jdpurcell
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0a345b0084
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Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
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2015-01-13 15:28:58 +00:00 |
zeromus
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c398060cee
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disc - fix off-by-2 second bug in psx games, but the cue loading has hit the capitol of hack city and needs rewriting before next release
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2015-01-12 07:30:59 +00:00 |
zeromus
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ed43d773a6
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disc - correctly generate audio->data track transition 3-second pregaps (Street Fighter Collection (USA) (Disc 1))
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2015-01-12 00:17:15 +00:00 |
zeromus
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263416a0d0
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disc - support FLAGS DCP in cuefiles
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2015-01-11 06:43:59 +00:00 |
zeromus
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132b1dc281
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psx - support SBI files
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2015-01-05 23:01:23 +00:00 |
zeromus
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313c0a1c27
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disc - add subcode interleaving/deinterleaving utilities
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2014-12-25 19:54:37 +00:00 |
zeromus
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cad572262a
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disc - fix some disc loading bugs
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2014-12-21 23:32:39 +00:00 |
zeromus
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8c41c1f8a8
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disc - fix loading of some peculiar audio discs. george carlin would probably have something funny to say about this
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2014-12-21 04:53:08 +00:00 |
zeromus
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6bfa842ad3
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fix bug in CUE processing resulting in final sectors of data track in mixed mode disc being kind of messed up
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2014-12-18 06:23:44 +00:00 |
zeromus
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a0ace2a7a2
|
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2014-12-14 18:51:47 +00:00 |
zeromus
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2d56514fde
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load m3u files. still no disc switching
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2014-12-14 10:36:03 +00:00 |
zeromus
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909144857c
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dont crash when loading cue with FLAGS command, and leave a note about which FLAGS command we found
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2014-12-13 06:33:16 +00:00 |
zeromus
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de5eaf3c4b
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discsystem bugfixes: create TOCRaw for CUE files, fix Q subchannel generation Control field, make Read_2048 support multiple modes (but im not sure how great an idea it is now); add copious warnings about unsafe junk that needs rewriting
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2014-12-10 19:39:19 +00:00 |
zeromus
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e0c09a553b
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
zeromus
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29b217b587
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big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
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2014-12-04 05:40:10 +00:00 |
zeromus
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5cf5894329
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firmware importer now supports archives
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2014-10-26 14:22:26 +00:00 |
goyuken
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4ee816e8bc
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
adelikat
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fd80c62cdb
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More Util methods -> extension methods
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2014-07-03 19:20:34 +00:00 |
adelikat
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6269e957e6
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Remove some unused extension methods and move some others to CollectionExtensions
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2014-07-03 18:43:49 +00:00 |
adelikat
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f546a8080c
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Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
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2014-07-03 15:35:50 +00:00 |
zeromus
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e7a956e18a
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accept : in addition to . in ffmpeg output parsing
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2014-06-09 01:47:14 +00:00 |
zeromus
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a72c5891e2
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fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD
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2014-05-08 03:18:00 +00:00 |
beirich
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8363d66f25
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PCE: convert states to Serializer implementation
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2014-04-07 04:53:18 +00:00 |
goyuken
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85be43dfb8
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sega CD games now get as far as loading the bios
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2013-12-16 19:00:05 +00:00 |
adelikat
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de084bf6fa
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Some mostly useless formatting and code cleanup in BizHawk.Common, broke some classes up into separate files
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2013-12-14 00:03:03 +00:00 |
adelikat
|
00308de99a
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some random code cleanup on BizHawk.Emulation.DiscSystem
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2013-11-15 00:49:19 +00:00 |
adelikat
|
030f30628d
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some random code cleanup on BizHawk.Common
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2013-11-15 00:22:08 +00:00 |
adelikat
|
4f47fce98d
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Some moving things around
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2013-11-14 22:02:34 +00:00 |
adelikat
|
6b67f47335
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fix sln building - apparently you need these files
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2013-11-11 17:49:10 +00:00 |
adelikat
|
03e9381adc
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Clean up assembly info stuff in all projects
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2013-11-08 15:56:58 +00:00 |
adelikat
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3f88ece3db
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Remove some files I meant to delete, and some useless code cleanups
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2013-11-04 03:12:50 +00:00 |
adelikat
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7b03fc0bc0
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Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
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2013-11-04 00:36:15 +00:00 |
adelikat
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fe7da7c5b5
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move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings
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2013-11-03 23:45:44 +00:00 |