Commit Graph

33 Commits

Author SHA1 Message Date
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
zeromus c398060cee disc - fix off-by-2 second bug in psx games, but the cue loading has hit the capitol of hack city and needs rewriting before next release 2015-01-12 07:30:59 +00:00
zeromus ed43d773a6 disc - correctly generate audio->data track transition 3-second pregaps (Street Fighter Collection (USA) (Disc 1)) 2015-01-12 00:17:15 +00:00
zeromus 263416a0d0 disc - support FLAGS DCP in cuefiles 2015-01-11 06:43:59 +00:00
zeromus 132b1dc281 psx - support SBI files 2015-01-05 23:01:23 +00:00
zeromus 313c0a1c27 disc - add subcode interleaving/deinterleaving utilities 2014-12-25 19:54:37 +00:00
zeromus cad572262a disc - fix some disc loading bugs 2014-12-21 23:32:39 +00:00
zeromus 8c41c1f8a8 disc - fix loading of some peculiar audio discs. george carlin would probably have something funny to say about this 2014-12-21 04:53:08 +00:00
zeromus 6bfa842ad3 fix bug in CUE processing resulting in final sectors of data track in mixed mode disc being kind of messed up 2014-12-18 06:23:44 +00:00
zeromus a0ace2a7a2 2014-12-14 18:51:47 +00:00
zeromus 2d56514fde load m3u files. still no disc switching 2014-12-14 10:36:03 +00:00
zeromus 909144857c dont crash when loading cue with FLAGS command, and leave a note about which FLAGS command we found 2014-12-13 06:33:16 +00:00
zeromus de5eaf3c4b discsystem bugfixes: create TOCRaw for CUE files, fix Q subchannel generation Control field, make Read_2048 support multiple modes (but im not sure how great an idea it is now); add copious warnings about unsafe junk that needs rewriting 2014-12-10 19:39:19 +00:00
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
zeromus 29b217b587 big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
zeromus 5cf5894329 firmware importer now supports archives 2014-10-26 14:22:26 +00:00
goyuken 4ee816e8bc code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
adelikat fd80c62cdb More Util methods -> extension methods 2014-07-03 19:20:34 +00:00
adelikat 6269e957e6 Remove some unused extension methods and move some others to CollectionExtensions 2014-07-03 18:43:49 +00:00
adelikat f546a8080c Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces 2014-07-03 15:35:50 +00:00
zeromus e7a956e18a accept : in addition to . in ffmpeg output parsing 2014-06-09 01:47:14 +00:00
zeromus a72c5891e2 fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD 2014-05-08 03:18:00 +00:00
beirich 8363d66f25 PCE: convert states to Serializer implementation 2014-04-07 04:53:18 +00:00
goyuken 85be43dfb8 sega CD games now get as far as loading the bios 2013-12-16 19:00:05 +00:00
adelikat de084bf6fa Some mostly useless formatting and code cleanup in BizHawk.Common, broke some classes up into separate files 2013-12-14 00:03:03 +00:00
adelikat 00308de99a some random code cleanup on BizHawk.Emulation.DiscSystem 2013-11-15 00:49:19 +00:00
adelikat 030f30628d some random code cleanup on BizHawk.Common 2013-11-15 00:22:08 +00:00
adelikat 4f47fce98d Some moving things around 2013-11-14 22:02:34 +00:00
adelikat 6b67f47335 fix sln building - apparently you need these files 2013-11-11 17:49:10 +00:00
adelikat 03e9381adc Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
adelikat 3f88ece3db Remove some files I meant to delete, and some useless code cleanups 2013-11-04 03:12:50 +00:00
adelikat 7b03fc0bc0 Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings 2013-11-04 00:36:15 +00:00
adelikat fe7da7c5b5 move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings 2013-11-03 23:45:44 +00:00