adelikat
|
461b73f1df
|
Ram Search - make manually deleting items a lot faster, since it was taking many many minutes when user was manually deleting an absurd number at once
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2014-07-03 01:46:14 +00:00 |
adelikat
|
2bd52403a7
|
Bk2 movies - remove auto input log conversion on load, since load is too soon to do this as it will not use the controller definition of the new core instance that hasn't been loaded yet. As of this commit, it doesn't use the log key when reading input either, so log entry logic is dependent on mnemonic orders and such things from the controller definition. Will need to ponder a way to put this back in.
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2014-06-30 12:50:46 +00:00 |
adelikat
|
5262bed608
|
make bk2 the default even in non-developer builds
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2014-06-30 12:03:10 +00:00 |
adelikat
|
3a011ad788
|
Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
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2014-06-29 23:13:44 +00:00 |
adelikat
|
9e554b7aa9
|
Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
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2014-06-29 21:16:33 +00:00 |
adelikat
|
893a8b16e5
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Record Dialog - Fix crash when movie folder does not already exist
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2014-06-29 20:07:21 +00:00 |
adelikat
|
6e7fefb7b4
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Fix mnemonic lookups for C64 keyboard
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2014-06-29 16:25:29 +00:00 |
adelikat
|
dd5842ec9b
|
Ram Watch - ability to hide/show the address column
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2014-06-29 16:04:41 +00:00 |
adelikat
|
d3838f4559
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upon further contemplation, I like this behavior better for the -32000 problem
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2014-06-29 15:09:21 +00:00 |
adelikat
|
edee19e11d
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Fix -32000 bug when saving and loading window position
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2014-06-29 15:04:20 +00:00 |
adelikat
|
27fb2ce9a0
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Virtualpad Analog sticks - in record mode show the previous frame's input in gray
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2014-06-29 14:42:20 +00:00 |
adelikat
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e475edc3c6
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Lua - joypad.setfrommnemonicstr() - catch errors and log to the lua console the error instead of killing the script
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2014-06-29 13:40:49 +00:00 |
adelikat
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38b76ea5d9
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fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
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2014-06-29 13:05:10 +00:00 |
adelikat
|
01ba63dd09
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Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
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2014-06-29 12:32:36 +00:00 |
adelikat
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9e73db3daa
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A round of code cleanup on movie code
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2014-06-29 03:03:27 +00:00 |
adelikat
|
6fce0bcad6
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remove Time from IMovie and instead implement the logic in PlatformFrameRates
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2014-06-29 00:57:33 +00:00 |
adelikat
|
055e88fea3
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Remove Fps from IMovie
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2014-06-29 00:48:36 +00:00 |
adelikat
|
402db49ed8
|
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
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2014-06-28 22:48:07 +00:00 |
adelikat
|
90e95752e4
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Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
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2014-06-28 19:07:18 +00:00 |
adelikat
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88d4a2a5a8
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Genesis mouse - mnemonics, default buttons and virtual pad
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2014-06-28 12:45:12 +00:00 |
adelikat
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1361e2ff23
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Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
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2014-06-28 12:31:28 +00:00 |
adelikat
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3dfb65ee4b
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remove some debugging code and remove a warning as a result
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2014-06-28 02:11:19 +00:00 |
goyuken
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3ab7610da3
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genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
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2014-06-27 02:22:23 +00:00 |
adelikat
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5676a4a0b3
|
oops
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2014-06-26 19:19:26 +00:00 |
adelikat
|
721dbe8d3b
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Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
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2014-06-26 19:07:17 +00:00 |
adelikat
|
fbb14175f9
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Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
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2014-06-25 00:44:22 +00:00 |
adelikat
|
9045f8402c
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Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
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2014-06-25 00:11:59 +00:00 |
adelikat
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7fa551708f
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Virtual Pad - get analog button working on movie replay
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2014-06-24 17:12:20 +00:00 |
adelikat
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8001a49afd
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Bk2 - tweaks to input log and input diplay logic
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2014-06-21 18:25:16 +00:00 |
adelikat
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5e14df9f30
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BK2 - auto convert input log to the system's log key on load, using the input log's key as reference to do so, don't use the file's input log key on the fly
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2014-06-21 17:27:35 +00:00 |
adelikat
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10c48bb3f8
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Bk2 - take the log key into account when replaying a movie input log
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2014-06-21 14:33:33 +00:00 |
adelikat
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0b21085a98
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Bk2 - Rework how input logs are generated and read
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2014-06-21 11:56:30 +00:00 |
zeromus
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f43859f421
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give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
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2014-06-21 06:40:07 +00:00 |
adelikat
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711c9b52e4
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Hack for FilesystemSafeName to remove . if it is the last character in the name (Such as Super Mario bros.) since this method is used for path building
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2014-06-20 18:36:03 +00:00 |
goyuken
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71ddbde18d
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bk2 savestate anchor stuff
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2014-06-20 00:39:46 +00:00 |
adelikat
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f561528846
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More input display fixes
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2014-06-19 21:55:15 +00:00 |
adelikat
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031eb5a282
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Some input display fixes for bk2 format
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2014-06-19 21:29:57 +00:00 |
adelikat
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5145ef3f97
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Movie imports now import to .bk2
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2014-06-19 02:30:22 +00:00 |
adelikat
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31c219d44b
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when loading a .bkm movie, automatically convert it to .bk2
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2014-06-19 02:05:38 +00:00 |
adelikat
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ac2ea9f6e0
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Fix non-bk2 movie loading
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2014-06-19 01:47:22 +00:00 |
adelikat
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19feaaa3ba
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Remove some more usages of IMovie.GetInput()
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2014-06-19 00:37:42 +00:00 |
adelikat
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9a16540e14
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Movie 2.0 - simplify some code
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2014-06-18 19:34:27 +00:00 |
adelikat
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451049fee8
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Fix some bk2 crash bugs
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2014-06-18 19:18:35 +00:00 |
adelikat
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6133164a7f
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Add GetInputState() to IMovie that returns an IController representing a frame of input and replace a lua method to use this instead of getting the inputlog as a string and processing it, still todo: obsolete the GetInput() method
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2014-06-18 02:26:22 +00:00 |
adelikat
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5cda104ea5
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Start ToBk2() conversion method for BkmMovie
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2014-06-17 01:24:44 +00:00 |
adelikat
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6c2ba47522
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a movies 2.0 cleanup
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2014-06-17 01:13:20 +00:00 |
adelikat
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fcd4a4eb65
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Bk2 - basic movie playback now works. You can now record shooting ducks
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2014-06-17 00:33:33 +00:00 |
goyuken
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e39b2af5e7
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text savestates are now in the archive format, just like binary ones. loading of old savestates is preserved. this hasn't been fully audited wrt movie code
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2014-06-16 21:19:48 +00:00 |
adelikat
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37d6e0b8de
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Finish up Bk2 Mnemonic lookup
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2014-06-16 16:56:09 +00:00 |
adelikat
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6953f3d6be
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oops, forgot to add these files?
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2014-06-16 11:40:57 +00:00 |
adelikat
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1a4e6efcb4
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bk2 progress - proof of concept for new mnemonics system
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2014-06-16 01:39:36 +00:00 |
adelikat
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6b73891a91
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More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
|
c807e27496
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Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |
adelikat
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1768350d65
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Start Bk2LogEntryGenerator
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2014-06-15 12:43:32 +00:00 |
adelikat
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28dcf5c3a1
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remove a reference to BkmLogEntryGenerator() I missed in last commit
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2014-06-15 12:17:28 +00:00 |
adelikat
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9ac32a688a
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Remove BkmLog.cs
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2014-06-15 02:23:28 +00:00 |
adelikat
|
f5f832180d
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Some movie code reorg and remove some outdated stuff
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2014-06-15 01:55:35 +00:00 |
adelikat
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6ec1a45b70
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Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
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2014-06-14 22:36:32 +00:00 |
adelikat
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1cefb2dd95
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Simplify log class even more
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2014-06-14 21:41:11 +00:00 |
adelikat
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70baceb6c8
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Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
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2014-06-14 21:37:51 +00:00 |
adelikat
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d27df7816d
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Rip out a bunch of stuff from my previous attempt at a mnemonics overhaul and from TasMovie
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2014-06-14 21:09:14 +00:00 |
adelikat
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1fcc105293
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more 2.0 work
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2014-06-14 20:17:07 +00:00 |
adelikat
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c08e6bbf93
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Some more bk2 and movies 2.0 stuff
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2014-06-14 19:13:21 +00:00 |
adelikat
|
edacc9b8c8
|
BK2 - support loop offset
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2014-06-14 18:52:00 +00:00 |
adelikat
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fed401164f
|
Bk2 - savestate anchored movies
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2014-06-14 18:33:22 +00:00 |
adelikat
|
edf3d7ef10
|
BK2 - wire up to developer builds, implement saving and loading except for loop offset and savestate on savestate-anchored movies
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2014-06-14 18:13:14 +00:00 |
adelikat
|
df19bc3a38
|
slight fix to wiki lua documentation
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2014-06-14 17:04:54 +00:00 |
adelikat
|
18d0a59869
|
another small Movies 2.0 todo
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2014-06-14 14:09:55 +00:00 |
adelikat
|
d816b1ed20
|
Bk2 progress
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2014-06-14 14:04:54 +00:00 |
adelikat
|
2774e9c252
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Add a "Don't ask me again" checkbox on the Performance core recording nag
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2014-06-14 02:23:13 +00:00 |
adelikat
|
01fd28f4b0
|
Some bk2 progress
|
2014-06-14 00:42:45 +00:00 |
adelikat
|
032f8a9b21
|
bk2 progress
|
2014-06-13 11:30:25 +00:00 |
adelikat
|
398577245e
|
Progress on Bk2 implementation
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2014-06-13 00:43:55 +00:00 |
adelikat
|
1ab1538f8b
|
More movie code reorg
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2014-06-13 00:15:55 +00:00 |
adelikat
|
898155f5be
|
Some Movie code reorg
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2014-06-12 23:57:23 +00:00 |
adelikat
|
3ea79c720b
|
More movies 2.0 stuff
|
2014-06-12 21:45:47 +00:00 |
adelikat
|
05b3f369eb
|
Now that SGB is the BoardName, don't save a SGB row in the movie header
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2014-06-12 21:27:49 +00:00 |
adelikat
|
b26b26efbe
|
More movies 2.0 work
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2014-06-12 20:42:46 +00:00 |
adelikat
|
3dce396261
|
More movie 2.0 stuff
|
2014-06-12 11:53:25 +00:00 |
adelikat
|
373231379c
|
Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation
|
2014-06-11 21:20:23 +00:00 |
adelikat
|
54c9c2c0a0
|
Some more Movies 2.0 work
|
2014-06-11 21:14:13 +00:00 |
adelikat
|
e0a9fcd650
|
More movie 2.0 stuff
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2014-06-11 02:56:57 +00:00 |
adelikat
|
e6f949274d
|
Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works
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2014-06-11 02:40:24 +00:00 |
adelikat
|
5d31fb2b3c
|
Some more movie 2.0 progress
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2014-06-11 02:33:57 +00:00 |
adelikat
|
a682c667dd
|
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
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2014-06-11 01:41:41 +00:00 |
adelikat
|
47d5b1e2e2
|
Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
|
2014-06-11 00:41:20 +00:00 |
adelikat
|
229a6f6ac9
|
Oops
|
2014-06-11 00:27:19 +00:00 |
adelikat
|
e07c7a776f
|
Some simplifying of IMovieHeader
|
2014-06-11 00:21:14 +00:00 |
goyuken
|
fb026ccb3c
|
support looah emu setrenderplanes for quicknes (sp only, not bg) and wonderswan (fully supported)
|
2014-06-10 20:41:20 +00:00 |
zeromus
|
92f417dade
|
fix crashing bugs in yabause+software
|
2014-06-09 19:19:12 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
adelikat
|
5177051d08
|
Movie files - some more reorg - renaming and putting into new folders
|
2014-06-08 22:24:38 +00:00 |
adelikat
|
6b2889957a
|
Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
|
2014-06-08 22:12:15 +00:00 |
adelikat
|
7e9b13f5c3
|
Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
|
2014-06-08 19:36:33 +00:00 |
adelikat
|
b0c7ba5f77
|
remove info about sram from IMovie documentation, as the details of the implementation don't necessitate any particular way of handling sram handling
|
2014-06-08 18:31:09 +00:00 |
goyuken
|
11af441464
|
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
|
2014-06-07 01:26:16 +00:00 |
adelikat
|
e4a12c58bc
|
for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
|
2014-06-05 00:23:05 +00:00 |
goyuken
|
5bb38cb1c2
|
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
|
2014-06-04 23:26:57 +00:00 |
goyuken
|
b3594e94a9
|
bizswan: add default path information. note that if you've been using the interim versions, you'll have to delete the existing lines from your config.ini to get rid of the (INTERIM) stuff...
|
2014-06-04 18:59:16 +00:00 |
adelikat
|
8f2746ab86
|
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
|
2014-06-04 17:02:54 +00:00 |