Commit Graph

3595 Commits

Author SHA1 Message Date
zeromus 3b533893a8 remove gb, snes, nes cores from libmednahawk, just for compactness sake 2012-11-05 00:14:02 +00:00
zeromus 9ff8b450f4 add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros 2012-11-05 00:11:41 +00:00
zeromus b4c7c372de fix bug in psx api not apparent until i rebuilt it from scratch in a different directory apparently 2012-11-04 23:53:50 +00:00
zeromus b4b2657965 some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
goyuken 807b86f8b3 nes mapper28: correct power on behavior. it seems to work well enough 2012-11-04 00:28:46 +00:00
goyuken a7b2be48e2 nes: implement mapper028, a hypothetical multicart. untested 2012-11-03 23:56:35 +00:00
goyuken 50f65452b5 nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games 2012-11-03 21:45:48 +00:00
goyuken 3575eb849b z80gb: add new disassembler 2012-11-03 18:17:55 +00:00
saxxonpike 97bdd9be9c c64- clean tabs, document some regs, VIC screen memory fetch added 2012-11-03 17:57:14 +00:00
goyuken 747c3db7cb nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J) 2012-11-03 17:03:38 +00:00
saxxonpike 8182da2fcd c64- VIC bank switching via CIA2 2012-11-03 16:15:16 +00:00
saxxonpike 5955976216 c64- VIC memory read function 2012-11-03 15:57:32 +00:00
saxxonpike 1e2ee5f0b5 c64- rename MemoryBus to Memory since it is emulating the whole controller now 2012-11-03 14:26:43 +00:00
saxxonpike bb2fafec63 c64- connect CIA2 port A and B to MemBus 2012-11-03 14:23:44 +00:00
adelikat d783e439bb C64 - rename controller definition 2012-11-03 13:55:22 +00:00
saxxonpike 59bb49ae20 c64 - more CIA timer regs, VIC border and background rendering 2012-11-03 10:15:44 +00:00
saxxonpike 81f33754e0 Commodore64- CIA instantiation in Core 2012-11-03 07:07:29 +00:00
saxxonpike dbba216ec7 Commodore64 CIA - registers implemented 2012-11-03 07:05:07 +00:00
saxxonpike 2c25ae5701 correction in VIC sprite X reg write 2012-11-03 06:10:20 +00:00
saxxonpike 73f625dee4 2012-11-03 06:03:58 +00:00
saxxonpike 76e137378c test 2012-11-03 02:19:55 +00:00
goyuken d89e9e5da5 nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games 2012-11-03 01:26:13 +00:00
phillip.grimsrud 499f049e42 Take out a nonsense if statement that was breaking rewind in Tastudio in some circumstances. 2012-11-03 00:53:46 +00:00
phillip.grimsrud 4727ee72f0 Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this. 2012-11-03 00:20:40 +00:00
goyuken f8f4fa6967 Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch) 2012-11-02 23:51:38 +00:00
goyuken 48bb76820e nes: fds: implement peekcart (sorta) 2012-11-02 23:32:32 +00:00
goyuken 944c8e412f gbhawk: tracelogger shows disassembly now 2012-11-02 23:19:16 +00:00
goyuken 6ffd71973a 6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600 2012-11-02 22:27:22 +00:00
goyuken 323caaaff7 nes: sxrom: decrease speed by 1%, also fix overflow possibility 2012-11-02 19:52:02 +00:00
goyuken 3eda4a90a6 gbhawk: tracelogger 2012-11-02 19:44:31 +00:00
zeromus 24d3bb76e2 fix 2600 Peek support, as best I can tell how. 2012-11-02 19:35:13 +00:00
zeromus aa161d8910 proper Peek support in NES and 6502X 2012-11-02 19:28:00 +00:00
goyuken 5bf33b54a6 SxROM: 1% speedup 2012-11-02 17:51:07 +00:00
zeromus 03b5cd4cc4 add VersionInfo.cs. ignore VersionInfo, i'm not through with it yet. 2012-11-02 05:33:33 +00:00
zeromus 9062c96ac3 minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all? 2012-11-02 04:56:34 +00:00
adelikat c0c3c36e87 C64 - Pass in extension to the core 2012-11-01 17:56:48 +00:00
adelikat cc4c0ed693 Fix C64 rom loading 2012-11-01 17:06:14 +00:00
adelikat 3858ff9b95 start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested 2012-11-01 16:48:32 +00:00
phillip.grimsrud 98d86ec995 Only go to Movie 'Finished' mode if Tastudio is not engaged. Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode. 2012-11-01 03:53:12 +00:00
adelikat 6e214a6059 Atari 2600 - fix mapper E7 2012-11-01 03:26:24 +00:00
adelikat ae7bb1b590 Atari - progress on DPC mapper, still doesn't work 2012-11-01 01:54:33 +00:00
adelikat 3db5afe8a7 Oops, fix VirtualPadForm UpdateValues() 2012-11-01 01:18:12 +00:00
pjgat09 2d2e0c7e31 A2600: Resetting players before hsyncCnt 76 has apparently has strange results. I borrowed these changes from EMU7800. This seems to fix glitches with Frostbite. 2012-10-31 23:42:18 +00:00
goyuken 967a60dcf7 ack! 2012-10-31 21:16:50 +00:00
goyuken 5cbd11c850 NES: add some vs system stuff. not done yet 2012-10-31 21:15:44 +00:00
pjgat09 a5d4cd155d A2600: Fixed problem with missile-to-player reset. Reset should only occur on the first drawing of the player. 2012-10-31 20:09:14 +00:00
goyuken 5cff02b74d nes: vrc4, vrc6, vrc7: change to use CPU cycle counting 2012-10-31 19:40:18 +00:00
goyuken e487e39c9e nes: clean up region detect code a bits 2012-10-31 18:48:06 +00:00
goyuken bc22049a19 NES Multiregion: sound frequencies supported 2012-10-31 18:35:34 +00:00
goyuken 7dc5808771 NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates 2012-10-31 18:25:46 +00:00