pjgat09
|
a064560f88
|
N64 - Added the GLideN64 plugin as a submodule
|
2015-07-04 18:29:36 -04:00 |
pjgat09
|
fd74723537
|
Fixed mupen64plus-video-glide64mk2 to work with the updated mupen64plus-win32-deps
|
2015-07-04 18:14:22 -04:00 |
pjgat09
|
30d0ae3f16
|
Added mupen64plus-win32-deps as a submodule
|
2015-07-04 18:10:47 -04:00 |
pjgat09
|
0a7eeffd78
|
Removed mupen64plus-win32-deps to be added later as a submodule
|
2015-07-04 18:09:40 -04:00 |
adelikat
|
96e91e7093
|
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
|
2015-01-25 03:54:07 +00:00 |
zeromus
|
f7280b4ca9
|
fix disassembly on c++ side a little better, and actually checkin the dll this time
|
2015-01-23 22:22:31 +00:00 |
zeromus
|
8d340a7c19
|
fix n64 disasm pinvoke
|
2015-01-23 20:28:47 +00:00 |
adelikat
|
29b056b972
|
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
|
2015-01-23 19:52:26 +00:00 |
zeromus
|
308b6ec256
|
mupen rice core: define WANT_LOG_UCODE to get ucode prints to stdout
|
2015-01-22 01:31:39 +00:00 |
zeromus
|
ed4c715a9f
|
add ROM memorydomain to n64
|
2014-09-14 18:39:26 +00:00 |
adelikat
|
8a36049b81
|
N64 - start a system bus memory domain, doesn't yet work
|
2014-09-08 22:19:44 +00:00 |
pjgat09
|
239df5d5f9
|
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
|
2014-09-07 00:43:19 +00:00 |
pjgat09
|
0a52315574
|
N64: Fix jabo's framebuffer problems!
|
2014-08-25 22:41:50 +00:00 |
pjgat09
|
084ed67742
|
D3D8Wrapper: More logging
|
2014-08-25 22:21:59 +00:00 |
pjgat09
|
57c3a2568f
|
N64: A little cleanup of the jabo wrapper
|
2014-08-24 15:06:06 +00:00 |
pjgat09
|
1dd0499e89
|
D3D8Wrapper: Avoid dereferencing null pointers
|
2014-08-23 21:58:37 +00:00 |
pjgat09
|
23ae71382e
|
N64: More D3D8 wrapper cleanup
|
2014-08-17 18:53:49 +00:00 |
pjgat09
|
1de36a0e2f
|
D3D8 Wrapper: Some code cleanup, better logging
|
2014-08-10 21:14:29 +00:00 |
pjgat09
|
49535f8823
|
N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow
|
2014-08-08 23:51:46 +00:00 |
pjgat09
|
eb087b460a
|
oops
|
2014-08-03 04:24:39 +00:00 |
pjgat09
|
ec1a4b2d9e
|
N64: Resolution setting is now applied in the jabo wrapper.
|
2014-08-03 04:21:17 +00:00 |
zeromus
|
5639284a81
|
jabo-fix antialiasing
|
2014-07-27 06:25:59 +00:00 |
zeromus
|
4d380626a1
|
superior jabo window hack that doesnt hang on some systems due to thread deadlocks
|
2014-07-27 02:12:27 +00:00 |
adelikat
|
362e8da454
|
libmupen64plus - a fix to jabo that makes it run fast for me
|
2014-07-27 01:51:11 +00:00 |
pjgat09
|
5077510f4e
|
N64: Dirty hack workaround to the directx error related to jabo's window.
|
2014-07-27 01:44:03 +00:00 |
zeromus
|
3a4102571f
|
jabo: revise ReadScreen to reduce impact on weirdly slow systems
|
2014-07-26 22:50:50 +00:00 |
pjgat09
|
fd0a31721e
|
N64: Removing debug text from Glide64mk2. How has no one reported that?
|
2014-07-23 03:28:36 +00:00 |
pjgat09
|
42a69de1e2
|
N64: Set jabo to render to an offscreen surface
|
2014-07-23 02:44:33 +00:00 |
pjgat09
|
72003a98dc
|
N64: Fix some jabo flags
|
2014-07-23 00:01:46 +00:00 |
pjgat09
|
ebf8bea920
|
N64: Hid jabo's window
|
2014-07-22 01:52:29 +00:00 |
pjgat09
|
7c5c47bedb
|
N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting
|
2014-07-22 01:51:15 +00:00 |
pjgat09
|
ac52487106
|
N64: Some d3d8 wrapper code cleanup
|
2014-07-22 01:05:39 +00:00 |
pjgat09
|
95583cd518
|
N64: Jabo wrapper now makes an RDB file, then deletes it when jabo is finished with it.
|
2014-07-22 01:03:49 +00:00 |
pjgat09
|
5ba1bf425a
|
N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window
|
2014-07-22 00:22:08 +00:00 |
pjgat09
|
ee27494816
|
N64: Jabo wrapper now looks for Jabo_Direct3D8_patched.dll
|
2014-07-22 00:10:52 +00:00 |
null_ptr
|
ba91d38222
|
Fixed creation of mupen64plus.cfg in root folder of hard drive.
|
2014-07-20 23:10:52 +00:00 |
pjgat09
|
91b17e9d96
|
N64: Jabo settings are now saved when loading our wrapper, and then restored when the plugin is shutdown.
|
2014-07-20 19:50:06 +00:00 |
pjgat09
|
365cc443fd
|
N64: Jabo settings are now stored in the registry for the real jabo dll to read
|
2014-07-20 19:34:02 +00:00 |
pjgat09
|
20fb404d2e
|
N64 D3D8 wrapper: handle wrapping/releasing textures better
|
2014-07-20 03:18:31 +00:00 |
pjgat09
|
88f5bd7088
|
N64: Fixed the problem with the D3D8 wrapper crashing when exiting or rebooting the core. Made sure to free the libraries so rebooting works. Started to clean up the code.
|
2014-07-20 02:38:57 +00:00 |
pjgat09
|
3b0716dd38
|
Fixing a few filenames from the last commit
|
2014-07-19 18:39:17 +00:00 |
pjgat09
|
b9c17123ea
|
Split the D3D8Interceptor code into separate files
|
2014-07-19 18:35:47 +00:00 |
pjgat09
|
4d0b62858c
|
N64: The jabo wrapper now calls functions in the d3d8 wrapper to bring video into bizhawk
|
2014-07-19 02:42:33 +00:00 |
pjgat09
|
6fe4d25974
|
N64: Committing the D3D8 Interceptor project for jabo
|
2014-07-19 02:19:43 +00:00 |
null_ptr
|
e5d1dc111e
|
Integrated glide64 (mk1) into plugin solution file
|
2014-07-09 23:44:33 +00:00 |
null_ptr
|
b54fb9e6a6
|
Added mupen64plus-video-z64
|
2014-07-09 23:40:12 +00:00 |
pjgat09
|
5787ed4563
|
N64: A jabo wrapper that almost works
|
2014-07-08 02:18:50 +00:00 |
null_ptr
|
99b1c7b9b6
|
Fixed mupen64plus debug project settings
|
2014-07-01 02:31:01 +00:00 |
null_ptr
|
5b5ed57c1d
|
Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core
|
2014-07-01 00:18:37 +00:00 |
null_ptr
|
46ccebaf2b
|
Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
|
2014-06-30 18:25:42 +00:00 |
null_ptr
|
15ab5da3da
|
Removed loading of dynamic functions in mupen64plus-audio-bkm
|
2014-06-15 12:30:03 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
|
2014-06-10 22:21:40 +00:00 |
zeromus
|
06ffa9601c
|
work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
|
2014-04-20 01:44:06 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
null_ptr
|
2050420565
|
Fixed N64 controllers
|
2014-01-28 09:58:53 +00:00 |
null_ptr
|
f95bb46c80
|
Added rumble callback and setter for pak type to mupen64plus-input-bkm
|
2014-01-23 22:16:27 +00:00 |
null_ptr
|
15b95f6f40
|
Simplified N64 controller input retrieval
|
2014-01-23 02:06:39 +00:00 |
null_ptr
|
a441a02494
|
Renamed mupen64plus-ui-console to mupen64plus-sln
|
2014-01-21 19:35:28 +00:00 |
null_ptr
|
7d73f700bc
|
All hail Horst! God of the trash can!
|
2014-01-21 18:45:44 +00:00 |
null_ptr
|
9fd64cf0de
|
Forgot the updated solution file.
|
2014-01-21 18:31:21 +00:00 |
null_ptr
|
f69089a617
|
Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes.
|
2014-01-21 18:10:27 +00:00 |
null_ptr
|
4ab3789672
|
Removed mupen64plus-audio-sdl
|
2014-01-20 15:40:14 +00:00 |
null_ptr
|
edee798341
|
Removed unnecessary code from mupen64plus-audio-bkm. Improved lagspikes quite significantly.
|
2014-01-20 15:33:58 +00:00 |
null_ptr
|
b79bcaf2d0
|
Refactored some N64 code
|
2014-01-15 11:24:47 +00:00 |
null_ptr
|
0258282b6b
|
Fixed broken path when project has space in its path name
|
2014-01-15 04:24:10 +00:00 |
pjgat09
|
3c56223d7b
|
N64: Implement GetCpuFlagsAndRegisters()
|
2013-11-18 03:29:47 +00:00 |
pjgat09
|
3e8596f81c
|
N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
|
2013-11-17 03:42:06 +00:00 |
pjgat09
|
7e7cb8e05b
|
N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
|
2013-11-16 21:08:23 +00:00 |
pjgat09
|
acdf9ca7a3
|
N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
|
2013-11-16 20:53:51 +00:00 |
pjgat09
|
309933322c
|
m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring
|
2013-11-16 20:26:13 +00:00 |
zeromus
|
edcf20959c
|
didnt mean to check this in
|
2013-08-10 01:08:01 +00:00 |
zeromus
|
bb8420832b
|
more mupen vcproj cleanup
|
2013-08-10 01:07:18 +00:00 |
pjgat09
|
459987c418
|
m64p: Removed code that looked at the Glide64mk2 ini file
|
2013-08-09 02:31:26 +00:00 |
zeromus
|
ee82bafe27
|
fix mupen vcproj for vs2010
|
2013-08-08 19:30:30 +00:00 |
pjgat09
|
8418fe47af
|
m64p: Moved the microcode list for the glide64mk2 plugin into the code. Similar to r4512. Hard coded a ucode option to 2. The user (currently) can't change it through the config interface, and this is what it is in the ini file and is what would be loaded by default anyway.
|
2013-08-06 23:04:00 +00:00 |
pjgat09
|
bb8745e04c
|
m64p: Make Glide64mk2 actually output video. Very similar to r4433
|
2013-08-06 02:18:34 +00:00 |
pjgat09
|
7065588c1c
|
m64p: Modified the Glide64mk2 project to use the 2010 toolset, and to copy the resulting dll to the dll directory like the other projects
|
2013-08-06 01:03:46 +00:00 |
zeromus
|
3e2b4b949c
|
necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering
|
2013-08-01 22:59:25 +00:00 |
pjgat09
|
f0889537af
|
m64p: Fixing up VS project files to use the 2010 toolset. Fixed the UI console solution to find the gilde64mk2 project
|
2013-07-31 22:31:43 +00:00 |
pjgat09
|
01b92f46ca
|
m64p: Committing a clone of the glide64mk2 2.0 repo
|
2013-07-31 22:26:52 +00:00 |
pjgat09
|
dc0ba1bc69
|
m64p: Upgraded to v2.0
|
2013-07-31 01:06:58 +00:00 |
pjgat09
|
6ab3f6a463
|
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
|
2013-06-08 03:36:57 +00:00 |
pjgat09
|
f183654b5a
|
N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
|
2013-05-27 01:35:56 +00:00 |
pjgat09
|
1c570e41d3
|
N64: Moved the microcode list for the glide plugin into the code
|
2013-05-24 02:34:57 +00:00 |
pjgat09
|
ac9d053895
|
N64: Actually use the input for the other three controllers
|
2013-05-20 00:03:08 +00:00 |
pjgat09
|
82a5989f28
|
N64: Refactored the memory domains
|
2013-05-19 20:14:34 +00:00 |
pjgat09
|
d0ba05eb28
|
N64: Fix an exception with the plugin config system
|
2013-05-15 03:31:05 +00:00 |
pjgat09
|
e64011e1c2
|
N64: Wire up per-game hack options to the plugin screen and to the m64p core.
|
2013-05-14 23:06:47 +00:00 |
goyuken
|
d3f7647d54
|
n64: rice: disable all buffer swaps.
note to maintainer: no binaries included in this commit
|
2013-05-13 03:31:43 +00:00 |
pjgat09
|
32cc22e361
|
m64p: Hooked up the per-game hacks in the rice plugin to the config system
|
2013-05-13 03:08:22 +00:00 |
pjgat09
|
7da2ede59d
|
N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
|
2013-05-11 23:44:20 +00:00 |
pjgat09
|
7b2ad6a1f8
|
N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler
|
2013-05-11 15:34:07 +00:00 |
pjgat09
|
fffc9d676e
|
N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
|
2013-05-07 22:37:26 +00:00 |
pjgat09
|
a6600a5c0a
|
N64: Implemented the lag indicator and lag count
|
2013-05-06 23:50:24 +00:00 |
pjgat09
|
80a622b5d1
|
m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
|
2013-05-06 22:13:20 +00:00 |
pjgat09
|
e4437a54a9
|
m64p: Fixed another input typo which reversed c up and c down
|
2013-05-06 03:23:02 +00:00 |
pjgat09
|
a374641460
|
m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
|
2013-05-04 23:51:50 +00:00 |
pjgat09
|
74817e740b
|
m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible
|
2013-05-04 23:36:28 +00:00 |
pjgat09
|
89b0570a0f
|
m64p: Added a VS2010 project and solution file. They might not work yet
|
2013-05-04 23:24:01 +00:00 |
pjgat09
|
d12829b1ee
|
m64p: Add a clean clone of mupen64plus-video-glide64
|
2013-05-04 23:15:34 +00:00 |