zeromus
|
57e9619ff6
|
snes-hookup ui for color palette selection
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2012-11-25 20:06:31 +00:00 |
goyuken
|
d77efde5fc
|
gba: add system bus memory domain
|
2012-11-25 19:03:13 +00:00 |
goyuken
|
0094562d2a
|
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
|
2012-11-25 15:41:40 +00:00 |
goyuken
|
366370301f
|
gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever.
|
2012-11-24 21:23:50 +00:00 |
goyuken
|
235d7a9a03
|
gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
|
2012-11-24 02:25:47 +00:00 |
goyuken
|
d20970afa7
|
gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
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2012-11-24 00:45:25 +00:00 |
zeromus
|
7ff342f907
|
snesgfxdebugger-preliminary sprite visualizing
|
2012-11-23 23:44:45 +00:00 |
goyuken
|
6d7ae2574d
|
gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
|
2012-11-23 16:55:37 +00:00 |
zeromus
|
608ebc4a99
|
snesgfxdebugger-display OBJ tiles
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2012-11-23 09:10:18 +00:00 |
goyuken
|
32d0b546e0
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gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
|
2012-11-23 04:28:38 +00:00 |
zeromus
|
e70a387ffb
|
snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
|
2012-11-22 06:57:01 +00:00 |
goyuken
|
e69307276c
|
gb: implement new CGB color preset "GBA"
|
2012-11-21 21:09:01 +00:00 |
goyuken
|
4ccf2412b4
|
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
|
2012-11-21 13:43:58 +00:00 |
goyuken
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5b3de57fca
|
gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
|
2012-11-21 01:21:50 +00:00 |
goyuken
|
ee9e67d023
|
gba: some memory domains
|
2012-11-20 20:22:10 +00:00 |
goyuken
|
83f74f1290
|
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
|
2012-11-20 15:52:36 +00:00 |
goyuken
|
db8590e55b
|
add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
|
2012-11-20 03:17:53 +00:00 |
goyuken
|
28b1766ac8
|
GBA: core input stuff, including basic lag frame detection
|
2012-11-20 02:58:39 +00:00 |
goyuken
|
8a4393cd56
|
gba: add some console debugging stuff
|
2012-11-20 01:28:31 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
|
2012-11-19 22:43:34 +00:00 |
goyuken
|
5fc4b3f6c6
|
minor GB cleanup
|
2012-11-19 17:59:57 +00:00 |
goyuken
|
8d20c2e351
|
gambatte: fully implement cgb palette selection
|
2012-11-18 18:46:57 +00:00 |
goyuken
|
12844bbd7f
|
GB: gbc color change infrastructure. not hooked up to UI yet
|
2012-11-18 17:02:55 +00:00 |
zeromus
|
7339615890
|
nes-change memory initialization pattern; fixes Huang Di. Doesnt seem to break any of the other known memory-initialization-dependent cases
|
2012-11-17 08:16:02 +00:00 |
zeromus
|
e48f24d266
|
quick fix for 6502 trace log
|
2012-11-17 01:31:34 +00:00 |
goyuken
|
c41d7f2388
|
oops
|
2012-11-16 22:05:59 +00:00 |
goyuken
|
276b00fb35
|
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
|
2012-11-16 21:29:23 +00:00 |
goyuken
|
b51cfbaa45
|
snes: don't round early in color conversions. affects some RGB24 values slightly
|
2012-11-16 18:43:47 +00:00 |
goyuken
|
1d3de04364
|
nes: PAL mode functions properly with audio throttle. a proper SyncSoundProvider for NES is still todo
|
2012-11-16 17:15:55 +00:00 |
goyuken
|
631212ca4f
|
nes: implement mapper249: mmc3 plus "security features"
San Shi Liu Ji,
Shui Hu Zhuan,
Myth Struggle,
Duo Bao Xiao Ying Hao - Guang Ming yu An Hei Chuan Shuo
|
2012-11-14 16:41:33 +00:00 |
goyuken
|
86baf94dd4
|
nes: fix board hard reset. oops!
|
2012-11-11 17:23:05 +00:00 |
goyuken
|
35e0b61ac3
|
NES: VRC6: support ines roms without hash id
|
2012-11-10 01:59:13 +00:00 |
goyuken
|
ad3e1bff21
|
gb gpu view: beautify and add scanline callback control
|
2012-11-06 17:54:04 +00:00 |
goyuken
|
c217768871
|
nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
|
2012-11-06 14:46:36 +00:00 |
goyuken
|
ec82f11884
|
nes: reset board state with hard reset
|
2012-11-06 03:05:43 +00:00 |
goyuken
|
089379711a
|
nes: fix missing sound after hard reset
|
2012-11-06 02:13:16 +00:00 |
goyuken
|
e06a9218b8
|
nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
|
2012-11-06 01:41:22 +00:00 |
adelikat
|
5764b222ab
|
NES Core - implement Hard Reset, currently crashes though
|
2012-11-06 00:40:51 +00:00 |
goyuken
|
ac1f9a90a1
|
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
|
2012-11-05 20:15:53 +00:00 |
goyuken
|
ef4bb14d59
|
gb gpu view: oam
|
2012-11-05 15:58:51 +00:00 |
zeromus
|
69d2a99a2c
|
nes-fix memory map bug, affecting robocop 3 scroll glitches
|
2012-11-05 06:26:52 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
|
2012-11-05 04:09:04 +00:00 |
goyuken
|
271d4102e8
|
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
|
2012-11-05 01:34:11 +00:00 |
goyuken
|
807b86f8b3
|
nes mapper28: correct power on behavior. it seems to work well enough
|
2012-11-04 00:28:46 +00:00 |
goyuken
|
a7b2be48e2
|
nes: implement mapper028, a hypothetical multicart. untested
|
2012-11-03 23:56:35 +00:00 |
goyuken
|
50f65452b5
|
nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
|
2012-11-03 21:45:48 +00:00 |
goyuken
|
3575eb849b
|
z80gb: add new disassembler
|
2012-11-03 18:17:55 +00:00 |
goyuken
|
747c3db7cb
|
nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
|
2012-11-03 17:03:38 +00:00 |
goyuken
|
d89e9e5da5
|
nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games
|
2012-11-03 01:26:13 +00:00 |
goyuken
|
f8f4fa6967
|
Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch)
|
2012-11-02 23:51:38 +00:00 |