Commit Graph

1398 Commits

Author SHA1 Message Date
saxxonpike d951094e6d commodore64: Add 6526 2-cycle timer delay, seems to pass more tests now. CPU Dataport inputs on lower 3 bits are always high now, may fix some paging issues. Fix joystick input so that only port A is affected on pure outputs. 2012-12-01 08:40:08 +00:00
zeromus db37a6f64f snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags 2012-12-01 06:21:53 +00:00
saxxonpike 08c83a16fd commodore64: joystick input now works 100% accurately (tested with ciaports.prg from the VICE test suite) 2012-12-01 00:02:24 +00:00
saxxonpike 3049098afb commodore64: connect IRQ and NMI lines to cartridge port (no games seem to use them but it is in the schematic) 2012-11-30 23:20:35 +00:00
saxxonpike ae8566a0df commodore64: made some input changes (more fixes to come later), removed some duplication in pin information between PLA, CPU and cartridge port 2012-11-30 21:12:23 +00:00
saxxonpike 5069b24b2e commodore64: work begins on sound engine 2012-11-30 06:41:02 +00:00
goyuken 6412d6d93e gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks 2012-11-30 05:16:37 +00:00
saxxonpike f23e777032 commodore64: properly implement mirroring in cartridge mapper 0000 2012-11-30 01:56:14 +00:00
saxxonpike c1f9a131d5 commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency 2012-11-29 20:15:02 +00:00
saxxonpike 0e5ef426d4 commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth) 2012-11-29 18:34:44 +00:00
saxxonpike bb36cc5e62 commodore64: add Domark/HES mapper 0013 2012-11-29 18:11:59 +00:00
saxxonpike e4c760be83 commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do) 2012-11-29 17:58:35 +00:00
saxxonpike 1eca7805cf commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms 2012-11-29 16:33:04 +00:00
saxxonpike d05bd47ed0 commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games 2012-11-29 06:29:42 +00:00
saxxonpike 1e6fdc2659 commodore64: VIC reads from proper bank, increased performance 2012-11-29 02:46:35 +00:00
goyuken 32a1ac645e fix controller bug? more information about electrical configuration of $4016/$4017 is needed. this is not a good commit. 2012-11-28 21:34:29 +00:00
goyuken 2803190666 nes: mmc3: add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man" 2012-11-28 21:16:35 +00:00
saxxonpike 27217f119d commodore64: adjusted BA timing for PAL (it was taking one cycle too many), makes a lot of timing-sensitive games and demos run better 2012-11-28 21:09:45 +00:00
saxxonpike 798c355c7e commodore64: add 4 pixel background data delay, a quick hack until I can understand what's really happening 2012-11-28 19:35:48 +00:00
goyuken b7c66cf3c2 Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken. 2012-11-28 18:27:14 +00:00
saxxonpike b55d6526d1 commodore64: PRG loading uses a more robust method 2012-11-28 17:49:42 +00:00
saxxonpike e490d1be04 commodore64: input added back, this method is closer to the circuitry itself 2012-11-28 17:26:40 +00:00
saxxonpike 8e55810161 commodore64: more video function implemented in the new system, 12 pixel delay also applied to border 2012-11-28 06:21:52 +00:00
saxxonpike 49a847d8bc commodore64: VIC timing fix, implemented new cartridge I/O which handles writes into ROM addresses (apparently some carts use this) 2012-11-28 03:30:59 +00:00
saxxonpike 46e13a6a57 commodore64: only initialize RAM array on instantiation, memory already cleared in HardReset 2012-11-27 21:03:01 +00:00
saxxonpike e44c6cfa55 commodore64: RAM striping 00/FF 2012-11-27 20:47:03 +00:00
saxxonpike ccc332f8e2 commodore64: unconnected pin values in the 6510 I/O port $01 register fade over time (Aurora90%), need to verify the TTL on that sometime 2012-11-27 20:23:27 +00:00
goyuken 965c6d8700 gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done. 2012-11-27 19:21:46 +00:00
goyuken 175caf3a53 gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe 2012-11-27 16:44:50 +00:00
saxxonpike 178e1a4518 commodore64: fill in fetch code 2012-11-27 06:21:46 +00:00
saxxonpike 95d228f413 commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock 2012-11-27 05:11:40 +00:00
zeromus efbdd58839 nes-fix mapper027 based on new understandings from fceumm; fix world hero 2012-11-26 22:08:25 +00:00
goyuken 91a71febe5 FDS: connect drive LED front end feature. also fix a bitsy savestate&saveram issue 2012-11-26 21:27:54 +00:00
zeromus 7e9d487580 nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong 2012-11-26 21:08:46 +00:00
zeromus 0c58d62762 snesgfxdebugger-layer toggles, more information 2012-11-26 06:30:30 +00:00
goyuken 07ae382ac4 add a\v dump resize hints to gb, gba. other cores should probably get this treatment as well 2012-11-26 02:30:07 +00:00
goyuken fa388ed149 av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm... 2012-11-26 02:25:23 +00:00
beirich 2441acd38b PCE-CD: hook up client drive LED api 2012-11-26 02:15:21 +00:00
beirich 0bb30d4918 Coleco: implement TMS mode 3, clean up some debug code 2012-11-26 01:44:17 +00:00
adelikat 5433bdacfd Use coreoutputcomm for led light feature 2012-11-26 01:43:34 +00:00
zeromus 57e9619ff6 snes-hookup ui for color palette selection 2012-11-25 20:06:31 +00:00
goyuken d77efde5fc gba: add system bus memory domain 2012-11-25 19:03:13 +00:00
goyuken 769fc5834b fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format 2012-11-25 15:51:18 +00:00
goyuken 0094562d2a per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
saxxonpike 557f2c8815 commodore64: Tie AEC between Vic and Cpu, tie BA from Vic to RDY on Cpu. Results in better emulation of CPU bus shutdown 2012-11-25 06:33:04 +00:00
beirich b1ab7bd9f1 coleco: fix issue where sprite priority prevented sprite collision from firing 2012-11-25 02:25:20 +00:00
beirich 0762e235d5 Coleco: fix magnified-sprite render bug 2012-11-25 01:51:42 +00:00
goyuken 366370301f gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever. 2012-11-24 21:23:50 +00:00
adelikat 6660ac3e8e SMS - slight fix to how islag is saved into savestates 2012-11-24 14:19:59 +00:00
adelikat f7032a1c33 Coleco - some minor refactoring 2012-11-24 14:17:56 +00:00