adelikat
65c245f601
properly wire up VS palette selection from the gamedb
2016-10-30 15:36:52 -05:00
nattthebear
b763b29297
NES VS: Move palettes to gamedb
2016-10-30 12:27:07 -04:00
adelikat
8406cec681
Add menu items for VS controls
2016-10-29 21:35:46 -05:00
alyosha-tas
dcce0320d2
Add Insert Coin Controls
2016-10-29 19:39:47 -04:00
alyosha-tas
15a37c28a8
VS System Updates
2016-10-29 16:05:26 -04:00
alyosha-tas
85bb52f9b9
VS system updates
2016-10-28 21:55:18 -04:00
alyosha-tas
ea644c2707
more VS system updates
...
Start Supporting 2c05 boards
2016-10-27 21:27:35 -04:00
alyosha-tas
35ac71f350
VS updates
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-support for 2c05 which swaps regs 2000 and 2001
2016-10-27 18:17:08 -04:00
alyosha-tas
33c522e363
VS Updates
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-Clean up palette selection
-Add all palettes from NESDEV wiki
-check palette selection against hash
2016-10-27 17:35:10 -04:00
alyosha-tas
f35d14a8b4
VS System initial commits
2016-10-26 19:29:10 -04:00
adelikat
54d232ef04
Camerica Pegasus 4-in-1 needs the same initial wram conditions as Camerica Golden 5
2016-10-17 18:06:06 -05:00
alyosha-tas
49eb6e61a4
Revert previous per console test
2016-10-11 09:11:41 -04:00
alyosha-tas
0a7002711f
Update NES.Core.cs
2016-10-07 13:57:53 -04:00
alyosha-tas
7d644b4a10
Reset to old state
...
Forgot i changed this when debugging.
2016-09-22 17:54:46 -04:00
alyosha-tas
1c1c2b7f69
Add RAM exception for Golden Five
...
I added a check in start up for Golden Five (and extendable to other games) where certain start up RAM values break the game.
The check looks in the GameDBinfo, so any game requiring this check will need to be added to the game DB.
Should finally fix Golden Five
2016-09-22 17:52:41 -04:00
alyosha-tas
a30a2cf1c7
Make room for family basic
...
This is a long way from functional, but at least now the game will boot.
It needs the keyboard to do anything (so it's in a similar state to compumate on A2600)
2016-09-07 20:13:27 -04:00
adelikat
fdad137ff9
add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings
2016-09-03 11:53:53 -04:00
alyosha-tas
663aded7b2
Pass a few more tests
...
and fix a few regressions
2016-07-01 22:31:06 -04:00
alyosha-tas
a69640e745
4017 reset behaviour and timing
2016-07-01 17:43:09 -04:00
alyosha-tas
88251911f7
DMA and frame timer updates
2016-06-30 18:30:12 -04:00
alyosha-tas
db51977ebc
Inital DMA commits
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pass: sprdama_and_dmc_dma
fail: dma_and_irq
(but was a false pass before)
2016-06-29 09:37:47 -04:00
alyosha-tas
f846dc5172
Update NES.Core.cs
2016-06-28 19:56:44 -04:00
alyosha-tas
43b6d0f36e
Fix apu open bus reads
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passes:
cpu_exec_space/test_cpu_exec_space_apu
2016-06-26 16:16:22 -04:00
alyosha-tas
27c4bac062
ppu open bus emulation
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ppu_open_bus - passes
cpu_dummy_writes_ppumem - passes
2016-06-21 17:14:46 -04:00
alyosha-tas
ec27890aba
Improve DMC DMA timing wtih RDY
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passes dpcmletterbox
Far more accurate but still needs to interact correctly with OAM DMA
2016-06-21 09:20:52 -04:00
alyosha-tas
b8e5177d00
Fixing PAL timing bug
...
Fixes Little Ninja Bros and Corvette ZR1 Challenge
Still needs investigation as seqeunce is 3,3,3,4,3 when it should be 3,3,3,3,4 but need a new test case.
Also added a note about DMA timing that needs to be investigated next.
2016-05-05 12:04:51 -04:00
alyosha-tas
ffa42b4a50
Fixes shaking in Little Ninja Bros (E)
2016-05-01 15:11:05 -04:00
zeromus
ee0992158d
neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them
2015-09-13 14:09:57 -05:00
zeromus
db9fbced86
neshawk - rough sketch of NSF player. basically functional for some games
2015-03-11 09:46:27 +00:00
adelikat
2651061cac
NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear
2015-01-20 00:29:17 +00:00