Commit Graph

53 Commits

Author SHA1 Message Date
J.D. Purcell 16bf63ade8 Random cleanups. 2017-04-10 09:36:04 -04:00
J.D. Purcell 45f1a4b64f Disable MultiHawk's View menu when no ROM is loaded to prevent crash. 2017-04-09 23:23:20 -04:00
J.D. Purcell 676da1002d Update MultiHawk's DisplayManager. Because I was testing out multiple D3D controls. 2017-04-09 22:44:58 -04:00
J.D. Purcell 93aeffe69e Remove some duplicate/unused code in MultiHawk. 2017-04-09 21:47:59 -04:00
J.D. Purcell b63aede96c Fix MultiHawk build. 2017-04-08 18:34:07 -04:00
zeromus e484a69950 put RemoveMOTW back in the EXE assemblies. They can't load MOTW'd dlls which contain RemoveMOTW. We still need the RemoveMOTW code in a shared place for externalcores. 2017-03-21 11:09:43 -05:00
Admiral H. Curtiss e5f85bbd8f MultiHawk: Make unreachable code in Mainform ctor reachable again.
This corrects a merge error from
0b4fc8b6a5 that was incorrectly fixed in
20fb060c65.
2017-03-04 16:07:36 +01:00
zeromus 6b298f07f2 do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess) 2017-02-23 05:27:27 -06:00
zeromus 569113f2f8 fix #741, maybe, by removing MOTW from external cores before interrogating them. Will it still trigger when running them, if that's done somehow before interrogating them? (untested) 2017-02-21 18:23:02 -06:00
adelikat 40be0dd0b3 Refactor the way a Null ControllerDefinition is created 2016-12-16 23:34:18 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat 2fbcaba8f4 Multihawk - pass the Emulator instance into the RecordMovie dialog instead of using Global.Emulator 2016-12-06 10:49:55 -06:00
adelikat 5258f9385c Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method 2016-12-04 12:30:51 -06:00
adelikat 17ea38f904 oops 2016-12-04 11:32:34 -06:00
adelikat f0e6574def Similar property in Multihawk 2016-12-04 11:31:07 -06:00
adelikat 281b83fd40 Remove some usages of VideoProviderGlue in multihawk 2016-12-04 10:17:16 -06:00
Isotarge 0bf5482af4 Fix typo
Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
adelikat 20fb060c65 make multihawk compile, not sure what happened here, maybe a bad merge? 2016-11-13 11:01:27 -06:00
zeromus 0b4fc8b6a5 apply Arcade Pit work: "Extract NesCarts.xml for easier modification" 2016-11-12 18:32:18 -06:00
zeromus 1a1a688b96 remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably 2016-04-20 12:17:41 -05:00
zeromus 66683b16ed replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
nattthebear 559d029e2c multihawk: fix missing cfp 2016-03-26 16:38:15 -04:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
zeromus f96110e09e crusty old project that couldnt possibly be working now compiles and still doesnt work 2016-02-22 07:17:42 -06:00
adelikat 8168031bed Make TargetZoomFactor a per systemId setting 2016-01-31 21:05:08 -05:00
zeromus d786292ccf remove unused code Apply MOTW code 2016-01-14 01:51:40 -06:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
adelikat 2895c78be8 Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common 2015-10-17 19:27:30 -04:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
zeromus f8b840ea41 fix gdi+ lua rendering and prescale option 2015-07-25 17:29:19 -05:00
zeromus 6e1cde2793 hookup PSF support 2015-07-20 23:11:00 -05:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
adelikat eccbe1ce2a MultiHawk - removing more stuff 2015-03-09 21:06:40 +00:00
adelikat e4c2eddc1f MultiHawk - remove more stuff 2015-03-09 20:51:33 +00:00
adelikat 5860199bfe MultiHawk - reference EmuHawk and remove a bunch of files I added but didn't change 2015-03-09 20:34:01 +00:00
adelikat a245d5695f MultiHawk - fixes to project set up 2015-03-07 15:49:08 +00:00
adelikat 62d68e0a87 MultiHawk - misc thins to make it more useable 2015-03-07 01:00:12 +00:00
zeromus 4d89558301 fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again 2015-03-06 03:05:46 +00:00
adelikat ea592e534b MultiHawk - add some more movie menu and contextmenu items I realize I use all the time 2015-03-06 02:08:31 +00:00
adelikat 15fd3a3021 MultiHawk - add recent move menu (with autoload), context menu item with record movie and load last movie 2015-03-06 01:02:26 +00:00
adelikat 415e3e3a14 MultiHawk - fix up frame counter when a movie is active 2015-03-06 00:48:31 +00:00
adelikat d018df416a Multihawk - remove a warning 2015-03-03 23:07:10 +00:00
goyuken bccaeda3f8 make multihawk csproj fully vs2010 compliant 2015-03-03 00:26:03 +00:00
adelikat 01f9aeec37 oops, add a file I forgot 2015-03-03 00:20:54 +00:00
adelikat f44f32997d MultiHawk - some more fixes, and reference Global.Emulator less 2015-03-02 01:49:04 +00:00
adelikat 84113b551b MultiHawk - attempt to open a new window in an intelligent location 2015-03-02 01:19:40 +00:00
adelikat a3f6f71c64 MultiHawk - some misc stuff 2015-03-02 01:06:02 +00:00
adelikat b16d41e92b MultiHawk - some todos and cleanups 2015-03-01 23:30:57 +00:00
adelikat 5bcc30a832 MultiHawk - save window position and size, ui to set emulator window size 2015-03-01 23:12:41 +00:00
adelikat a40ce37d50 MultiHawk - Rom Session loading/saving/etc 2015-03-01 22:49:59 +00:00