Commit Graph

1588 Commits

Author SHA1 Message Date
adelikat 1380cccd7a Lua Console - output window - context menu with a clear option 2012-03-17 12:14:59 +00:00
adelikat dac438ec02 Lua Console - Better dialog for lua functions list, stop and start sound on calling list 2012-03-17 02:18:09 +00:00
andres.delikat 871e6df12f PCE BG Viewer - GUI overhaul 2012-03-16 15:29:05 +00:00
andres.delikat c55e863b15 TASEdit - fix frame advance button 2012-03-16 15:27:45 +00:00
zeromus 219df85492 multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them 2012-03-15 19:16:43 +00:00
brandman211 45430c8ca7 ImportMCM now supports NES movies.
-No info on the control bytes, so I'm not dealing with them right now.
-It seems like there's an extra byte for at the beginning of input for NES that doesn't exist for PCE.
--I think it might be the "1 byte for power-on and reset" that the docs refer to, though I'm not sure why this would exist for NES and not PCE...because NES supports control commands and PCE doesn't?
--Perhaps this will become more apparent if I write the importers for SMS, GG, GB, and GBA. I'll need access to a Linux machine to do these, though.
2012-03-15 04:22:37 +00:00
brandman211 172115dcca Reformatted ImportMCM. Now to add the additional consoles. 2012-03-15 02:23:01 +00:00
zeromus 3c267db54c add reset button to atari 2600 and add .a26 to multiclient filetypes list 2012-03-14 21:35:07 +00:00
brandman211 e71763ba81 Added file types to the Import Movies dialog. 2012-03-14 20:46:59 +00:00
brandman211 4c47676c02 -Added warning messages for:
--FDS commands in ImportFMV.
--Bad ROM checksums in ImportText. TaoTao: There's nothing wrong with using warningMsg; it just is limited to showing the first warning message that occurs.
-ImportNMV
--Nintendulator's Four Score recording is seemingly broken.

TODO: ImportMCM clean-up / expansion, Intellivision research.
2012-03-14 20:08:00 +00:00
Rolanmen1 a8df8116e6 Toggling Lua Scripts By Double Clicking Now Works 2012-03-13 22:39:07 +00:00
Rolanmen1 ff21856389 Toogling Scripts From The Toogle Button And Menu Option Works, Double Clicking Doesn't 2012-03-13 22:08:17 +00:00
Rolanmen1 21fbe4f16e Unwanted Exception When Turning Off All Scripts Fixed 2012-03-13 21:36:20 +00:00
Rolanmen1 4a3544a5a7 Random Crashes When Using Lua Scripts Fixed 2012-03-13 21:21:21 +00:00
Rolanmen1 04c8e8d7a3 Skip Lag Frame When Frame Advancing Has Been Implemented 2012-03-13 21:19:36 +00:00
adelikat e0e95ee8ea PCE BG Viewer - implemented auto-load and save window position options 2012-03-13 02:41:10 +00:00
brandman211 f53088c7be -Used masks to simplify ImportFMV.
-Finished ImportVMV:
--I'm not sure what the following comment means: "For the other control bytes, if a key from 1P to 4P (whichever one) is entirely ON, the following 4 bytes becomes the controller data." I'm going to assume this is a bad translation that is the equivalent of my 4 controllers = 4 bytes comment.
--Nesmock has a block of code that seems to handle, or at least account for, commands (Lines 207 - 239 of virtuanes.hh). I don't do anything about this, but it doesn't seem like Nesmock does much of anything about it either. I'll ignore this for now.

TODO: ImportNMV, clean up ImportMCM, and perhaps support other platforms for .MCM, although everyone thinks it's a waste...I like writing importers! I'm afraid of writing cores!
2012-03-13 02:37:59 +00:00
adelikat 863f3fc4e5 fix an error in chr rom size for a CNROM game 2012-03-13 02:10:18 +00:00
andres.delikat f863bc41ed PCE GB Viewer - start a menu strip 2012-03-12 22:05:53 +00:00
brandman211 8938290e36 -Fixed FourScore handling for .FCM.
-Made it so that .tas is appended to the file path instead of changing the extension to it.
-Added default emu/MovieOrigin comments to the importers that don't have explicit ones.
-ImportVMV header / added blank frames
-Moved the MnemonicsGenerator declarations outside of the loops.

TODO: Finish ImportVMV (I don't think the provided documentation explains how the input works...) and figure out if my re-record count is off by one or if TASVideos.org is.
2012-03-12 20:35:10 +00:00
taotao54321 287c5c61f8 PCE BG Viewer:
Added a dropdown box to select VDC1/VDC2.
  Now it is automatically updated in 3fps. (this is just a makeshift. PCE core should provide callbacks)
2012-03-12 06:27:34 +00:00
taotao54321 b10b7632e8 Forgot to add files. very sorry 2012-03-12 05:26:48 +00:00
taotao54321 54f89fca9f Added PCE BG Viewer (interim) 2012-03-12 05:19:59 +00:00
peter e310e90d9f Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter 1d111ce0ff Use Path.Combine where appropriate 2012-03-12 04:44:26 +00:00
peter ccc9fdf672 Case sensitivity fixes 2012-03-12 04:44:19 +00:00
peter 0776d48b81 Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00
adelikat 22f0b358aa Make lua files run again 2012-03-12 01:57:38 +00:00
beirich ca47082737 fix some PCE savestate desyncs 2012-03-12 00:14:44 +00:00
adelikat 79d8f3d920 Fix display of Loadstate hotkeys in loadstate menu 2012-03-11 20:56:15 +00:00
taotao54321 41b1d3c82a Lua: now setrenderplanes() works also with SMS. 2012-03-11 17:25:25 +00:00
taotao54321 bcbe16c49c Moved SMS-related settings to "SMS" menu from "Emulation" menu 2012-03-11 17:19:15 +00:00
taotao54321 a595e367db Added SMS specific menu: Graphics Settings
PCE Graphics Settings dialog bugfix
2012-03-11 17:08:25 +00:00
taotao54321 3dcd94ea3d Moved PCE-related settings to "PCE" menu from "Emulation" menu 2012-03-11 16:30:55 +00:00
taotao54321 2f9a5212bc Added BG/OBJ display settings for SMS (not accessible yet) 2012-03-11 16:15:20 +00:00
adelikat 62f80406c4 Clean up the PCE Graphics config dialog 2012-03-11 15:41:51 +00:00
taotao54321 2b79ae88b3 Added a comment 2012-03-11 15:18:24 +00:00
taotao54321 9d72bf0c7c Added PCE specific menu: Graphics Settings 2012-03-11 15:12:48 +00:00
brandman211 05f73ab436 Made it so that the Reset flag gets reset (Hehe) every frame, regardless of whether a warning message has been hit already or not. This fixes the ImportFM2 and ImportFCM functions that were broken in the last commit. Thanks TaoTao! 2012-03-11 13:27:11 +00:00
taotao54321 f117e4fce8 ImportMCM() bugfix 2012-03-11 13:21:16 +00:00
brandman211 79944b2d26 -Applied micro500's flag ANDing syntax to all of my functions...I concede that this is a much simpler way to do this.
-Fixed ImportFMV's movie title; before, I mistook it for the game name.
-Made "comment" and "SyncHack" constants.
-Moved the "ControllerDefinition"s outside of all of the loops.
-ImportGMV:
--Emulation Version => Movie Version.
--Added the PAL header.
--Made it so that the 6-button error is a warning; considering that the code already properly handles the controller properly and all that needs to be done is have Bizhawk actually support that kind of input, I don't feel there's a reason to go so far as to kill the conversion in this case.
--Reformatting.
---Notably, I added a player loop to simplify the frame data.
--It seems that 1937M uses a 6-button recording and 1731M has 2-player input...bizarre. Anyway, this means that ImportGMV should be good now.

TODO: ImportVMV, ImportNMV, ImportMCM, ImportSMV, Atari core? :)
2012-03-11 12:24:56 +00:00
taotao54321 575c44f470 Now setrenderplanes() works also for SuperGrafx. 2012-03-11 09:51:23 +00:00
taotao54321 f25ddb2fce Lua: now setrenderplanes() takes variable arguments 2012-03-11 09:16:09 +00:00
taotao54321 05321d19bc NES Graphics Settings bugfix 2012-03-11 07:02:10 +00:00
taotao54321 30b0dc6780 PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
taotao54321 beb0b5a74d Lua: added setrenderplanes(). For now, it works only for NES. 2012-03-11 05:47:38 +00:00
taotao54321 3dffd0b9b6 cosmetics (added trailing commas to make it easy to add new lua functions) 2012-03-11 05:13:12 +00:00
adelikat 86da2c6b5e About box - add contributers 2012-03-11 01:22:02 +00:00
adelikat 76f1faf122 Lua - add gui.alert() which draws messages in the alert font 2012-03-11 00:54:24 +00:00
adelikat 635ae613a4 Ram Watch - when drawing watches on screen, use alert font for frozen addresses 2012-03-11 00:50:06 +00:00
taotao54321 3687b8d803 NES Debugger: fixed disassembler to print addresses correctly 2012-03-10 19:42:20 +00:00
taotao54321 bd5f1b3135 NES Debugger: implemented poor disassembler 2012-03-10 17:54:58 +00:00
adelikat 8ae543bb14 Lua implementation - code cleanup 2012-03-10 16:14:19 +00:00
adelikat 40698b119c Add an atari controller image for controller config dialog 2012-03-10 14:10:50 +00:00
adelikat 49c751e4c4 variation of a game added to gamedb.txt 2012-03-10 13:55:36 +00:00
adelikat efd4c5cbab Make...a certain game...work 2012-03-10 13:30:39 +00:00
taotao54321 a69ec16c03 Lua: Implemented writebyte() and fixed readbyte() 2012-03-10 03:58:42 +00:00
taotao54321 66f034b96f Modified gui.text(): convert arguments to int directly 2012-03-10 03:31:07 +00:00
taotao54321 5283b29d54 Lua: Implemented new memory access functions. It can specify datasize and endianness.
Lua: Modified print() to emit a newline.
Lua: Fixed console_clear() not to take any argument.
2012-03-10 03:07:05 +00:00
adelikat 7e38f4a940 Hex Editor - move Add to Ram Watch to Ctrl+W instead of A! A is a hex value that should be able to be typed in 2012-03-10 02:31:34 +00:00
zeromus 65282a366e fix versions stuff 2012-03-10 00:21:40 +00:00
adelikat 5195453229 Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2. 2012-03-09 23:33:56 +00:00
taotao54321 7613d51ea2 Bugfix for log console.
Console type should not be changed by user when console is shown.
2012-03-09 21:36:55 +00:00
taotao54321 b207c81fea Removed unused LogWindow::ShowConsole() 2012-03-09 21:22:52 +00:00
taotao54321 8cbe59cfa8 Fixed the behavior related to closing LogWindow.
If you close LogWindow manually, Config.ShowLogWindow becomes false.
If you close the emulator window, Config.ShowLogWindow does not change.
2012-03-09 21:20:02 +00:00
adelikat 88424ca2b7 Fix a few warnings 2012-03-09 20:38:44 +00:00
taotao54321 386d9b5f71 Now LogWindow should save the settings correctly 2012-03-09 20:37:43 +00:00
taotao54321 83447d2d71 Now LuaConsole should save the settings correctly. 2012-03-09 20:12:57 +00:00
taotao54321 ecf9e6efc0 Now NESNameTableViewer, NESPPU, NESDebugger, Cheats, TI83KeyPad, TAStudio should save the settings correctly. 2012-03-09 20:10:01 +00:00
taotao54321 7779326535 Now Ram Search and Ram Watch remember the window position correctly 2012-03-09 19:32:43 +00:00
adelikat c5c1457f32 NES PPU Viewer - clipboard options for palette, pattern, and sprite 2012-03-09 19:22:31 +00:00
adelikat c7ec2aed6c NES Nametableviewer - Screenshot to clipboard option 2012-03-09 19:07:16 +00:00
taotao54321 3017dacdf1 SetMemoryDomain() called StartNewSearch(), so fixed it
It broke LoadSearchFile()
2012-03-09 18:50:26 +00:00
adelikat 4cfceab969 Add screenshot -> clipboard to Ctrl+C hotkey, and add message on screen 2012-03-09 17:31:37 +00:00
taotao54321 9716387b2f HexEditor: set defaultWidth/Height at loading, not in constructor 2012-03-09 17:14:39 +00:00
taotao54321 389693e6f4 HexEditor: member Width, Height hide the original property Width, Height. So renamed to Width_, Height_ 2012-03-09 16:37:55 +00:00
adelikat baf189b464 Movie Import dialog - combine .mc2 and .mcm into a Mednafen/PCEjin row instead of seperately (both .mc2 and .mcm have been used at some point in both emulators) 2012-03-09 16:31:14 +00:00
taotao54321 0e2341b37f Sometimes HexEditor forgot the settings, so fixed it
And refactored loading/saving settings
2012-03-09 16:13:40 +00:00
brandman211 be60ee206a -More tweaking of ImportGMV.
-Fixed InputAdapters with regards to the Genesis 3-Button Controller. It previously did not have a flag placeholder.

Potential issues that I don't have the time to investigate right now:
-When importing 1937M, I get the error "6 button controllers are not supported." Is this a false positive?
-The result of importing 1731M seems sane, but has 2-player input. This run is classified as "One player in a multiplayer game". Is this input normal?
2012-03-09 15:30:09 +00:00
taotao54321 888ce23bee ImportText(): interpret "romChecksum" entry in FM2 2012-03-09 13:26:06 +00:00
taotao54321 dae469543e ImportMCM(): forgot to close input stream 2012-03-09 12:18:16 +00:00
taotao54321 e0aa4b15da Added *.fcm and *.mcm to the filter of "Import Movie" dialog.
And some typo fix.
2012-03-09 12:10:41 +00:00
taotao54321 adceb81e91 ImportFCM(): emits "Platform" entry 2012-03-09 11:49:43 +00:00
taotao54321 363fa25200 ImportFCM(): fixed to interpret reset commands correctly.
It emited an incorrect result for "Zanac (U)" movie (734M).
Control update bytes are not toggle-form, unlike controller update bytes.
2012-03-09 11:38:29 +00:00
taotao54321 869f900d11 MovieImport: modified EMULATIONORIGIN value to "emuOrigin" from "emuVersion".
On previous versions, converted files had two "emuVersion" entries. That seems not right.
2012-03-09 09:30:33 +00:00
taotao54321 da9c95c38e Implemented ImportMCM() 2012-03-09 09:24:47 +00:00
adelikat f9e43cf3d7 Mapper 46 - fix gamedb entry, put in high bits 2012-03-09 03:24:05 +00:00
adelikat 5655262df6 Start Mapper 46, could not get the gamedb.txt entry to work properly 2012-03-09 02:57:04 +00:00
adelikat 2dd03cbf03 Hex Editor - dynamically add unfreeze option to the menu item as well. 2012-03-09 01:50:39 +00:00
adelikat 502e395be0 Hex Editor - some hotkeys - A for Add to Ram Watch, Del for unfreeze, Shift+Del for unfreeze all 2012-03-09 01:43:52 +00:00
adelikat 5376186eb0 Hex Editor - Context menu - if address if frozen, show an unfreeze menu item instead of freeze 2012-03-09 01:33:55 +00:00
adelikat f0de9366ec Hex Editor - space bar toggles an address as frozen/unfrozen 2012-03-09 01:24:46 +00:00
adelikat f48de28581 Hex Editor - + and - buttons now increment/decrement the value of a selected address (added context menu items as well) 2012-03-08 18:33:57 +00:00
taotao54321 434bfebb1f set svn:executable on BizHawk.MultiClient/output/7z.dll 2012-03-08 15:23:08 +00:00
adelikat add74942f7 Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey. 2012-03-08 12:37:40 +00:00
zeromus 9a6d6a63bd improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
Rolanmen1 f6d558d4b4 Skipping Lag Frames While Frame Advancing Has Been Implemented 2012-03-07 03:58:54 +00:00
brandman211 28e621527c Cleaned up my baby while respecting micro500's style choices. 2012-03-07 02:48:19 +00:00
adelikat 98938de0c2 Lua - fix exception when attempting to close a lua script 2012-03-07 00:58:41 +00:00
zeromus c0ace9ce83 add a2600 core stub 2012-03-07 00:40:20 +00:00