Commit Graph

1371 Commits

Author SHA1 Message Date
feos b31c43321b tastudio: branches.
- update inputroll after branch operations
- properly remove BranchStates units
- don't load current branch
2015-09-14 20:45:27 +03:00
feos 62e25eadb0 tastudio: attempts to fix branch states.
relying on dynamic serial number was plain wrong, but TotalSeconds might be obsoleted by new branch field that doesn't change and is unique for each branch, like a counter of created branches.
todo: load branch states from tasproj, or at least not drop the states above divergent point when loading.
2015-09-13 23:36:47 +03:00
feos 4fd55da52a tastudio: various fixes.
- saving and loading tasproj markers
- flagging changes after branch operations
- clearing InputRoll selection
2015-09-13 11:44:15 +03:00
adelikat f1c77c349e Oops, add EmuLuaLibrary.MemorySavestate.cs 2015-09-10 17:36:20 -04:00
adelikat 98bc140a84 Issue #385 - Lua - add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods 2015-09-09 20:47:56 -04:00
adelikat 3ba965321a make bizstring.split() 1-based 2015-09-09 19:57:14 -04:00
zeromus 21da5ad45a allow user to suppress doubleclick-to-toggle-fullscreen behaviour 2015-09-08 14:03:52 -05:00
adelikat b692acf2f9 TastStateManager - more exception prevention 2015-09-06 14:18:31 -04:00
adelikat 0a4ad42eaa TasStateManager - more work arounds to deal with the scenario of removing branches, I doubt this is the correct approach, but I don't know what else to do, someone should revisit this 2015-09-06 13:39:14 -04:00
adelikat f06e2d86da TasStateManager - fix crashes when deleting and updating branches, these are all probably hacks that need to be revisisted 2015-09-06 13:23:40 -04:00
feos 3fccda33fd tastudio: hail copypaste-driven development! 2015-09-06 18:02:50 +03:00
adelikat 0da8f3cac4 TasStateManager - don't modify while iterating 2015-09-06 10:56:31 -04:00
adelikat 2f3f5ad465 Tastudio branches - save and load markers to disk 2015-09-06 10:18:46 -04:00
adelikat 08978978d0 issue #493 - add option to not display OSD messages 2015-09-05 16:48:37 -04:00
adelikat 407f44bf96 Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire 2015-08-24 20:51:53 -04:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
zeromus 3f78e2e70f add feature to display config > misc tab for disabling display of screen and hud for true maximum turbo performance. also display FPS in window caption during that mode, so you can still tell what's going on 2015-08-17 23:26:19 -05:00
zeromus a7bf968554 fix TasStateManager clearing bug 2015-08-17 16:29:45 -05:00
Suuper 1f4b0d5d77 -More work on TasStateManager
-Fix: SaveStateSettingsForm was setting the disk capacity to 1 mb on load if it had been set to 0.
2015-08-17 11:32:46 -05:00
Suuper f76c49ce1b -Fix: Loading a TasProj caued it to be saved immediately after. (Some old TasProj files are now broken.)
(Saving process for movies still needs some cleaning.)
-Fixed setting input log by reference when loading a branch
-Fix: TasStateManager wouldn't decrease Used when deleting a RAM state from a branch.
-Removed a useless call to Movie.Save()
-Fixed a bug with creating a savestate anchored tasproj.
2015-08-17 09:14:08 -05:00
Suuper b054032694 TasStateManager: Improve performance of StateToRemove
A lot of work on tracking states, still lots to do.
2015-08-16 11:28:03 -05:00
Suuper d6e3553449 TAStudio: Fixed displayed maximum state capacity.
Clear states to stay within the new limit when settings are changed.
2015-08-15 10:07:56 -05:00
zeromus 432adc7874 ..huh. fix building, and also change an int to a long where it was conceivably inadequate 2015-08-13 21:54:38 -05:00
zeromus 5bf21e391c TasStateManager uses a new data structure to write all states to one auto-deleting file per TasStateManager instance. TasStateManager is now IDisposable; this needs to be followed rigorously (I didn't do that). 2015-08-13 21:51:51 -05:00
Suuper 078bd102e8 TasStateManager should work with branch states on disk now.
Also now tracks the RAM/disk space used by branch states.
Added bookmarks to branches.
2015-08-13 13:03:22 -05:00
Suuper 4ce346661b Branch states on RAM should work. (Disk states will break things.) 2015-08-13 09:42:04 -05:00
zeromus 66c2d48e8d throw slightly more descriptive warning when loading a cue with a missing bin 2015-08-08 16:40:37 -05:00
zeromus 2a8ed31cbf add a bad PSX dump and change rom status printout a bit 2015-08-08 15:58:17 -05:00
feos e687c4ab1a tastudio: don't count rerecords while drawing 2015-08-06 20:03:30 +03:00
zeromus 4eb89c823d fix slow big O in TasStateManager, causing performance catastrophe when state scavenging begins. But I'm not 100% sure I did it right. 2015-08-05 19:42:01 -05:00
adelikat ba21484ddd add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases) 2015-08-05 20:12:09 -04:00
zeromus b981e00889 fully support read-only movie opening. I hope this fixes #453 2015-08-05 17:00:39 -05:00
zeromus 3ec314d20b TasStateManager: don't touch disk unless opened for 'write access' 2015-08-05 16:36:44 -05:00
zeromus 5402f1ff9e dont reorder cheats list when editing cheats 2015-08-04 22:25:58 -05:00
adelikat a686465911 Tastudio - Branches - show timestamp not movie length, and save/load the timestamp to the .tasproj 2015-08-04 21:41:31 -04:00
adelikat 07fddd31d7 Tastudio - tweak rerecord counting to what was probably intended, only increment rerecord count on Invalidate() if Invalidate() actually invalidated any states 2015-08-04 20:24:49 -04:00
zeromus 5173541730 fix #460 2015-08-04 18:44:21 -05:00
adelikat 12479cbc25 lua implement movie.getcomments() and movie.getsubtitles() 2015-08-04 18:33:22 -04:00
adelikat f3d8388dfe Lua - implement movie.getheader() 2015-08-04 18:22:22 -04:00
adelikat 2373e5bcd5 Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry. 2015-08-04 17:19:21 -04:00
adelikat 0205762409 lua - remove movie.insertframe() as it is no longer needed and was not coded in an acceptable way, if such a feature is needed in the future, it needs to be thought through better 2015-08-01 22:21:44 -04:00
adelikat 8ec8032061 lua - implement movie.startsfromsavestate() and movie.startsfromsaveram() 2015-08-01 18:16:40 -04:00
adelikat 383a462207 lua - implement movie.InsertFrame(int index, string logEntry), for now, will only work on .bk2 movies (.bkm and .tasproj will crash) 2015-08-01 15:46:43 -04:00
feos 90cdbc1d1f tastudio: fix crash when comparing branches with identical input and different length.
it was setting loop count basing on a longer branch (if it's current), the shorter one going OOB.
2015-07-31 00:04:01 +03:00
Suuper 0d87c8330c TAStudio: -Put lag log and change log back into branches.
-Bugfix: clearing states in a savestate-anchored movie threw an exception
-Clear disk states when clearing states
2015-07-30 15:14:34 -05:00
adelikat a219e7150e Tastudio - add an option to create a saveram anchored movie from a selected frame, just like the savestate anchored movie feature, it uses the current movie to create a verification log 2015-07-27 19:25:48 -04:00
zeromus 644a17dc19 fix nonsense in ReadByteRange; should fix #463, but havent tested 2015-07-26 19:56:27 -05:00
Suuper 2d64e0d115 TAStudio: -Scroll by painting doesn't require FollowCursor anymore
-Undo History form display bug fixes.
-Removed menu item to combine consecutive recordings/draws
2015-07-26 14:54:31 -05:00
adelikat 26f824625c TAStuido - support saving and loading of saveram in saveram-anchored movies 2015-07-26 15:48:12 -04:00
adelikat 490adc905e Support recording movies that start from SaveRam, note: as of this changeset tastudio does not support this concept and may interact in weird ways with saveram-anchored movies 2015-07-26 15:41:22 -04:00
Suuper f72eadb76e TAStudio: -Fix: Undo/Redo didn't always jump back to valid frame.
-Performance boosts with multiple selected rows
2015-07-25 22:49:52 -05:00
adelikat a2edd3a018 Tastudio - Branches - fix screenshot hover, and also set the screenshot hover size to a "1x" resolution for the given core 2015-07-25 21:31:06 -04:00
adelikat e73c7813bf Tastudio branches - make a copy of a branches log, instead of referencing it! 2015-07-25 18:13:56 -04:00
adelikat 182ce33a3c Tastudio branches - invalidate lag log on branch load for now, even though the information is saved in branches and is valid (todo: a better design or quit saving this info). Also don't load the changelog from branches, again, don't save this info if this isn't desired. 2015-07-25 18:02:58 -04:00
adelikat df41eeffc3 Tastudio - branches - invalidate on branch load at the point the branch diverges from the current greenzone, not at frame 0 2015-07-25 16:24:38 -04:00
adelikat 819a13a6f0 Tastudio branches - save the OSD frame buffer to disk as the size that it is 2015-07-25 12:04:39 -04:00
zeromus 63197300b4 add fullscreen auto-hide mouse cursor 2015-07-24 16:00:04 -05:00
Suuper 3c3cdc4590 Fixed a display bug cauased by player highlighting
(also renamed a variable and changed comment lines)
2015-07-23 13:30:25 -05:00
Suuper f9cd2f4075 -TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
nattthebear e43e89e5cc tasproj branch thumbnail: change load to simply load whatever size is present in the zip file. 2015-07-22 18:02:38 -04:00
Suuper 01290d2e59 -Allow creating savestate-anchored movie from savestate-anchored movie
-Fix marker placement in savestate-anchored movies
2015-07-22 15:08:50 -05:00
Suuper 52544efec9 -Branches now have their own undo history 2015-07-22 14:31:47 -05:00
Suuper 6f105f6ee8 -Better fix of lag log clearing.
-Current branch is now highlighted in BranchView
2015-07-22 14:14:33 -05:00
Suuper 635ad9c01d -Fixed LagLog.Clone (was putting LagLog in the new WasLag)
-Fixed lag log being cleared on re-loading branch
2015-07-22 13:17:24 -05:00
nattthebear db372b993e Flip me upside down 2015-07-21 20:42:22 -04:00
adelikat dca259fff2 Tastudio branches - progress on loading the frame buffer when loading a branch 2015-07-21 20:31:51 -04:00
nattthebear 862f82b1b2 Screenshots on tasproj branches 2015-07-21 19:41:57 -04:00
zeromus 6e1cde2793 hookup PSF support 2015-07-20 23:11:00 -05:00
nattthebear 14db42c28a Stuff. Sorry, I'm having a bad day. 2015-07-19 17:09:05 -04:00
nattthebear e280e4f55c TasMovie Branch internals 2015-07-19 15:57:40 -04:00
zeromus f5f4ded789 add slow load handling for m3u files 2015-07-19 11:59:48 -05:00
adelikat 4188f2105e Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info 2015-07-19 10:37:53 -04:00
adelikat 2201d01982 Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-18 22:20:51 -04:00
adelikat 1af28239dc Tastudio - lots of progress on branches 2015-07-18 22:20:38 -04:00
zeromus 37aca2bc92 change rom status text to reference accurate PSX menu Hash Discs tool name 2015-07-18 20:08:45 -05:00
adelikat ebe23ada64 Tastudio - save the lag log into regular mainform produced savestates 2015-07-18 09:48:14 -04:00
zeromus 1f9f712af9 psx - fix loading m3u with non-good discs 2015-07-17 11:48:20 -05:00
zeromus 3609a9682f load unknown audio discs as pce-cd (fixes loading of most pce-cd games) 2015-07-16 09:31:19 -05:00
Suuper 07a8a4c1d3 Removed SuppressGreenzoning because TAStudio should not allow the user to be on a frame that isn't "greenzoned". It will now jump back to the greenzoned area immediately when an edit invalidates part of the greenzone, and pause there until mouse up.
This fixes a bug which caused TAStudio to generate and keep invalid savestates.
2015-07-15 14:26:56 -05:00
zeromus d7a56eab3b dont fail loading not-in-gamedb psx games 2015-07-14 18:52:30 -05:00
Suuper e3a8c33be5 -Fixed typo in variable name (SupressGeenzonging)
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos 451fd779bc tastudio: apply autohold to appended frames.
needs current frame to be emulated with autohold already to pick up the pattern.
2015-07-13 22:44:17 +03:00
zeromus 56e3416de2 improve rom status report for PSX, and generate one for the M3U scenario 2015-07-12 20:23:27 -05:00
scrimpeh 667e4273f3 Firmware Manager - Add option to reload ROM if ROM load has failed before 2015-07-12 21:30:26 +02:00
adelikat b594360a25 We had two variables controlling the state of the visibility of the windowed status bar, remove one of them. Fixes issue #448 2015-07-12 10:58:13 -04:00
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus 0735b67565 add example of handling slow disc loads in frontend 2015-07-11 13:47:05 -05:00
zeromus a611bd5e66 load PSX discs using gameDB 2015-07-11 13:47:04 -05:00
zeromus f9c5b17097 restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again 2015-07-11 13:46:36 -05:00
adelikat a9c460802b add an option to run lua scripts while turboing instead of bypassing them. Make this option true by default (a change to the current behavior). Add a checkbox in the customize dialog to toggle this option. 2015-07-09 20:14:52 -04:00
adelikat 7ecf96772c tastudio/lua - implement tastudio.setlag() 2015-07-09 13:16:55 -04:00
adelikat 3541c9e975 Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
feos bc321fedac keep DefaultMessageOptions instead of 2 _different_, _hardcoded_ units. 2015-07-09 02:07:21 +03:00
zeromus 83b2f70283 example of how to store default message positions so it can be used by default config and reset process too 2015-07-08 16:58:17 -05:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
zeromus db1191dc48 emuhawk - add experimental prescale option to display manager 2015-07-06 12:31:30 -05:00
adelikat 19423092cd Tastudio/lua - implement tastudio.ongreenzoneinvalidated 2015-07-02 14:51:42 -04:00
adelikat 2790dcbf0d lua - implement userdata.containskey() 2015-07-02 14:29:19 -04:00
adelikat f847e905d2 tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color. 2015-07-01 19:01:29 -04:00
nattthebear a0f3931257 Blah 2015-06-30 23:29:01 -04:00
zeromus 0341d24bc8 I think more stuff needed thread locking for more time in 7z library manager 2015-06-30 19:43:59 -05:00
adelikat e03da4f5fe Lua - add a userdata library, with basic api for a script to add arbitruary data to a dictionary. This dictionary is saved and loaded in savestates (if present). Scripts can use this to create counters and whatnot that need data saved in savestates 2015-06-30 18:54:42 -04:00
adelikat 13044547e4 Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input 2015-06-28 10:43:45 -04:00
zeromus 80164c1fba import WIP discsys work from svn 2015-06-23 13:57:11 -05:00
adelikat 7c35d7b80d AppleII mnemonics - make L and R uppercase to be consistent with other alphanumeric buttons. I don't think this change breaks anything, other than cosmetics when looking at pre-existing Apple II movies 2015-06-21 16:20:39 +00:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
goyuken 81d8018d4c apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
hegyak 343190094e Apple IIe is not a Lynx. 2015-06-16 12:05:59 +00:00
adelikat 55b4991d8e Fix bug where movie was failing to go into finished mode and would crash instead, fixes issue #429 2015-06-14 13:29:19 +00:00
adelikat 7a090edcb0 hack to fix a bkm to bk2 bug 2015-06-08 22:49:30 +00:00
goyuken 274c29ff37 fix infinite recursion in loadrom for unsupported GB games 2015-06-07 16:43:10 +00:00
adelikat 7e35ca00a8 Add core name to GBA savestates 2015-06-06 21:06:59 +00:00
adelikat b9d9ffe7a5 Core picker for mGBA 2015-06-06 20:47:50 +00:00
goyuken 66f0bf15c0 Fix up some junkus in appleii core init, and add stub for mGBA 2015-06-04 02:04:42 +00:00
goyuken 7f275c5ab5 compress movies even if savestates are not compressed. separate config entry, not hookled up in config 2015-05-31 18:31:45 +00:00
adelikat 448513b1c4 Platform Chooser - don't ask twice, not sure how this code managed to survive this long, or how it went unnoticed. 2015-05-27 20:35:36 +00:00
adelikat 0cb912cfb2 Apple II mnemonics 2015-05-18 02:01:57 +00:00
adelikat f912103914 Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder 2015-05-17 17:06:23 +00:00
adelikat bc1115d62d XmlGame - support an xml that refers to roms in archives 2015-05-17 16:30:39 +00:00
adelikat ea72da9f89 Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok 2015-05-10 18:58:00 +00:00
zeromus f94460dc46 fix bsnes xml loading 2015-04-21 23:50:15 +00:00
adelikat e8cc7f5cc9 when quicknes doesn't support a game and we magically fallback to neshawk, show a message on screen, since nobody reads the statusbar information 2015-04-19 14:29:26 +00:00
adelikat 0d59fd622e Apple II - mnemonics 2015-04-19 14:18:35 +00:00
goyuken c4f608a39b "Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild. 2015-04-19 13:55:47 +00:00
adelikat 01ed8f2064 Apple II - path config stuff 2015-04-15 22:27:25 +00:00
adelikat 1bcf2ae684 Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons 2015-04-12 23:38:19 +00:00
scepheo abf1e55934 A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
adelikat 5b15638671 Lua - issue 404 - add a Genesis library with the ability to toggle bg layers 2015-03-28 00:42:36 +00:00
adelikat 6ea50f6e49 Fix issue 410 - Lua - don't crash on lua script errors in savestate and frame events 2015-03-28 00:26:10 +00:00
adelikat 4e9e2ffa37 Lua - readbyterange - pass a table of strings not ints 2015-03-27 23:34:25 +00:00
adelikat bf034b880f some misc bug fixes in some lua functions 2015-03-27 23:29:15 +00:00
adelikat 16e9bc7d38 Fix some lua documentation 2015-03-23 22:22:02 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW 9d7a522576 Fix, fix, fix... 2015-03-23 20:15:35 +00:00
SuuperW 9b8d2f70ab Various fixes 2015-03-22 16:55:34 +00:00
pjgat09 c829887f00 Ram search: fix equal/not equal for float searches 2015-03-21 00:13:53 +00:00
SuuperW 7e29f04f01 -Macros work without a TasMovie
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW 9328dd2f3a -TAStudio automatically set Read-Only
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW 91dc780103 Fixes/changed to state history saving.
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW 6783978f49 Bugfix: Extending movie by painting invalidated last frame
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW a3eadc8e5f Various bug fixes, most to TasStateManager. 2015-03-16 16:36:00 +00:00
SuuperW 37590e7ea4 TasStateManager can now save states to disk. 2015-03-15 06:26:57 +00:00
SuuperW c661591c5c Smarter state management.
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW 1a0476892f Bugfix: TasProjects without states loaded without a power on state.
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
SuuperW c283f2d55a Macro tool button select works
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
SuuperW 6013b9ed2b Implemented feature: Auto-adjust Input according to Lag;
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW 9891e73313 Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit. 2015-03-10 06:14:14 +00:00
SuuperW e2f79254be Changed TAStudio to not reference the no longer used StickyXORAdapter.
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
zeromus b869662792 never have analog controls that arent integerized 2015-03-10 03:34:24 +00:00
zeromus 777fbeda45 extract NormalizeFloats in controller logic so it can be done at the right time, if anyone can figure out what the right time is 2015-03-10 02:55:55 +00:00
SuuperW 7360badb4a Added AutoFire support in TAStudio, fixed/improved patterns.
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat 159f1d9da2 don't crash in Bk2MnemonicConstants on a "P" key from a keyboard 2015-03-08 02:50:46 +00:00
zeromus 4d89558301 fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again 2015-03-06 03:05:46 +00:00
SuuperW 0e34b36fbc -Added AutoFire patterns, changed AutoFireStickyXorAdapter to use them.
-Bugfix: Painted input after the movie was recorded over.
2015-03-04 21:04:31 +00:00
SuuperW 189ecfeb2e TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
SuuperW 1e0ce3b7c1 -Feature: Changing input past the movie now extends the movie.
-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW e4c4910b37 TAStudio:
-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
christoph.boehmwalder 1d7a8e9b73 Fix a minor indexing bug 2015-03-03 17:01:54 +00:00
SuuperW e40b10a0b6 -marker undo code moved to proper place
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW 25e54f4390 -More StateHistory names
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
adelikat b82e19f230 Lua - fix a relative path bug when saving a lua session 2015-03-03 01:19:38 +00:00
SuuperW 2c876858f2 -Bugfix: TAStudio couldn't re-save a project.
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
adelikat 5bcc30a832 MultiHawk - save window position and size, ui to set emulator window size 2015-03-01 23:12:41 +00:00
adelikat a40ce37d50 MultiHawk - Rom Session loading/saving/etc 2015-03-01 22:49:59 +00:00
SuuperW bff3d64a4a -Various fixes, mostly to Undo/Redo.
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW 6639bbd127 -Reverted a change to TasMovieMarker, made Undo/Redo moving markers re-sort the markers list.
-Added file that was supposed to be in previous commit
2015-03-01 15:41:54 +00:00
SuuperW cf081ce1fc TAStudio:
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
adelikat dd28c386de Fixes to how firmware is added and loaded from movies 2015-02-26 21:58:44 +00:00
adelikat 240b89082b Tastudio - fix capturing during the movie playback frame loop, used some duct tape for now, need a better solution 2015-02-24 21:56:01 +00:00
adelikat 6a02656417 Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors) 2015-02-24 21:23:16 +00:00
adelikat 817b9d83aa tabs to spaces, whitespace commits are the best 2015-02-24 20:15:43 +00:00
adelikat 634acd8fe1 TAStudio - Remove some code that captures lag and savestate info of the current frame when requesting input, because that's a bogus notion, such methods shoudln't have side effects. I was going to hack it for the scenarios where it needs to happen, but I couldn't find any downside to just deleting the code, if there's regressions traced back to this commit, let me know! 2015-02-24 03:06:15 +00:00
adelikat 29fc42ec71 Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
adelikat aabd3f4526 create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this 2015-02-22 23:23:36 +00:00
adelikat be51677fde Remove Global.NullControls 2015-02-22 20:38:10 +00:00
adelikat fe00e83f6c Remove Global.DiscHopper because it wasn't even being used 2015-02-22 20:09:00 +00:00
adelikat 817c798eab Remove Global.CoreComm since it was pointless 2015-02-22 20:06:30 +00:00
adelikat fd1621a536 pass in an Emulator instance to QueueNewMovie() 2015-02-22 19:57:24 +00:00
adelikat 1d3e0471d7 Remove references to Global.MovieSession in MovieSession itself 2015-02-22 19:47:14 +00:00
adelikat 7e92f38eb3 AutofireController - pass in an instance of an emulator rather than use Global.Emulator 2015-02-22 18:02:56 +00:00
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
jdpurcell c56edd6e93 Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat 5183a8e20d Nothing to see here 2015-02-17 22:58:25 +00:00
goyuken 72ca2d15f8 add .bmp extension to the savestaten screenshot filename, because that's waht it is 2015-02-17 02:32:52 +00:00
goyuken 30fea2e6a7 screenshot: add optimized hotpath for original size screenshots 2015-02-17 02:31:56 +00:00
goyuken ad08c0abfb minimally connect up new screenshot code 2015-02-17 02:08:08 +00:00
adelikat 0316fa9817 some rom loading stuff 2015-02-08 21:51:15 +00:00
adelikat 5626473fbf When adding firmware info to movies, don't attempt to add duplicate keys 2015-02-08 20:28:57 +00:00
adelikat 5e07ab3ec3 for an unknown disc, default to psx instead of pce-cd, since that is far more likely to be what they are attempting to open 2015-02-08 18:31:16 +00:00
adelikat e020574b8d Store served firmware information in movie headers 2015-02-06 00:16:53 +00:00
goyuken a782fdb315 take 2 2015-02-05 23:53:25 +00:00
goyuken 995f670d36 frontend tracks loaded firmware: proof of concept 2015-02-05 23:25:28 +00:00
adelikat 6fb2599320 Disable new movie import system, since I won't be attempting that seriously any time soon 2015-02-05 22:34:41 +00:00
adelikat 124ee7b236 start a movie import refactor, and start implementing a new fm2 importer as a proof of concept, does not do anything useful yet (such as SyncSettings and input) 2015-02-05 02:19:46 +00:00
adelikat 60ed815b68 add some plumbing for a PJM importer 2015-02-03 00:24:38 +00:00
adelikat 1202305a47 move MovieImport.cs into an import folder in preparation to break it up 2015-02-03 00:15:36 +00:00
goyuken 450e4b60cd fix broken movie savestates 2015-02-02 22:43:15 +00:00
goyuken f956b3257f savestate framebuffer as bmp with customizable size 2015-02-02 00:25:50 +00:00
goyuken b3b37c46c3 possibly fast light bitmap saver with resize, TODO hook up to something 2015-02-01 22:49:53 +00:00