beirich
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f9d7ff62f4
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pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
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2011-09-19 00:39:28 +00:00 |
beirich
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7a272192fb
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Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
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2011-09-15 23:32:21 +00:00 |
beirich
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a8aaaef45e
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[PCE] ADPCM playback more or less working correctly now
plus some cleanup
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2011-09-05 17:45:01 +00:00 |
beirich
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b27673f26c
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
andres.delikat
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2e68314e01
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Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
andres.delikat
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52215061aa
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some implementations necessary for the gameboy controller
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2011-06-27 01:24:26 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
beirich
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9283a9f37d
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IEmulator now implements IDisposable; client now disposes cores
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2011-06-02 02:59:18 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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3efd98e887
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SMS - implement lag counter & add to savestates
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2011-05-01 14:15:49 +00:00 |
andres.delikat
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bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
beirich
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71c0e8648e
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[SMS] Use correct framerate for PAL mode now that we have throttling
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2011-02-23 04:38:50 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
beirich
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bb2b17f92d
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[SMS] Add System Bus MemoryDomain
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2011-02-19 05:04:52 +00:00 |
beirich
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577f249905
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Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
beirich
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88aa2af174
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SMS: implement overclock-when-safe option
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2011-02-14 06:15:25 +00:00 |
beirich
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5a4e36d828
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SMS: add Force Stereo option to gui
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2011-02-14 05:02:26 +00:00 |
beirich
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1d00b7fe6b
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minor refactoring of IController handling of control updates / frame tracking / movies
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2011-02-05 05:40:19 +00:00 |
beirich
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366d7994e3
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Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
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2011-01-28 06:46:33 +00:00 |
beirich
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d35d9e9d29
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SMS: port 3E emulation; fixes remaining BIOS roms; check out the rocking Japanese BIOS music!
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2011-01-28 04:23:35 +00:00 |
beirich
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00b78183dd
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SMS: fix loading of roms smaller than 1 bank; fixes BIOS ROMs, Qbert and Guzzler SG
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2011-01-27 07:13:28 +00:00 |
beirich
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2ec181e50f
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cleanup some code after removing HardReset from IEmulator API
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2011-01-21 07:14:42 +00:00 |
beirich
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e62c1bc673
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add memory API, remove HardReset from IEmulator
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2011-01-21 03:59:50 +00:00 |
beirich
|
d1110de5de
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SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed
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2011-01-16 06:31:14 +00:00 |
beirich
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3c8236fd32
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PAL support for SMS
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2011-01-13 06:10:50 +00:00 |
beirich
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aa784295d8
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extended video mode support; 2/3 CodeMasters games playable now...
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2011-01-12 06:08:17 +00:00 |
beirich
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89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |