m64p: Added a VS2010 project and solution file. They might not work yet
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mupen64plus-video-glide64", "mupen64plus-video-glide64.vcxproj", "{F3E6138A-C318-4020-B408-A9A24D8B3DE7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F3E6138A-C318-4020-B408-A9A24D8B3DE7}.Debug|Win32.ActiveCfg = Debug|Win32
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{F3E6138A-C318-4020-B408-A9A24D8B3DE7}.Debug|Win32.Build.0 = Debug|Win32
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{F3E6138A-C318-4020-B408-A9A24D8B3DE7}.Release|Win32.ActiveCfg = Release|Win32
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{F3E6138A-C318-4020-B408-A9A24D8B3DE7}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F3E6138A-C318-4020-B408-A9A24D8B3DE7}</ProjectGuid>
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<RootNamespace>mupen64plusvideoglide64</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>../../src;../../src/wrapper;../../../mupen64plus-core/src/api;../../../mupen64plus-win32-deps/SDL-1.2.14/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;..\..\..\mupen64plus-win32-deps\SDL-1.2.14\lib\SDL.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(TargetPath)" "$(SolutionDir)..\..\..\mupen64plus-ui-console\projects\msvc8\$(Configuration)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>../../src;../../src/wrapper;../../../mupen64plus-core/src/api;../../../mupen64plus-win32-deps/SDL-1.2.14/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;..\..\..\mupen64plus-win32-deps\SDL-1.2.14\lib\SDL.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(TargetPath)" "$(SolutionDir)..\..\..\mupen64plus-ui-console\projects\msvc8\$(Configuration)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\3dmath.cpp" />
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<ClCompile Include="..\..\src\Combine.cpp" />
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<ClCompile Include="..\..\src\Config.cpp" />
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<ClCompile Include="..\..\src\CRC.cpp" />
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<ClCompile Include="..\..\src\Debugger.cpp" />
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<ClCompile Include="..\..\src\DepthBufferRender.cpp" />
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<ClCompile Include="..\..\src\Ini.cpp" />
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<ClCompile Include="..\..\src\Main.cpp" />
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<ClCompile Include="..\..\src\osal_dynamiclib_win32.c" />
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<ClCompile Include="..\..\src\rdp.cpp" />
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<ClCompile Include="..\..\src\TexBuffer.cpp" />
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<ClCompile Include="..\..\src\TexCache.cpp" />
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<ClCompile Include="..\..\src\Util.cpp" />
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<ClCompile Include="..\..\src\wrapper\2xsai.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)wrapper\</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)wrapper\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\src\wrapper\combiner.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)wrapper\</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)wrapper\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\src\wrapper\config.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)wrapper\</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)wrapper\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\src\wrapper\filter.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)wrapper\</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)wrapper\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\src\wrapper\geometry.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)wrapper\</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)wrapper\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\src\wrapper\hq2x.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)wrapper\</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)wrapper\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\src\wrapper\hq4x.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)wrapper\</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)wrapper\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\src\wrapper\main.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)wrapper\</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)wrapper\</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\..\src\wrapper\textures.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)wrapper\</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)wrapper\</ObjectFileName>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\wrapper\2xsai.h" />
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<ClInclude Include="..\..\src\wrapper\3dfx.h" />
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<ClInclude Include="..\..\src\wrapper\g3ext.h" />
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<ClInclude Include="..\..\src\wrapper\glide.h" />
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<ClInclude Include="..\..\src\wrapper\glidesys.h" />
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<ClInclude Include="..\..\src\wrapper\glideutl.h" />
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<ClInclude Include="..\..\src\wrapper\main.h" />
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<ClInclude Include="..\..\src\wrapper\sst1vid.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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