andres.delikat
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f3e4cdcd16
|
Rip out "wasPressed" code, remove debug code left in by accident from inputwidget
|
2011-07-09 23:35:26 +00:00 |
zeromus
|
9355bc0f2e
|
redo some of client input and hotkey handling
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2011-07-09 22:09:39 +00:00 |
andres.delikat
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43c9cd8047
|
Clicking statusbar pause button = toggle pause state
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2011-07-09 21:13:18 +00:00 |
beirich
|
1496c9eb1d
|
Switch Bizhawk Client from console to winforms application; make "Show Log Window" a user-togglable option
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2011-07-09 19:54:24 +00:00 |
andres.delikat
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b25193ef84
|
Use blank image in the pause icon of the statusbar so that the icon size doesn't change
|
2011-07-09 18:39:48 +00:00 |
beirich
|
7c9d170248
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fix input save crash
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2011-07-09 18:08:10 +00:00 |
andres.delikat
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16e332a72d
|
Fix so that tool dialogs such as Ram watch update on loadstate, Ram Watch - AddWatch() triggers Changes() function, Separator no longer shows Change Count = 0
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2011-07-09 00:26:23 +00:00 |
andres.delikat
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29510ddd58
|
Fix saving of header data from record movie dialog, small fix for inputlog header data
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2011-07-06 01:53:15 +00:00 |
andres.delikat
|
3669155329
|
rename "unthrottle" to turbo, Hotkey Dialog - reorder some things and fix positioning
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2011-07-05 02:36:46 +00:00 |
kylethomson
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0934b35a1e
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Slight error with multi-track - it is during recording, not during playback.
Otherwise, nice work zeromus, we have multitrack.
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2011-07-04 22:24:48 +00:00 |
andres.delikat
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a95ffcf2f9
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Hooked up comment editor/viewer to play movie and context menu, various tweaks to movie code, more progress implemented comment loading/editing/saving
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2011-07-04 02:50:38 +00:00 |
andres.delikat
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2b661b52ba
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Save slot system in status bar, shows which slots have a file associated with them, which slot is currently selected, and clicking loads the state
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2011-07-01 01:28:25 +00:00 |
andres.delikat
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b5ecda4f3e
|
if commandline or autoload movie and no game, do openfile dialog, if still not game, don't attempt to load movie
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2011-06-30 02:30:06 +00:00 |
andres.delikat
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3c378bc312
|
Add soft reset hotkey, remove hard coded nes reset hotkey, fix small errors on TI83 hotkey mapping
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2011-06-30 02:22:12 +00:00 |
andres.delikat
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a47f7e0550
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Fix crash when no game loads on startup
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2011-06-28 23:43:13 +00:00 |
zeromus
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0aa234282e
|
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
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2011-06-27 05:31:46 +00:00 |
andres.delikat
|
52215061aa
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some implementations necessary for the gameboy controller
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2011-06-27 01:24:26 +00:00 |
andres.delikat
|
4b417ec898
|
oops
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2011-06-27 00:22:25 +00:00 |
andres.delikat
|
8096316981
|
Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
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2011-06-27 00:15:47 +00:00 |
andres.delikat
|
d3f4da39a3
|
Subtitle viewer implemented for play movie dialog, context menu for edit/viewing subtitles (depending on read only status). Still TODO: save changes when in edit mode
|
2011-06-26 21:11:12 +00:00 |
zeromus
|
35f2691666
|
some work on the disc system
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2011-06-20 09:09:21 +00:00 |
andres.delikat
|
f5014946db
|
status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented
|
2011-06-19 20:50:46 +00:00 |
andres.delikat
|
50727e79ed
|
Add Stop Movie to context menu
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2011-06-19 20:13:54 +00:00 |
andres.delikat
|
f23c5f8382
|
Pause emulation when context menu is activated
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2011-06-19 01:39:36 +00:00 |
andres.delikat
|
e250355024
|
NES controller 2 implemented with some bugs
|
2011-06-19 00:18:02 +00:00 |
andres.delikat
|
c6a5c7e9b6
|
change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths
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2011-06-18 21:39:53 +00:00 |
andres.delikat
|
c5b2fa8431
|
Make Global.Game.Name use file name no Emulator GameName for NES games
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2011-06-18 19:59:25 +00:00 |
andres.delikat
|
e4168d609e
|
Refix drag & drop for movie files
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2011-06-18 19:19:12 +00:00 |
andres.delikat
|
b95264e9bf
|
Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature
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2011-06-18 19:16:05 +00:00 |
andres.delikat
|
67f726eae6
|
Movie backup function added to movie class, currently only hooked to a context menu item of main form
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2011-06-18 18:27:51 +00:00 |
andres.delikat
|
4a60a4928a
|
Lots of context menu items and logic for hiding/showing them
|
2011-06-18 17:45:18 +00:00 |
andres.delikat
|
1260182445
|
squash playback bug that was causing "1" to be added to playback mnemonic
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2011-06-18 17:09:58 +00:00 |
andres.delikat
|
b725394603
|
Context menu for main form, and toggle to disable it
|
2011-06-18 17:01:57 +00:00 |
kylethomson
|
c228699255
|
Getting closer.
|
2011-06-17 02:43:22 +00:00 |
kylethomson
|
e9942dc101
|
Multitrack overwrite works. Now to fix playback.
|
2011-06-16 03:56:40 +00:00 |
kylethomson
|
dbd932bb5a
|
Had to add them to the dictionary.
|
2011-06-16 02:55:06 +00:00 |
kylethomson
|
0256569297
|
Hooked up multitrack hotkeys (I hope)
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2011-06-16 02:52:23 +00:00 |
kylethomson
|
882562c452
|
Multitrack for PCE done, if my idea works. Now to hook up hotkeys.
|
2011-06-16 02:29:45 +00:00 |
zeromus
|
1b16d640bf
|
dont pop open the archive chooser when power cycling a rom from an archive
|
2011-06-12 22:55:34 +00:00 |
andres.delikat
|
c767018bcf
|
fix typo that broke wasPressed on input display
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2011-06-12 22:29:04 +00:00 |
andres.delikat
|
0894a20e4c
|
Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function
|
2011-06-12 21:36:03 +00:00 |
andres.delikat
|
59173e4e44
|
Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller
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2011-06-12 14:42:50 +00:00 |
zeromus
|
9ee66226df
|
[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
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2011-06-12 00:53:14 +00:00 |
andres.delikat
|
cd849d9614
|
TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups
|
2011-06-11 23:54:35 +00:00 |
andres.delikat
|
b527b91252
|
TAStudio - show input log of movie, very buggy atm
|
2011-06-11 22:59:21 +00:00 |
andres.delikat
|
bb0897b3ed
|
Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up
|
2011-06-11 22:32:12 +00:00 |
zeromus
|
c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
|
2011-06-11 22:15:08 +00:00 |
andres.delikat
|
895915cd9f
|
Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio
|
2011-06-11 19:39:34 +00:00 |
andres.delikat
|
f52c4610e8
|
NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups
|
2011-06-11 16:22:48 +00:00 |
andres.delikat
|
ef4b30cbd2
|
NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files
|
2011-06-11 12:54:26 +00:00 |