andres.delikat
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c7d5c983bb
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NES PPU - Sprite Viewer - Make Zoom Box account for 8x16 sprites
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2011-08-29 00:28:17 +00:00 |
andres.delikat
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83cc883177
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NES PPU - Sprite Viewer Details - show attribute flags
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2011-08-29 00:19:55 +00:00 |
andres.delikat
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033c008a06
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NESPPU - fix address display of pattern view details
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2011-08-29 00:05:32 +00:00 |
andres.delikat
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d1d1c4fd0e
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NES PPU - more mouse over info fixed/implemented
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2011-08-28 23:51:45 +00:00 |
zeromus
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f894ed7e48
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nes-sprite viewer bug fixes and 8x16
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2011-08-28 21:10:21 +00:00 |
andres.delikat
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3aae846e0a
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NESPPU - Sprite Viewer implemented with 2 bugs (uses wrong palette? and bottom two rows are off)
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2011-08-28 20:43:25 +00:00 |
andres.delikat
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4048863a30
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NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider.
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2011-08-28 18:49:03 +00:00 |
andres.delikat
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f2e6babd71
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NESPPU - implement right-click to remember selection
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2011-08-28 17:59:53 +00:00 |
andres.delikat
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2f5571e4da
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NESPPU - implement Zoom Box
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2011-08-28 17:38:33 +00:00 |
andres.delikat
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68e1e0b71d
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NESPPU - progress on sprite viewer & details & other dialog todos
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2011-08-28 16:36:50 +00:00 |
andres.delikat
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463747bfea
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NES NameTable Viewer - implement mouse over data except for TileID
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2011-08-27 23:11:47 +00:00 |
andres.delikat
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d22d731f4b
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oops, had the pattern viewer refresh commented out
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2011-08-27 21:44:08 +00:00 |
andres.delikat
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278a9486b6
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NESPPU - speedups to palette viewer
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2011-08-27 21:31:47 +00:00 |
andres.delikat
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1f3a315926
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NES Nametableviewer & NESPPU viewer were running their updatevalues code when closed. Fixing that gave a few fps boost to the nes core when those dialogs are not open!
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2011-08-27 14:56:17 +00:00 |
andres.delikat
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cce572f0c8
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Hexeditor - stringbuilder for a slight speedup
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2011-08-07 15:54:29 +00:00 |
andres.delikat
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7445ff887c
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small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
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2011-07-16 18:16:21 +00:00 |
zeromus
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51367f58c7
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[NES] specify scanlines in PPU/NT viewers
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2011-06-10 07:43:48 +00:00 |
zeromus
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d05b81238e
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[NES] general ppu timing, mmc3, and nt view fixups.
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2011-06-07 07:14:34 +00:00 |
zeromus
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51dbef0fd2
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[NES] fix nt viewer
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2011-06-06 18:19:24 +00:00 |
andres.delikat
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c76f9ed729
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Bind ROM in HawkFile, add .rom to open file dialog (and a TI-83 row), fix a bunch of tool dialogs to end the Restart() method if dialog is not open. TI-83 will now open properly again.
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2011-04-21 00:28:04 +00:00 |
andres.delikat
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14054c6f1d
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A bunch of tool dialogs didn't have the save window position flag hooked up
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2011-04-06 23:25:53 +00:00 |
zeromus
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1c52444e04
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[NES] here, have a cup of speedup
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2011-03-21 01:49:20 +00:00 |
andres.delikat
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9178ccb4b4
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Add NES Game Genie Encoder/Decoder (currently only a decoder)
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2011-03-15 02:15:03 +00:00 |
andres.delikat
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554a4ff813
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NES PPU - drop down menu for pattern view palette selection
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2011-03-14 02:23:10 +00:00 |
andres.delikat
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0716a94f08
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NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile #
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2011-03-14 02:07:09 +00:00 |
andres.delikat
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b186e0ed5d
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NES PPU - Start Nametable viewer
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2011-03-13 19:11:43 +00:00 |
andres.delikat
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ec66663dbc
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NES PPU - some mouse over progress
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2011-03-13 03:58:36 +00:00 |
andres.delikat
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21d7f5c79f
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NES PPU - fix Pattern view palette selection via click
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2011-03-13 03:32:30 +00:00 |
andres.delikat
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e5cb8ec071
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NES PPU - a round of code clean up
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2011-03-13 03:18:04 +00:00 |
andres.delikat
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9885977e4f
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NES PPU - Palette Viewer - fix sprite palette display
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2011-03-13 03:11:21 +00:00 |
zeromus
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ae61bf3926
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[NES] setup a little palette performance optimization for debug tools
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2011-03-13 02:48:45 +00:00 |
andres.delikat
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8413ed00db
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NES PPU - fix pattern colors
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2011-03-13 02:28:11 +00:00 |
andres.delikat
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7f3aaf2167
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NES PPU - slight tweaks
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2011-03-13 02:20:06 +00:00 |
andres.delikat
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734886cc09
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NES PPU - show palette selections
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2011-03-13 01:49:10 +00:00 |
andres.delikat
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e44b18dd79
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NES PPU - clicking the pattern view toggles through the 8 palette choices
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2011-03-13 01:43:49 +00:00 |
zeromus
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44619d747c
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[NES] make pattern view run at a reasonable speed
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2011-03-13 01:09:35 +00:00 |
andres.delikat
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e015be999a
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attempt to add palette 0 to pattern viewer color
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2011-03-13 01:07:00 +00:00 |
andres.delikat
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ae7787498b
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NES PPU - 2nd page of patterns
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2011-03-13 00:42:02 +00:00 |
andres.delikat
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1de366349e
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NES PPU - fix pattern viewer ordering of tiles
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2011-03-12 14:02:25 +00:00 |
andres.delikat
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c79de1ffeb
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NES PPU - Progress on pattern viewer
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2011-03-12 04:33:21 +00:00 |
andres.delikat
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0360a52e6e
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Pattern Viewer - progress, displays incorrect colors for pixels, needs to be cross referenced with the attribute table
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2011-03-10 16:35:11 +00:00 |
andres.delikat
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e8b8ab533d
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NES PPU - some ground work for Pattern Viewer
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2011-03-10 14:51:21 +00:00 |
andres.delikat
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28a093adac
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NES PPU - Settings dropdown menu in toolstrip - implement autoload & save window position toggling
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2011-03-10 03:40:32 +00:00 |
andres.delikat
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ea21d73ed8
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NES PPU - Palette Viewer - show details on mouse over. Note: value is currently messed up, due to an implementation flaw in the Palette object
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2011-03-09 03:22:38 +00:00 |
andres.delikat
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def79375dd
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NES PPU - palette viewer works
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2011-03-08 21:17:31 +00:00 |
zeromus
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5f130aabd9
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[NES] make ppu palette public
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2011-03-08 20:55:19 +00:00 |
andres.delikat
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10b18cf862
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NES PPU - hook up ppu bus values to the palette tool.
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2011-03-08 19:41:49 +00:00 |
andres.delikat
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67f6eee6b6
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NES PPU - set up to read nes core, close dialog when a nes rom closes, more checks for proper core type
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2011-03-08 19:26:17 +00:00 |
andres.delikat
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791f2bcc2f
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NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop
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2011-03-08 19:05:23 +00:00 |
andres.delikat
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83a8712d5d
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Implement main memory domain for NES
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2011-03-05 03:03:47 +00:00 |