condition so the core doesn't silently crash.
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2017-11-08 14:11:13 -05:00 |
alyosha-tas
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7a799583e9
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Update Atari2600.cs
Kangaroo [!].a26 has banks swapped similar to a few other games, add it to the internal list.
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2017-11-08 13:52:39 -05:00 |
adelikat
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ebcd237858
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Merge branch 'master' into domainedmemoryhooks
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2017-10-29 12:38:29 -05:00 |
alyosha-tas
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32797eea46
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Atari 2600
-Recast to run single cycle
-Remove frame buffer from state
-Always end frames on vsync boundary
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2017-09-20 10:33:14 -04:00 |
alyosha-tas
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30f1d61f7f
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Atari 2600
-Recast to run single cycle
-Remove frame buffer from state
-Always end frames on vsync boundary
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2017-09-20 10:27:27 -04:00 |
alyosha-tas
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0574013bd0
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Atari 2600
-Recast to run single cycle
-Remove frame buffer from state
-Always end frames on vsync boundary
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2017-09-20 10:26:33 -04:00 |
adelikat
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cd289c474e
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memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had
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2017-08-03 18:08:07 -05:00 |
adelikat
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04ce66c397
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phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
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2017-08-01 22:05:17 -05:00 |
alyosha-tas
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773a70c125
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A2600: Fix bitmap demo atext.bin
Gotta stay on par with Stella!
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2017-07-26 09:17:08 -04:00 |
alyosha-tas
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d1a78f4fcb
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Update Atari2600ControllerDeck.cs
- Repair controller image appearing in config -> controllers
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2017-07-24 17:38:46 -04:00 |
adelikat
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c6e0e9fa57
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Rename CoreAttributes to CoreAttribute as to not be a bad person
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2017-07-12 14:10:55 -05:00 |
alyosha-tas
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a4360b9c36
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A2600: Adjust range on float controls
Scale them in read function instead .
NOTE: still needs some play testing from someone familiar with how the paddle controls to see if it feels right.
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2017-06-29 11:02:55 -04:00 |
adelikat
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f5cb35a862
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Atari 2600 - vritual pad and mnemonics for paddles
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2017-06-28 14:27:15 -05:00 |
alyosha-tas
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82d03dc3e9
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A2600: implement paddle support
Warning: Deadzone in float controls should be set to zero. I don't know where to look to do this by default though
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2017-06-28 10:58:40 -04:00 |
alyosha-tas
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2f6d05512f
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A2600 TIA: Hook up Paddle logic
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2017-06-28 10:57:07 -04:00 |
adelikat
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c3b890c60c
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Atari 2600 - stub out the paddle controller
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2017-06-27 17:22:45 -05:00 |
adelikat
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74dd25e831
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Start Atari 2600 peripheral support - currently ability to pick joystick or unplugged for port 1 and port 2. Virtualpads are not addressed with this commit
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2017-06-27 15:14:41 -05:00 |
alyosha-tas
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a2dfb639d4
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Update Atari2600.Core.cs
Fix #838
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2017-05-14 19:29:53 -04:00 |
adelikat
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7b29970ef9
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atari 2600 cleanup
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2017-05-05 13:49:36 -05:00 |
adelikat
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d467a1427d
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Atari 2600 - cleanups, de-expose some fields
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2017-05-05 12:26:15 -05:00 |
adelikat
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daf3b2539b
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Atari 2600 - add alyosha as an author, break up IEmulator code to its own file, some misc cleanup
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2017-05-05 11:56:28 -05:00 |
adelikat
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59139ab266
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Spell out Numerator and Denominator
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2017-05-05 11:25:38 -05:00 |
adelikat
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62a13d961d
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Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
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2017-05-05 11:21:37 -05:00 |
adelikat
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e5f82bf329
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CoreComm - make vsync fields into properties
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2017-05-02 07:56:34 -05:00 |
adelikat
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698c6741ae
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Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
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2017-05-01 20:09:11 -05:00 |
adelikat
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ded1c2d7b7
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Break off BoardName from IEmulator into a separate IBoardInfo service
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2017-04-30 21:01:54 -05:00 |
adelikat
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3192cc70ae
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slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
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2017-04-26 19:09:00 -05:00 |
adelikat
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2de20e956b
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use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods
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2017-04-25 08:28:06 -05:00 |
adelikat
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b4de14657a
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get rid of a warning
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2017-04-24 12:54:43 -05:00 |
adelikat
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2964585401
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misc code cleanups in Atari 2600
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2017-04-24 10:09:31 -05:00 |
J.D. Purcell
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b53502eed8
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
adelikat
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37c989c661
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more misc code cleanups, with some C#6isms
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2017-04-10 11:24:53 -05:00 |
adelikat
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ab1a22bf31
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add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
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2017-01-09 19:23:05 -06:00 |
adelikat
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54eb678387
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create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
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2016-12-15 10:45:20 -06:00 |
adelikat
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72a59087b5
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Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
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2016-12-14 12:42:15 -06:00 |
adelikat
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b73a500d6b
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Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
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2016-12-11 11:15:00 -06:00 |
adelikat
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b697110098
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Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
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2016-12-09 10:24:43 -06:00 |
adelikat
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5b31b33713
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Remove a now unused MaxVolume property from some sound provider classes
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2016-12-08 20:06:25 -06:00 |
adelikat
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c61fd757f2
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Atari 2600 - put difficulty toggle variables into savestates
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2016-11-26 16:10:27 -06:00 |
adelikat
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e72ce6d9cb
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Atari 2600 - show the Needs Reboot icon when changing sync settings
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2016-11-11 15:33:29 -06:00 |
adelikat
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333e17a054
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Atari 2600 - add console buttons for toggling Difficulty switches. Note that this commit may or may not break both movie and savestate backwards compatibility
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2016-11-11 15:28:21 -06:00 |
adelikat
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7a6d2bce41
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Dipose of a bytebuffer in a mapper in Atari 2600
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2016-11-09 18:23:54 -06:00 |
adelikat
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ccc2ee1ba9
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Fix coleco memory domains similarly to previous commit, also clean up previous commit
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2016-08-22 13:14:47 -04:00 |
adelikat
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4d03651526
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Fix A2600 memory domains similarly to the PCE fix in 4b165089fd
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2016-08-22 12:56:12 -04:00 |
alyosha-tas
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74e64fda03
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fixes poly9 sound
This actually affected several other sound channels as well since the old code put the other poly counters into degenerate states at times
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2016-06-06 11:11:42 -04:00 |
alyosha-tas
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41fd36a3c3
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Fixed high pitch bug
finally found this bug, fixes several games where sounds were higher pitch then supposed to be (notably Combat)
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2016-06-05 17:38:33 -04:00 |
alyosha-tas
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ae39f13d5a
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Update for new sound routines
Catches cases where sound is not processed.
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2016-06-04 18:33:41 -04:00 |
alyosha-tas
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d7436554b8
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Rewrite audio routines
Now samples sound explicitly at proper points each scanline.
Sounds the same (i.e. sometimes wrong) as before, so other bugs exist.
WIP
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2016-06-04 18:32:26 -04:00 |
alyosha-tas
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f60dde19f5
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Fixes compumate mapper
Still WIP
needs keyboard to test
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2016-05-31 09:24:09 -04:00 |