SuuperW
6013b9ed2b
Implemented feature: Auto-adjust Input according to Lag;
...
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW
9891e73313
Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit.
2015-03-10 06:14:14 +00:00
SuuperW
5fd1f6912b
TAStudio:
...
Fixed the Greenzone Integiry Check feature.
Bugfix: Right-click menu didn't show up.
2015-03-10 05:12:13 +00:00
SuuperW
e2f79254be
Changed TAStudio to not reference the no longer used StickyXORAdapter.
...
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW
36c7d50528
TAStudio: Columns menu set up during initialization; toggling visibility of a player's input keeps individual column selections; toggling a button's visibility leaves the menu open.
2015-03-10 00:33:58 +00:00
SuuperW
0322e3bdbe
TAStudio: Grouped column display options by player, added mass toggle by player.
2015-03-09 23:27:01 +00:00
SuuperW
6fd8aad86b
Lots of work on the Macro Tool.
2015-03-09 22:30:54 +00:00
adelikat
eccbe1ce2a
MultiHawk - removing more stuff
2015-03-09 21:06:40 +00:00
adelikat
aaa615533b
Start a Macro Input tool
2015-03-08 20:11:02 +00:00
SuuperW
7360badb4a
Added AutoFire support in TAStudio, fixed/improved patterns.
...
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat
5aeaff8c15
Move controller images to the images folder
2015-03-08 01:39:30 +00:00
zeromus
4d89558301
fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again
2015-03-06 03:05:46 +00:00
jdpurcell
67802eca8f
(Issue 403) Fix misaligned highlighting in Hex Editor at non-default DPI settings.
2015-03-06 02:45:53 +00:00
adelikat
06d9fd7b06
EmuHawk - Remove unnecessary use of GlobalWin.Mainform in the mainform itself
2015-03-06 02:06:19 +00:00
adelikat
415e3e3a14
MultiHawk - fix up frame counter when a movie is active
2015-03-06 00:48:31 +00:00
SuuperW
49c3fe2449
TAStudio HistoryBox deleted.
2015-03-04 19:05:44 +00:00
SuuperW
189ecfeb2e
TAStudio:
...
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
jdpurcell
9d4c0cb530
Remove developer build check for Debugger menu item.
2015-03-04 03:47:02 +00:00
adelikat
dfe5b40ba9
Tastudio - hide undo history box for now
2015-03-03 23:28:30 +00:00
SuuperW
1e0ce3b7c1
-Feature: Changing input past the movie now extends the movie.
...
-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW
e4c4910b37
TAStudio:
...
-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
SuuperW
e40b10a0b6
-marker undo code moved to proper place
...
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW
25e54f4390
-More StateHistory names
...
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW
2c876858f2
-Bugfix: TAStudio couldn't re-save a project.
...
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW
bff3d64a4a
-Various fixes, mostly to Undo/Redo.
...
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW
cf081ce1fc
TAStudio:
...
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
SuuperW
c12d715c12
TAStudio:
...
-Bugfix: Didn't refresh when changing lag frames to hide.
-Bugfix: Another error with setting LastVisisbleFrame.
-Bugfix: Truncating a movie didn't remove truncated marker selection.
2015-02-27 19:34:31 +00:00
SuuperW
836659264d
TAStudio:
...
-Bugfix: Dragging to change a float was backwards.
-Fix: Setting LastVisibleRow with lag frames hidden now goes to the correct frame.
-TasView now sets FirstVisibleRow when jumping backwards
-Bugfix: Deleting a marker didn't remove selection; refresh messed up.
-Moved InputRoll.cs, SelectAll/DeselectAll to the Api region.
-Bugfix: Couldn't edit next-frame float values.
2015-02-27 19:06:02 +00:00
SuuperW
7624a92021
TAStudio edits:
...
-Bugfix: TAStudio was refreshing before autoscrolling to cursor.
-Partial fix: Made setting last visible frame more accurate when lag frames are hidden.
-Removed a line that set an unused local variable.
-Bugfix: Scrolling away from selection with lag frames hidden messed up the display.
2015-02-26 21:12:12 +00:00
adelikat
f305ca5666
Don't crash if user elected to autoload Ram Watch but not autoload a Rom
2015-02-25 22:32:50 +00:00
SuuperW
81a8d38ca4
TAStudio work:
...
-Fixed InputRoll.VisibleRows property.
-Removed useless check for NeedsScrollbar.
-Removed TAStudio.ListView.cs property for hiding lag frames; changed InputRoll.cs to do that work more efficiently.
-Feature: User can now edit float values by holding the mouse button and dragging up/down.
-Bugfix: Moving the cursor past first displayed row while painting would not cause first displayed row to be painted. (and similarly with last)
2015-02-25 21:17:50 +00:00
adelikat
aa2984dd96
Tastudio - Columns menu - show button names in addition to the column mnemonics
2015-02-24 22:46:35 +00:00
adelikat
0055bc1949
Tastudio - hack to remove N64 "fake analog" buttons from the list
2015-02-24 22:44:47 +00:00
adelikat
8af99c9066
Tastudio - make < and > buttons repeatable buttons
2015-02-24 21:44:26 +00:00
adelikat
6a02656417
Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors)
2015-02-24 21:23:16 +00:00
SuuperW
734101a8fd
TAStudio: Fixed arrow keys not being picked up in KeyPress, plus minor edits/bugfixes to arrow key editing of float values.
2015-02-24 20:55:24 +00:00
adelikat
a4ce9de091
Tastudio - wire up the Lag Frames to Hide UI, and have it save in the Tasproj file
2015-02-24 20:38:46 +00:00
SuuperW
369c883ac0
TAStudio feature added:
...
-Hiding lag frames feature implemented. (Still needs a user interface to change the settings.)
2015-02-24 19:00:12 +00:00
scepheo
32b788b352
Hex Editor and new RAM Watch now default to memory domain byte size.
2015-02-24 10:18:20 +00:00
SuuperW
db09b12925
More updates to TAStudio: (again all my changes marked with SuuperW)
...
-bugfix: Local variable hid another; float input couldn't be painted.
-bugfix: Bool input couldn't be painted starting from past the last frame.
-feature: Double-clicking a float input allows user to type value in. (arrow keys would also work, but those aren't seen by the InputRoll, no idea why)
-change: Selected cells are now half-highlighted, so user can still see the non-highlighed color.
2015-02-24 06:47:32 +00:00
SuuperW
e3b9b7c795
A few edits to TAStudio:
...
-Double-click markers to jump to that frame.
-Drag painting input was one frame behind cursor.
-Some commented-out code for stuff I was messing with may also be present. (All edits were marked with SuuperW comment line.)
2015-02-24 03:06:57 +00:00
adelikat
5a2146bde2
Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
2015-02-24 00:37:56 +00:00
adelikat
29fc42ec71
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
adelikat
8055acec1a
fix extraneous separator in the SMS menu when in SG-1000 mode
2015-02-23 03:33:25 +00:00
adelikat
b45d3820be
Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults
2015-02-23 03:10:38 +00:00
adelikat
be51677fde
Remove Global.NullControls
2015-02-22 20:38:10 +00:00
adelikat
817c798eab
Remove Global.CoreComm since it was pointless
2015-02-22 20:06:30 +00:00
adelikat
fd1621a536
pass in an Emulator instance to QueueNewMovie()
2015-02-22 19:57:24 +00:00
adelikat
7e92f38eb3
AutofireController - pass in an instance of an emulator rather than use Global.Emulator
2015-02-22 18:02:56 +00:00
adelikat
7e763408e2
Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
2015-02-22 17:15:09 +00:00
jdpurcell
7155067e89
Remove unused SlimDX.DirectSound usings.
2015-02-22 04:43:52 +00:00
adelikat
ecaf95f400
ToolManager - a small cleanup now that there is an owner variable
2015-02-22 04:06:40 +00:00
adelikat
41950cb9e0
ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated
2015-02-22 04:02:30 +00:00
adelikat
1514faf300
Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway)
2015-02-22 03:53:07 +00:00
adelikat
e3f9388a17
Move HotkeyCoalescer from GlobalWin to MainForm since only MainForm uses it anyway
2015-02-22 03:45:00 +00:00
adelikat
2bc68b99c7
Hex Editor - fix Load .tbl file menu item when rom is in an archive
2015-02-22 03:36:54 +00:00
adelikat
f3c29e5bc2
replace some references to GlobalWin.MainForm in MainForm itself, because that makes no sense.
2015-02-22 03:26:00 +00:00
jdpurcell
7a7dec0ca9
OpenAL: cleanup.
2015-02-19 14:34:06 +00:00
jdpurcell
255900e4e2
OpenAL: cleanup.
2015-02-19 14:27:53 +00:00
jdpurcell
40eca38aee
OpenAL - small cleanup.
2015-02-19 06:07:10 +00:00
jdpurcell
8f32899afd
OpenAL sound device configuration.
2015-02-19 06:00:07 +00:00
jdpurcell
730694644d
Add option for OpenAL on Windows.
2015-02-19 03:22:20 +00:00
jdpurcell
18bb662017
OpenAL fix.
2015-02-19 02:37:49 +00:00
jdpurcell
c56edd6e93
Add OpenAL sound output.
...
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat
c759eb80d5
mark Debugger tool as released
2015-02-17 00:55:21 +00:00
zeromus
dbbfda1c85
add (odd) resolution warning to choose a/v writer and make 'autodetect' button apply CaptureOSD setting
2015-02-17 00:13:19 +00:00
adelikat
73c1bedd9e
Virtual Pad buttons - don't do anything on space, tab, and shift+tab
2015-02-14 03:51:29 +00:00
mathew1800
abbee1672e
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
...
Common mistake.
2015-02-10 04:19:34 +00:00
scepheo
186f28a2fe
Oops.
2015-02-09 14:19:44 +00:00
scepheo
48a6686f31
Lua Console: Command window gives slightly more sensible output now.
2015-02-08 23:47:15 +00:00
scepheo
152323d891
Lua Console: Console and immediate fields now use Courier New.
2015-02-08 23:09:58 +00:00
adelikat
abbfcad071
Fix Ram Watch designer file
2015-02-08 22:30:18 +00:00
scepheo
714f4a9687
RAM Watch: Added read/write breakpoint setting to context menu.
2015-02-08 17:39:59 +00:00
jdpurcell
2261e8dc03
Remove duplicate CheatList.Changed event wireup (happens in constructor as well).
2015-02-08 15:41:38 +00:00
jdpurcell
b3ecd5dd28
Debugger / Trace Logger: Clean up newline handling in Copy code (newline may not be 2 characters on different platforms).
2015-02-08 15:32:56 +00:00
jdpurcell
a1dcd9928e
Fix empty DisassemblerView with non-standard DPI settings.
2015-02-08 15:16:28 +00:00
adelikat
e6c5f023dd
Platform Chooser - show game hash
2015-02-08 14:43:00 +00:00
jdpurcell
a660aa3c57
EditSubtitlesForm - Revert changes from r7614 caused by WinForms designer not running at 96 DPI.
2015-02-08 14:23:44 +00:00
jdpurcell
3e64e317f9
BizBox - Revert changes from r9061 caused by WinForms designer not running at 96 DPI.
2015-02-08 14:14:39 +00:00
scepheo
0ff1808101
RAM Search: Fixed go-to using index instead of address.
2015-02-08 00:35:32 +00:00
adelikat
0a00eb0de2
nothing to see here
2015-02-07 16:14:23 +00:00
adelikat
0ee999dde4
Lua - drawImage - speed up by caching images instead of reading them from disk on every call
2015-02-07 15:39:16 +00:00
adelikat
ddae5c6d7d
TI-83 - load file menu option - make the open file dialog more useful
2015-02-07 15:28:38 +00:00
adelikat
00fb58bea5
more TI83 cleanup, nothing worth looking at here
2015-02-07 15:02:52 +00:00
adelikat
d5ed4369e9
Fix autoloading of TI-83 keypad
2015-02-07 14:30:14 +00:00
adelikat
20a92686f9
Debugger - the Seek To feature requires Disassembling to be available in the core
2015-02-06 01:01:34 +00:00
adelikat
133723e50f
Debugger - clean up some code
2015-02-06 00:56:54 +00:00
adelikat
8427a9db7e
Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address
2015-02-06 00:41:50 +00:00
goyuken
a782fdb315
take 2
2015-02-05 23:53:25 +00:00
goyuken
995f670d36
frontend tracks loaded firmware: proof of concept
2015-02-05 23:25:28 +00:00
adelikat
0eec6530f6
PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
2015-02-05 22:08:23 +00:00
adelikat
e211cfdcf3
PSX - virtualpad support for non-dualshock controllers
2015-02-05 21:42:28 +00:00
adelikat
3ebd9bb2df
Lua functions list - greatly speedup drawing
2015-02-05 00:04:05 +00:00
goyuken
b3b37c46c3
possibly fast light bitmap saver with resize, TODO hook up to something
2015-02-01 22:49:53 +00:00
adelikat
45b2fcb8af
Controller Config - properly prune analog buttons that aren't in the curent configuration
2015-02-01 22:14:27 +00:00
jdpurcell
4ff447d9c6
XAudio2: Small optimization to buffer pool.
2015-02-01 21:27:55 +00:00
adelikat
6854a9a709
PSX - Config dialog - set accept and cancel buttons
2015-02-01 14:52:46 +00:00
adelikat
b1ca8517ea
PSX - disable controller config if a movie is active
2015-02-01 14:48:49 +00:00
adelikat
4eda12a8b0
PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog
2015-02-01 14:02:01 +00:00
zeromus
62d781b960
add load last rom hotkey
2015-02-01 04:52:02 +00:00
adelikat
c299f46439
PSX - ui for controller type config
2015-02-01 03:19:23 +00:00
zeromus
c2621e798d
fix subwcrev stuff. this time, fixes stale versions on f5 or ctrl+f5 builds.
...
in the future, we should use svn msbuild community tasks for even cleverer and leaner solutions (which dont depend on subwcrev.exe...)
2015-02-01 03:01:31 +00:00
jdpurcell
f2997546a7
Sound - small cleanup.
2015-02-01 01:09:48 +00:00
adelikat
5188c43e07
Debugger - Use proper PC register property on load - Fixes issue 380
2015-01-31 23:34:28 +00:00
jdpurcell
fb16da4d95
Single frame rewinds when short pressing rewind key while paused. Long pressing still does continuous rewinding.
...
Use Stopwatch.GetTimestamp() instead of DateTime.Now for some other similar code.
2015-01-31 22:16:02 +00:00
adelikat
8222028169
PSX Controller Config dialog
2015-01-31 20:24:06 +00:00
jdpurcell
0dfd880a41
Make DirectSound volume control more consistent with XAudio2.
2015-01-31 19:20:44 +00:00
jdpurcell
d1bfe9c842
XAudio2: Avoid buffer re-allocation.
2015-01-31 18:27:04 +00:00
jdpurcell
3cea39f6e1
Break up Sound into multiple files.
2015-01-31 17:44:35 +00:00
jdpurcell
e445ee2a0b
Sound - cleanup.
2015-01-31 17:00:49 +00:00
jdpurcell
5eee1cd306
Add UI for choosing between DirectSound / XAudio2.
...
Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell
83e8abc963
XAudio2! There's no UI for it yet.
2015-01-31 04:49:53 +00:00
adelikat
53cda95ca5
Lua Console - don't nag to save a session, unless a session exists
2015-01-31 01:52:29 +00:00
adelikat
dba610d5d7
Hex Find - focus and highlight on load
2015-01-31 01:25:08 +00:00
adelikat
29a6c7369b
Hex Find - even more simple
2015-01-31 01:23:03 +00:00
adelikat
8b48bd3e26
Hex Find - simplify some code
2015-01-31 01:16:41 +00:00
scepheo
bdfdd96686
RAM Poke: Pressing the "Poke" button now also closes the dialog.
2015-01-30 16:15:08 +00:00
scepheo
860227ee66
LuaConsole: Actually stop and restart script upon tool restart.
2015-01-29 14:50:09 +00:00
adelikat
6f2488aa57
Lua - clear out lua drawing surface on restart
2015-01-29 03:36:19 +00:00
adelikat
307845b3b5
Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator
2015-01-29 02:14:39 +00:00
adelikat
24a517d293
Lua - properly re-inject core dependencies on restart
2015-01-28 14:38:06 +00:00
jdpurcell
8a0d73c155
SoundOutputProvider: Better rewind/fast-forward behavior especially with large buffer sizes.
2015-01-28 04:48:52 +00:00
jdpurcell
50849d0043
Fix TabIndexes in Sound dialog.
2015-01-28 02:21:21 +00:00
jdpurcell
58cd9796f2
Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
...
SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat
09072acb3b
Lua Console - immediate box - in some situations wrap the text in a console.log(), such as if the user simply types a variable name
2015-01-27 23:27:44 +00:00
adelikat
3b13ea4a8f
spaces to tabs, good ol whitespace commit
2015-01-27 23:18:48 +00:00
adelikat
d61f1dd058
Do cheat saving magic on close rom, not close emulator
2015-01-27 22:23:56 +00:00
zeromus
8491be66ba
add --dump-frames commandline to control which frames get dumped by the auto-dumping feature
2015-01-27 04:05:20 +00:00
zeromus
fc699590f5
add ImageSequenceWriter AVDumper
2015-01-27 04:04:53 +00:00
adelikat
5636c1b6a1
Ram Search - support copy similarly to ram watch
2015-01-27 03:09:13 +00:00
adelikat
f547dfbb21
some fixes to last commit
2015-01-27 02:53:57 +00:00
adelikat
bb2cd1b476
Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file)
2015-01-27 02:37:18 +00:00
adelikat
82bda9006a
Cheats dialog - never ask to save changes, the cheat system is independent of the dialog and makes intelligent decisions already, no need to annoy the user
2015-01-27 00:44:13 +00:00
jdpurcell
c038ed0ed7
Sound/SoundOutputProvider - avoid buffer reallocation.
2015-01-26 15:00:11 +00:00
jdpurcell
0f5fc96410
Only trigger reload of rewind settings when something important changed, so we don't unnecessarily lose the rewind history.
2015-01-26 04:22:07 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
adelikat
e1f59363f2
Debugger - on refresh, check for new non-debugger made breakpoints and display them
2015-01-25 19:50:54 +00:00
jdpurcell
8fe850ba1b
Rewind speed setting.
...
Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
jdpurcell
47956e6d86
Try to make the volume level better match the perceived loudness.
2015-01-25 17:00:08 +00:00
adelikat
d4d966680d
Debugger - tweak positioning of register labels when registers are not settable
2015-01-25 16:56:18 +00:00
adelikat
e1811371e4
Cheats - only allow writable domains in the domains dropdown
2015-01-25 16:20:53 +00:00
jdpurcell
984edda62f
Fix sound not being completely silent at level 0.
2015-01-25 16:08:28 +00:00
adelikat
e51ffd95d8
Ram Watch/Search - disable poke and freeze toolbar items based on writability of a domain, also smarter enabling/disabling of them in general
2015-01-25 16:07:15 +00:00
adelikat
4a39b5a619
Hex Editor - if a domain is not writable, switch to a "read only" mode
2015-01-25 15:42:07 +00:00
adelikat
71d7c2537a
Ram Watch/Search - also disable freezing if a domain is not writable
2015-01-25 15:15:56 +00:00
adelikat
7ed8704555
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
2015-01-25 14:37:37 +00:00
adelikat
d200c1be38
HexEditor.cs - fix line endings
2015-01-25 13:24:18 +00:00
adelikat
0d43688138
Change default savestate compression level to 0, I haven't seen a situation where 5 is better
2015-01-25 13:00:01 +00:00
jdpurcell
9b9ef1de0c
Tweak threshold for sound stuff.
2015-01-25 06:10:00 +00:00
jdpurcell
e69dcfc167
Change minimum sound buffer size from 80 ms to 60 ms.
2015-01-25 05:33:56 +00:00