adelikat
|
a7c91ddcdd
|
Lua - convert to the Client library to the service injection system
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2015-01-01 20:58:57 +00:00 |
adelikat
|
72893a10f3
|
EmuLuaLibrary - remove some commented code that should have been deleted
|
2015-01-01 19:19:51 +00:00 |
goyuken
|
cfaf59f887
|
lua: internal infrsatructure changes to nes library
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2014-12-17 23:03:58 +00:00 |
goyuken
|
ecf8728de6
|
factor out serviceinjector to emulation.common
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2014-12-17 18:17:16 +00:00 |
adelikat
|
685756ea8e
|
Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now
|
2014-12-14 01:39:15 +00:00 |
adelikat
|
d7596684c2
|
Lua - Expose tastudio library in non-developer builds
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2014-11-19 16:17:40 +00:00 |
adelikat
|
5c92adcaaa
|
Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported
|
2014-11-08 14:54:00 +00:00 |
adelikat
|
d0aee55059
|
Tastudio - a bit of simplifying some code
|
2014-10-20 19:04:59 +00:00 |
scepheo
|
bad2bda4f4
|
Added Lua functions to work with the letterboxing of the emulator, and for transforming emulator space points to client space.
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2014-10-10 11:02:18 +00:00 |
zeromus
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1358294a5c
|
ladies and gentlemen, it is my extreme pleasure to you, for tonight's entertainment to present, the lua DrawText without cleartype. May you all enjoy it as much as I have.
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2014-10-04 02:09:25 +00:00 |
adelikat
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7a1fe8d51d
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lua/tastudio - implement tastudio.islag() and tastudio.hasstate()
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2014-09-22 21:58:45 +00:00 |
adelikat
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8b212da594
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tastudio/lua - implement tastudio.getmarker(), tastudio.setmarker(), and tastudio.removemarker()
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2014-09-21 15:17:29 +00:00 |
adelikat
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538c4632af
|
Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false
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2014-09-20 01:00:50 +00:00 |
adelikat
|
ad16be7712
|
Start a tastudio lua library
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2014-09-19 21:43:16 +00:00 |
adelikat
|
afdfe11c7e
|
lua - forms.label - add an optional fixedwidth font param
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2014-09-07 02:42:44 +00:00 |
adelikat
|
bcd78cc4b8
|
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
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2014-08-02 15:32:48 +00:00 |
adelikat
|
43d9f77fd6
|
this is mostly a hack, but fixes loading a rom when a movie is still running
|
2014-08-01 01:34:40 +00:00 |
adelikat
|
5f1df3224c
|
fix some dangling references to BizHawk.Multiclient mostly in comments, but also in some client facing tooltip and lua documentation
|
2014-07-27 01:19:33 +00:00 |
adelikat
|
7e768eacb1
|
When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed
|
2014-07-11 17:14:45 +00:00 |
zeromus
|
0fe74f95e7
|
fix LuaConsole PWD-related bugs
|
2014-06-03 02:39:15 +00:00 |
adelikat
|
0649d1c77e
|
Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
|
2014-06-03 02:19:13 +00:00 |
adelikat
|
d037c6ed60
|
Oops
|
2014-06-03 01:21:49 +00:00 |
adelikat
|
ba4e7d620b
|
Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
|
2014-06-03 00:34:41 +00:00 |
adelikat
|
5d79072a38
|
Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things
|
2014-06-02 01:04:13 +00:00 |
adelikat
|
58b5163715
|
Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
|
2014-06-02 00:43:25 +00:00 |
adelikat
|
83ada011e8
|
Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
|
2014-06-01 22:02:59 +00:00 |
adelikat
|
0782c9820d
|
Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script
|
2014-05-26 03:08:16 +00:00 |
adelikat
|
e88b7cc93e
|
one more tweak to make lua library constructors unified
|
2014-05-21 01:15:52 +00:00 |
adelikat
|
17568997bf
|
Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
|
2014-05-21 00:17:35 +00:00 |
adelikat
|
6401e6d719
|
Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
|
2014-05-20 20:34:51 +00:00 |
adelikat
|
f19d15d1ed
|
Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
|
2014-05-20 20:25:18 +00:00 |
adelikat
|
4ee4088c4c
|
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
|
2014-05-19 01:42:41 +00:00 |
adelikat
|
059952f0a4
|
Change memory.getmemorydomainlist() to return a lua table instead of a string
|
2014-05-19 01:06:44 +00:00 |
adelikat
|
3d10d67fea
|
Implement bizstring.split()
|
2014-05-18 21:06:16 +00:00 |
adelikat
|
55b4dcd53c
|
gui.text - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText do anything else
|
2014-05-14 23:44:46 +00:00 |
gochaism
|
0a9039fc60
|
Set SystemIcons.Application to Lua form icon.
|
2014-05-02 00:44:14 +00:00 |
gochaism
|
3fd9113f0d
|
Disable maximize/resize of Lua forms, since user cannot do anything on resize anyway.
|
2014-05-02 00:38:48 +00:00 |
gochaism
|
a84b4126f2
|
Lua: Make console.log(...) a little more prettier.
|
2014-05-01 00:25:14 +00:00 |
adelikat
|
9d7c92fb6e
|
Oops
|
2014-04-29 21:25:17 +00:00 |
gochaism
|
38a0a3593e
|
Lua: Update print and console.log to take variable arguments.
|
2014-04-29 05:07:43 +00:00 |
adelikat
|
8c1c034090
|
Lua - make Print() be an alias of console.log()
|
2014-04-29 01:24:06 +00:00 |
adelikat
|
bbf7c43b6d
|
Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system
|
2014-04-27 13:01:10 +00:00 |
adelikat
|
603fd81066
|
Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
|
2014-04-22 21:27:08 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
adelikat
|
6adde23553
|
Lua - also fix client.frameskip()
|
2014-04-13 18:39:46 +00:00 |
adelikat
|
f589a91479
|
Lua - fix client.setwindowsize() and client.speedmode()
|
2014-04-13 18:35:27 +00:00 |
adelikat
|
9c3a7fec37
|
Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
|
2014-04-13 14:22:13 +00:00 |
adelikat
|
5559024757
|
Lua - Rip out gui.alert() and refactor/simplify things as a result
|
2014-03-23 17:39:07 +00:00 |
adelikat
|
54363e4da1
|
Lua - fix gui.drawText() (and gui.drawString)
|
2014-03-23 17:24:06 +00:00 |
adelikat
|
1226603697
|
Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit
|
2014-03-23 17:12:25 +00:00 |
adelikat
|
33fdf03af6
|
Lua - fix forms.newForm()
|
2014-02-23 22:47:45 +00:00 |
adelikat
|
63e8702242
|
Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically
|
2014-02-17 01:57:25 +00:00 |
adelikat
|
4ca0f5792b
|
rip out some lua console code I didn't mean to check in
|
2014-02-16 23:06:14 +00:00 |
adelikat
|
5849d2d80d
|
make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
|
2014-02-15 19:15:04 +00:00 |
adelikat
|
05823d3022
|
fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
|
2014-02-14 01:27:38 +00:00 |
zeromus
|
96da0880b4
|
work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua.
|
2014-02-14 00:55:18 +00:00 |
adelikat
|
23f7017651
|
Some code cleanup tinkerings in Client.Common
|
2014-02-03 20:48:01 +00:00 |
zeromus
|
2275ec234f
|
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
|
2014-01-28 04:39:27 +00:00 |
adelikat
|
7fac499996
|
Lua - finish up documentation and strongly type some more params
|
2014-01-27 20:19:08 +00:00 |
zeromus
|
25cab541b1
|
assorted cleanup and quick restore of DIspBlurry and Vsync settings
|
2014-01-27 06:03:18 +00:00 |
adelikat
|
7417ea7b8f
|
Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list
|
2014-01-27 03:16:05 +00:00 |
zeromus
|
a2ba761ae1
|
BizwareGL!
|
2014-01-27 00:02:21 +00:00 |
adelikat
|
157f092aa2
|
Lua clean up Bit and Client libraries by using strongly typed numbers as a proof of concept that we can
|
2014-01-26 20:36:00 +00:00 |
adelikat
|
70feebf229
|
Add documentation to as many lua function as I can sanely do in one sitting
|
2014-01-26 18:36:27 +00:00 |
adelikat
|
91fdad9d45
|
LUa - whack now unused code
|
2014-01-26 16:21:20 +00:00 |
adelikat
|
5f9757d7d0
|
Lua - finish up refactoring remaining lua libraries
|
2014-01-26 16:15:45 +00:00 |
adelikat
|
bce8320b85
|
Lua - new Register method on some more libraries
|
2014-01-26 13:30:45 +00:00 |
adelikat
|
583be2516c
|
Lua - new registration system added to NES and SNES libraries
|
2014-01-26 03:26:52 +00:00 |
adelikat
|
ac9e4c1d3d
|
Lua - same to movie library
|
2014-01-26 02:50:26 +00:00 |
adelikat
|
988ed03198
|
ditto for Memory library
|
2014-01-26 02:43:28 +00:00 |
adelikat
|
94d20e92f4
|
Lua - new register system for Main Memory library and a bunch of cleanup for that lib
|
2014-01-26 01:48:32 +00:00 |
adelikat
|
c6859a6d4f
|
Lua ditto for joypad library and slight fix documentation
|
2014-01-26 00:01:40 +00:00 |
adelikat
|
c66e529fb7
|
lua - ditto to Events library
|
2014-01-25 21:37:25 +00:00 |
adelikat
|
65d50ca329
|
Lua - refactor emu library to use the new registration method, documentation is all "TODO"
|
2014-01-25 21:10:51 +00:00 |
adelikat
|
4701b319be
|
Lua - add a new way to do reflection to get method names, now the function list simply needs to match the method name, and the method name does not need to redundantly specificy the library name. Only the Bit library hooked up currenlty.
|
2014-01-25 15:05:53 +00:00 |
adelikat
|
8ab655d963
|
A better fix for something I broke
|
2014-01-21 16:31:12 +00:00 |
adelikat
|
186503c041
|
Some formatting cleanup on EmuLuaLibrary, nothing useful here
|
2014-01-21 00:43:57 +00:00 |
adelikat
|
614d457de4
|
Lua - Implement client.clearautohold()
|
2014-01-21 00:36:22 +00:00 |
pasky1382
|
08504fc25a
|
Added more string lua functions
|
2014-01-20 17:06:09 +00:00 |
zeromus
|
7a07a910f8
|
temporarily fix build by removing lua string library which has a missing file
|
2014-01-20 05:13:43 +00:00 |
pasky1382
|
a2dd821474
|
Added new EmuLuaLibrary.String, contains decimal to hex string and binary string.
|
2014-01-19 16:36:43 +00:00 |
adelikat
|
1626e8b43e
|
oops
|
2014-01-02 13:51:14 +00:00 |
adelikat
|
3fd6da23a6
|
lua - add client.get/set displayfilter() and get/set scanlineintensity()
|
2014-01-02 01:11:00 +00:00 |
adelikat
|
fd56efd33a
|
Some renaming of Save/Load state functions and variables to make them less confusing
|
2013-12-30 16:49:13 +00:00 |
zeromus
|
436881beaf
|
lua: better typecasting for LuaInt and LuaUInt that doesnt throw overflow exceptions; and, render to a null image when the lua script manager Resume process hasnt begun (setting up a render target) but lua scripts run (due to loadstate, for example)
|
2013-12-30 16:36:15 +00:00 |
adelikat
|
213e02ffef
|
Lua - forms.textbox() - add a fixed width option
|
2013-12-30 14:58:09 +00:00 |
adelikat
|
dae86e770c
|
Mainform - a round of cleanup
|
2013-12-29 23:35:42 +00:00 |
adelikat
|
f122105b42
|
oops, put Rewinder in Global not GlobalWin
|
2013-12-27 01:19:38 +00:00 |
adelikat
|
f090597fbe
|
make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now
|
2013-12-26 23:12:41 +00:00 |
adelikat
|
302e71edc3
|
Rework some input stuff in preparation for moving it to common
|
2013-12-24 21:37:51 +00:00 |
adelikat
|
05e2f67771
|
Move some tool loading logic from mainform to toolmanager
|
2013-12-22 23:34:22 +00:00 |
adelikat
|
91063b7ffd
|
Lua forms library - implement forms.dropdown(), forms.checkbox(), and forms.ischecked(). Add support for dropdowns in forms.gettext() (returns the string value of the selected item)
|
2013-12-15 02:50:50 +00:00 |
adelikat
|
1818e6f5fc
|
Lua - forms.textbox() - add multiline parameter
|
2013-12-02 03:41:29 +00:00 |
adelikat
|
d37f186107
|
Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes
|
2013-11-28 20:02:32 +00:00 |
adelikat
|
b3946082a7
|
Some code refactoring, mostly in an attempt to pick away at the beast that is Mainform.cs
|
2013-11-27 23:35:32 +00:00 |
adelikat
|
788aea970e
|
Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
|
2013-11-26 01:21:24 +00:00 |
adelikat
|
92c34c8c2d
|
Refactor Lua Console code to move most of the logic to a custom LuaFile list object. Also fix number of bugs in the process
|
2013-11-25 21:01:38 +00:00 |
adelikat
|
345b628dad
|
Some more misc code cleanup
|
2013-11-25 00:55:56 +00:00 |
adelikat
|
7b244cc87c
|
Lua Console - a round of code cleanup. Some small fixes happened as a result of this cleanup
|
2013-11-25 00:44:18 +00:00 |
adelikat
|
175ed75553
|
Lua Console - autoscroll the output window as text gets added
|
2013-11-17 15:55:13 +00:00 |