brandman211
1c4b218289
Progress with ImportSMV143.
2012-09-13 19:33:55 +00:00
andres.delikat
5d514e3294
remove empty menu item in gameboy menu
2012-09-13 16:17:22 +00:00
brandman211
9da5393ce3
-.LSMV: \r is considered off. Empty lines should be ignored.
2012-09-13 10:26:44 +00:00
brandman211
7f2a18b3af
-.LSMV importer.
...
--Handled authors, gametype, systemid, coreversion, rom.sha256, moviesram.*, savestate, and subtitles.
--Skipped port1, port2, controlsversion, projectid, saveframe, lagcounter, pollcounters, hostmemory, screenshot, sram.*, rrdata, starttime.*, savetime.*, and prefix.
---I don't think any of these are useful for us, at least not at this stage.
---The other *.sha256 files will be useful if / when BS-X, Sufami turbo, and SGB are implemented.
--Handled flags.
---Handled resets.
---Disallowed subframes and delayed resets.
-.LSMV is good enough for now. .SMV and .ZMV coming next.
2012-09-13 10:21:25 +00:00
beirich
2d2af1d143
oops
2012-09-13 04:15:25 +00:00
beirich
adee5befa5
Genesis ROM header parsing
...
and other stuff thats only committed because svn isn't decentralized!
2012-09-13 04:13:49 +00:00
adelikat
64cac4c1a2
Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder)
2012-09-13 03:10:53 +00:00
adelikat
3e3748f87b
Ram Poke - on load and signed type change, display the value in the value box accordingly
2012-09-13 02:59:32 +00:00
adelikat
24649e49e7
Ram Poke - make Value the default highlighted textbox, Ram Search - show shortcut keys of context menu items that have them
2012-09-13 02:47:16 +00:00
brandman211
c3fcbc5987
.LSMV importer now handles gamename and rerecords.
2012-09-13 02:45:08 +00:00
goyuken
34d97bc760
as gambatte does not support showing the boot rom at all, remove that menu option
2012-09-13 01:09:03 +00:00
adelikat
00a003f292
Hex Editor - fix alignment of column headers in 2 & 4 byte views
2012-09-13 00:52:16 +00:00
adelikat
99ace126d2
Fix Ram Poke dialog
2012-09-13 00:49:58 +00:00
adelikat
f9bc7fd15e
Movies/Paths - add a backup movie path to Paths config and have Movie backups use that path
2012-09-13 00:44:17 +00:00
adelikat
bdc2198b3f
Play Movie Dialog - fix duplicate movie bug
2012-09-13 00:29:19 +00:00
adelikat
68d79dd991
TAStudio - fix exception when loading states in record mode. Caused by a out of bounds exception on the StateRecords array. This is just a band-aid, tastudio should not be asking for out of bounds information, that needs to be fixed.
2012-09-13 00:17:39 +00:00
goyuken
76c68bf6d5
add "interpolate" button to dmg color select
...
idea shamelessly ripped from bgb
2012-09-12 23:45:42 +00:00
adelikat
01dec3762c
SNES - fix movie recording!
2012-09-12 23:40:35 +00:00
goyuken
03caa3b32f
gambatte dmg palette editor. blah.
2012-09-12 22:18:51 +00:00
brandman211
ae4dfbc00e
-Imported .LSMV buttons.
...
--Haven't done anything with the flags because I don't know what they are supposed to do yet.
--Speedy Gonzales v2 doesn't sync after being converted, but I don't think that's my fault.
-Flags and other data will be parsed soon.
2012-09-12 05:59:09 +00:00
brandman211
8a24de458f
-Added the SNES formats to the Import dialog.
...
-Figured out how to get files from the .LSMV archive. Will write the input parser shortly.
2012-09-12 04:11:35 +00:00
zeromus
9e1ecd02d2
snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0.
2012-09-12 02:55:06 +00:00
zeromus
05f1608de5
add some helpful overloads to HawkFile for working with known filenames, instead of just extension lists
2012-09-12 00:41:07 +00:00
goyuken
1e6a9415c1
add Sound.Utilities.DCFilter and use it in gambatte
...
haven't decided yet whether i like the idea; it's mostly about playing nice with other audio mixing (from other applications)
well, it's not bad anyway...
2012-09-11 21:30:50 +00:00
goyuken
d57e195e52
gambatte: add oam, hram to memory domain list
2012-09-11 19:05:44 +00:00
pasky1382
c5e71487fd
color edit
2012-09-11 18:31:02 +00:00
goyuken
25c34d2ca6
significant speedup in gambatte MemoryDomains by keeping shadow copy of native memory
...
not quite sure at the moment what each of the domains actually is, though
2012-09-11 17:37:17 +00:00
goyuken
ed2b690f75
add memory domains to gambatte
...
appears to work, but i don't really have much of anything to test on it
ramwatch is horribly slow
2012-09-11 15:28:38 +00:00
andres.delikat
0afd4f3c09
Lua - fix gui.drawLine/Pie/Ellipse/Polygon/Pixel/Bezier from commit 2908, the way those were done was causing exceptions after the 1st draw
2012-09-11 14:47:41 +00:00
beirich
bf504d1220
gen: work on sprite masking/overflow code. substantially improved. Fixes Sonic 1 title screen, Galaxy Force 2 level select, Landstalker sprite masking, and improved nemesis' test rom. Still something amiss in Sonic 2 title screen.
2012-09-11 05:00:45 +00:00
adelikat
7be2ea0946
Cheats - fix emulator freeze with bad config files
2012-09-11 03:25:39 +00:00
goyuken
d84f13275e
add IsLagFrame, LagCount, Frame to Snes savestates
2012-09-11 01:50:55 +00:00
goyuken
f2ce38851a
add IsLagFrame, LagCount, Frame to Gambatte savestates
2012-09-11 01:46:57 +00:00
goyuken
578e247524
add lag counter to LibsnesCore
...
per ilari, this should work correctly on certain games that poll the input in a particular way. however, it is completely non-functional on many other games. core digging is required for anything better.
2012-09-11 01:36:12 +00:00
adelikat
2fd67585b0
Hex Editor - fix restart, addresses now update
2012-09-11 00:21:50 +00:00
adelikat
eaa212fef7
Hex Editor - fix 6 digit domains (note that 8 digit will still fail should we have any)
2012-09-11 00:17:54 +00:00
adelikat
95cb43329b
Hex Editor - remove a variable and references to it that is obsolete since I revamped the drawing, it was causing the highlighting to be off on anything other than 4 digit addresses. Partially fixes messed up hex editor in 6 digit domains such as SNES ram
2012-09-10 23:52:42 +00:00
goyuken
4e35cb566f
functioning saveram support for gambatte
2012-09-10 23:40:53 +00:00
goyuken
efbe114e76
remove libgambatte.pdb because it has cooties
2012-09-10 22:02:02 +00:00
brandman211
f11a790e34
-Added ImportLSMV, ImportZMV. Neither do anything substantial yet.
...
-Added .int to the Rom Files list.
2012-09-10 21:35:56 +00:00
andres.delikat
33969fd8bd
Oops, checked in a change to the interim flag, also updated the interim version to 1.1.0 interim while I was at it, change experimental status on some things in rom loader. Overall, this is a useless commit
2012-09-10 21:26:22 +00:00
andres.delikat
be3b97ece0
SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
2012-09-10 19:44:44 +00:00
andres.delikat
b6d317e0a6
SNES - menu items to toggle bg and obj layers
2012-09-10 19:12:34 +00:00
andres.delikat
286e5c9b08
SNES - make controllers 2-4 work
2012-09-10 18:40:39 +00:00
andres.delikat
622c75545f
Move SNES Graphics debugger to a SNES menu (dynamically shows/hides for SNES roms)
2012-09-10 18:32:36 +00:00
andres.delikat
1068987a33
Add SNES controller image to input config, also some tweaks to the dialog. TODO: all these controller images could be better
2012-09-10 18:21:53 +00:00
andres.delikat
1460f7b860
Input Config - show when a button mapping conflicts with a hotkey mapping (but still allow it)
2012-09-10 17:49:33 +00:00
pasky1382
259be1c607
Changes to contra 3 lua
2012-09-10 13:34:13 +00:00
zeromus
e87bddc2ee
etc
2012-09-10 04:16:30 +00:00
zeromus
3cd5bfe375
stop blocking keystrokes from creating controller input when they match hotkeys
2012-09-10 04:13:02 +00:00