zeromus
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3b533893a8
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remove gb, snes, nes cores from libmednahawk, just for compactness sake
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2012-11-05 00:14:02 +00:00 |
zeromus
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9ff8b450f4
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add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
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2012-11-05 00:11:41 +00:00 |
zeromus
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b4c7c372de
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fix bug in psx api not apparent until i rebuilt it from scratch in a different directory apparently
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2012-11-04 23:53:50 +00:00 |
zeromus
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b4b2657965
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some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
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2012-11-04 23:29:06 +00:00 |
goyuken
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807b86f8b3
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nes mapper28: correct power on behavior. it seems to work well enough
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2012-11-04 00:28:46 +00:00 |
goyuken
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a7b2be48e2
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nes: implement mapper028, a hypothetical multicart. untested
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2012-11-03 23:56:35 +00:00 |
goyuken
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50f65452b5
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nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
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2012-11-03 21:45:48 +00:00 |
goyuken
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3575eb849b
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z80gb: add new disassembler
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2012-11-03 18:17:55 +00:00 |
saxxonpike
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97bdd9be9c
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c64- clean tabs, document some regs, VIC screen memory fetch added
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2012-11-03 17:57:14 +00:00 |
goyuken
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747c3db7cb
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nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
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2012-11-03 17:03:38 +00:00 |
saxxonpike
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8182da2fcd
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c64- VIC bank switching via CIA2
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2012-11-03 16:15:16 +00:00 |
saxxonpike
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5955976216
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c64- VIC memory read function
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2012-11-03 15:57:32 +00:00 |
saxxonpike
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1e2ee5f0b5
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c64- rename MemoryBus to Memory since it is emulating the whole controller now
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2012-11-03 14:26:43 +00:00 |
saxxonpike
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bb2fafec63
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c64- connect CIA2 port A and B to MemBus
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2012-11-03 14:23:44 +00:00 |
adelikat
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d783e439bb
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C64 - rename controller definition
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2012-11-03 13:55:22 +00:00 |
saxxonpike
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59bb49ae20
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c64 - more CIA timer regs, VIC border and background rendering
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2012-11-03 10:15:44 +00:00 |
saxxonpike
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81f33754e0
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Commodore64- CIA instantiation in Core
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2012-11-03 07:07:29 +00:00 |
saxxonpike
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dbba216ec7
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Commodore64 CIA - registers implemented
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2012-11-03 07:05:07 +00:00 |
saxxonpike
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2c25ae5701
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correction in VIC sprite X reg write
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2012-11-03 06:10:20 +00:00 |
saxxonpike
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73f625dee4
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2012-11-03 06:03:58 +00:00 |
saxxonpike
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76e137378c
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test
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2012-11-03 02:19:55 +00:00 |
goyuken
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d89e9e5da5
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nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games
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2012-11-03 01:26:13 +00:00 |
phillip.grimsrud
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499f049e42
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Take out a nonsense if statement that was breaking rewind in Tastudio in some circumstances.
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2012-11-03 00:53:46 +00:00 |
phillip.grimsrud
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4727ee72f0
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Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this.
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2012-11-03 00:20:40 +00:00 |
goyuken
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f8f4fa6967
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Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch)
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2012-11-02 23:51:38 +00:00 |
goyuken
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48bb76820e
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nes: fds: implement peekcart (sorta)
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2012-11-02 23:32:32 +00:00 |
goyuken
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944c8e412f
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gbhawk: tracelogger shows disassembly now
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2012-11-02 23:19:16 +00:00 |
goyuken
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6ffd71973a
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6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600
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2012-11-02 22:27:22 +00:00 |
goyuken
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323caaaff7
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nes: sxrom: decrease speed by 1%, also fix overflow possibility
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2012-11-02 19:52:02 +00:00 |
goyuken
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3eda4a90a6
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gbhawk: tracelogger
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2012-11-02 19:44:31 +00:00 |
zeromus
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24d3bb76e2
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fix 2600 Peek support, as best I can tell how.
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2012-11-02 19:35:13 +00:00 |
zeromus
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aa161d8910
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proper Peek support in NES and 6502X
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2012-11-02 19:28:00 +00:00 |
goyuken
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5bf33b54a6
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SxROM: 1% speedup
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2012-11-02 17:51:07 +00:00 |
zeromus
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03b5cd4cc4
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add VersionInfo.cs. ignore VersionInfo, i'm not through with it yet.
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2012-11-02 05:33:33 +00:00 |
zeromus
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9062c96ac3
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minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all?
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2012-11-02 04:56:34 +00:00 |
adelikat
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c0c3c36e87
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C64 - Pass in extension to the core
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2012-11-01 17:56:48 +00:00 |
adelikat
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cc4c0ed693
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Fix C64 rom loading
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2012-11-01 17:06:14 +00:00 |
adelikat
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3858ff9b95
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start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
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2012-11-01 16:48:32 +00:00 |
phillip.grimsrud
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98d86ec995
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Only go to Movie 'Finished' mode if Tastudio is not engaged. Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode.
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2012-11-01 03:53:12 +00:00 |
adelikat
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6e214a6059
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Atari 2600 - fix mapper E7
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2012-11-01 03:26:24 +00:00 |
adelikat
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ae7bb1b590
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Atari - progress on DPC mapper, still doesn't work
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2012-11-01 01:54:33 +00:00 |
adelikat
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3db5afe8a7
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Oops, fix VirtualPadForm UpdateValues()
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2012-11-01 01:18:12 +00:00 |
pjgat09
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2d2e0c7e31
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A2600: Resetting players before hsyncCnt 76 has apparently has strange results. I borrowed these changes from EMU7800. This seems to fix glitches with Frostbite.
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2012-10-31 23:42:18 +00:00 |
goyuken
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967a60dcf7
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ack!
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2012-10-31 21:16:50 +00:00 |
goyuken
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5cbd11c850
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NES: add some vs system stuff. not done yet
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2012-10-31 21:15:44 +00:00 |
pjgat09
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a5d4cd155d
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A2600: Fixed problem with missile-to-player reset. Reset should only occur on the first drawing of the player.
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2012-10-31 20:09:14 +00:00 |
goyuken
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5cff02b74d
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nes: vrc4, vrc6, vrc7: change to use CPU cycle counting
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2012-10-31 19:40:18 +00:00 |
goyuken
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e487e39c9e
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nes: clean up region detect code a bits
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2012-10-31 18:48:06 +00:00 |
goyuken
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bc22049a19
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NES Multiregion: sound frequencies supported
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2012-10-31 18:35:34 +00:00 |
goyuken
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7dc5808771
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NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates
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2012-10-31 18:25:46 +00:00 |