Commit Graph

2901 Commits

Author SHA1 Message Date
zeromus 0cc27a226b add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
feos 53c7f4e5be tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode. 2016-05-07 15:05:07 +03:00
zeromus a7f03d4c2c make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+ 2016-05-05 09:01:01 -05:00
feos 408d0ae4d0 tastudio: attempt to make StateGap smarter.
it should rely on frames, not on state indexes. and we can only have states on frame numbers that are powers of 2.
doesn't work right on saving multiple times yet. need to cooperate with ExcludeStates() somehow.
2016-04-24 23:17:17 +03:00
feos bc30e87921 tastudio: autosave feature.
supposedly safe saving indication (hourglass cursor and status bar report).
2016-04-24 13:48:49 +03:00
feos 28fe9bb888 tastudio: hide some more columns by default. 2016-04-23 21:42:02 +03:00
zeromus 838e986847 add x64 to bizbox, if its x64 2016-04-23 04:55:13 -05:00
zeromus 676b5791f6 lua: add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared. 2016-04-21 16:43:37 -05:00
zeromus c069f8fe5c dont tracelog to file every frame multiple times 2016-04-21 14:22:39 -05:00
zeromus 3adc8f7c82 dont send 0-sized framebuffers deep into displaymanager (prevents crashes when sending fullscreen windows to other monitors sometimes, and probably other bugs) 2016-04-20 12:33:59 -05:00
zeromus 1a1a688b96 remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably 2016-04-20 12:17:41 -05:00
zeromus 5ed2e46982 add SRAM memdomain to vbanext 2016-04-18 20:44:30 -05:00
feos fcbf4adbec lua: remove bg color from gui.text function, since it's always a black halo. 2016-04-18 19:39:24 +03:00
feos 7fa99c7d13 tastudio: project savegap (finally!)
ScrollSpeed defaults to taseditor's
2016-04-17 23:29:25 +03:00
feos dc18535b88 tastudio: use VisibleRows instead of SeekingCutoffInterval.
allow SelectedIndexChanged again, just not use it in tasview. can we comment out in designers like that?
2016-04-17 21:02:21 +03:00
feos d7217df311 tastudio: stop using threaded project saver to ban all dialog manipulation.
should fix #596 and probably #580.
todo: option to only save every nth frame.
2016-04-17 19:37:01 +03:00
feos f0c18077d2 cutting too 2016-04-17 14:11:41 +03:00
feos f5746a7b8f tastudio: stop updating splicer after every new cell is appended.
quick fix to #597.
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
feos de1f4112d8 tastudio: allow 2 more digits for FramesPrompt. 2016-04-17 12:37:22 +03:00
feos c9b3dc184a tastudio: fix #515 again. 2016-04-17 12:17:18 +03:00
feos a18648dc45 GDIRenderer: add a method to create NormalFont using the LOGFONT features.
InputRoll: make the font match what fceux uses. padding still works oddly though.
2016-04-17 11:47:18 +03:00
zeromus 5a6ffe022a fix tastudio font bugs, some mine, some not mine 2016-04-17 03:07:07 -05:00
zeromus 1bde0c5a72 GDIRenderer - fix bugs in using any font but the old default gdi font (i.e. System) while rendering to offscreen bitmaps (e.g. tastudio) 2016-04-16 17:13:49 -05:00
feos 2fafd85064 InputRoll: stop switching to RotatedFont when we're in vertical orientation.
Still doesn't care about the font we set, since it's never created in gdirenderer.
2016-04-16 21:46:47 +03:00
zeromus b82cc74a5d possibly fix crash in GB GPU debugger on operating systems using the wrong language (untested) 2016-04-15 20:23:04 -05:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
zeromus 0cac65c184 use gambatte window option in emuhawk 2016-04-12 03:02:11 -05:00
zeromus 8e92371178 fix gif palette rgb ordering. separate commit because the bitfield fiddling is a bit mysterious and required guessing. also forgot to commit csproj 2016-04-10 03:00:26 -05:00
zeromus d39dc2296e add palette optimizer to gifs to improve image quality and compression (due to less dithering in low color images) 2016-04-10 02:48:54 -05:00
zeromus 6b013d6d94 fix VirtualListView (incl. movie open dialog) on x64 2016-04-07 15:25:14 -05:00
nattthebear ec787d049d NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
zeromus 9be6a8533b dont delete this font, it will break winforms. but probably still delete other fonts. as usual with windows its freaking impossible to tell when you should delete a GDI object, sometimes I guess wrong. 2016-04-02 18:02:19 -05:00
zeromus b6efb0a056 fallback to gdi+ in case GuiRenderer can't be created by chosen display method (due to buggy drivers) 2016-04-02 14:33:34 -05:00
zeromus 1b8a51e447 rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression 2016-03-29 03:40:37 -05:00
zeromus f1ea49133d fix bug in d3d alternate vsync + frame advance 2016-03-29 03:05:00 -05:00
zeromus 17cae0ad1c fix old bug in raw screenshot with game extra padding 2016-03-27 21:02:18 -05:00
zeromus e426b33017 fix new bug in game extra padding 2016-03-27 21:02:18 -05:00
zeromus 10272b4857 add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
zeromus 66683b16ed replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
zeromus 406b431280 add comments for later about triple buffering 2016-03-26 12:39:31 -05:00
zeromus c429ebdbcf fix error in "Display Vsync set to" OSD message 2016-03-26 12:39:31 -05:00
zeromus 204ff2365f I think the 1px padding hack (enabled by default) should have only applied to opengl (it was created when we only had opengl and it's meant to address a problem i think is opengl only). May possibly cause flickering when going fullscreen, if I'm wrong. 2016-03-24 14:47:18 -05:00
zeromus 3deb7fcb31 add autoprescale concept. default it to on, since really I can't think of when you'd ever not want it, except in some very low-spec system scenarios. Add NOP concept to filter chain, potentially troublesome 2016-03-23 20:26:31 -05:00
zeromus 4e13f205d4 update and clarify prereqsalert urls and guidance 2016-03-21 21:08:09 -05:00
zeromus 9aceb512f0 fix automation of virtualpad analogsticks from movie playback 2016-03-21 16:13:49 -05:00
Isotarge 66ae06f96a OCD UI alignment
For the bicubic filter radio button in the display config window
2016-03-22 03:21:59 +10:30
Adam Michaud 19a7408c6d More ROM Extensions
Fixes the issue reported by feos
(http://tasvideos.org/forum/viewtopic.php?p=430806#430806) where some
ROM extensions were not being recognized.  I had generated the list of
ROM extensions based on the cases in RomLoader->LoadRom(), but am now
using the non-developer build list in MainForm->RomFilter().
Unfortunately, this means that if someone adds a file extension in the
future (by, say, adding a new core), this list will need updating as
well.

Also, spaces were replaced by tabs where appropriate.
2016-03-21 05:34:32 -04:00
zeromus 144f08cfc3 fix xinput > 2 devices, and change how xinput devices are numbered in configuration (by player number and not index-of-connected-xinput-device-plus-one) 2016-03-21 01:01:36 -07:00
Hathor86 c0f7219b06 Contextualization of external tools + Basic of ClientApi
We can now specify a context for external tools. Global, specific for a
type of emulator / system or specific for a game (If not specified, a
tool is global).  It should avoid loading something unwanted.

Also add ClientApi, a static class that can interract with EmuHawk
window (SetPadding is the only thing implemented currently).
2016-03-16 23:06:53 +01:00
zeromus d06c035df4 add scrollbar to pathconfig tabpages (fix #594) 2016-03-15 00:35:48 -05:00