adelikat
|
6d77f5a3c0
|
virtual pads for picoDrive
|
2017-07-13 12:02:08 -05:00 |
adelikat
|
9cb44cad03
|
Fix some filenames from previous renames, and more attribute renames
|
2017-07-12 14:48:27 -05:00 |
adelikat
|
6e06947a33
|
rename ToolAttributes
|
2017-07-12 14:44:14 -05:00 |
adelikat
|
5d855ef60b
|
more attribute renaming
|
2017-07-12 14:40:10 -05:00 |
adelikat
|
5978db7036
|
Lua - forms.setsize() - add a description instead of just TODO
|
2017-07-11 08:17:49 -05:00 |
adelikat
|
597708765a
|
Lua canvas - use LuaMethodAttribute (if available) when registering canvas methods, also fix casing of a few methods for consistency, fixes #908
|
2017-07-10 14:59:05 -05:00 |
adelikat
|
9581ce6a93
|
rename LuaMethodAttributes to LuaMethodAttribute so as not to be a bad person
|
2017-07-10 14:02:08 -05:00 |
zeromus
|
0f686a0de1
|
* revert strict string checking behaviour from nlua Revision 10f4d0ce78a2a3cb9b727ac55c8705385f0ded7e (we dont want it, probably)
* do a better job porting old commits from bizhawk (should fix memory leaks, optional arguments)
|
2017-07-10 12:59:06 -05:00 |
adelikat
|
5781746251
|
Lua - use the proper Log method in some lua libraries
|
2017-07-10 11:24:32 -05:00 |
zeromus
|
3417453b43
|
use NLua+KopiLua instead of LuaInterface
|
2017-07-09 23:51:02 -05:00 |
adelikat
|
af3ab7c208
|
TraceLogger - Turn off core tracing when closing, TooManager - check for disposed tools before running NewUpdate(), fixes #911
|
2017-07-09 13:19:09 -05:00 |
zeromus
|
cc33617f74
|
fix crash in snes virtualpad when mouse is used
|
2017-07-09 11:40:55 -05:00 |
adelikat
|
f53624f336
|
tastudio greenzone settings - don't check for if 64 bit process
|
2017-07-09 09:39:36 -05:00 |
adelikat
|
9a5ae16c7d
|
remove the 32bit gpgx, and refactor things to only use the 64 bit version. keep 64bit stuff in a gpgx64 folder to avoid git auto-rename detection shenanigans
|
2017-07-09 09:21:03 -05:00 |
adelikat
|
a2a27fb634
|
Merge branch 'a26peripherals'
|
2017-06-30 08:36:49 -05:00 |
Trivial-Man
|
8a2056193d
|
LuaCanvas: Add SetLocation function
Allows the user to reset the location of the canvas window at will while a script is running
|
2017-06-29 20:16:02 -06:00 |
Trivial-Man
|
22200171e7
|
LuaCanvas: Include GetMouseX & Y functions
Gets the X and Y coordinates for the mouse cursor relative to the canvas
|
2017-06-29 20:07:21 -06:00 |
Trivial-Man
|
1a1ae98a2e
|
EmuLuaLibrary.Gui: update createcanvas
createcanvas now takes additional parameters that specify where the canvas window should be created
|
2017-06-29 20:03:18 -06:00 |
Trivial-Man
|
5900f9b1ec
|
LuaCanvas: add parameters for specifying location
Constructor now takes in arguments for setting the x and y coordinates of the canvas window
|
2017-06-29 20:01:31 -06:00 |
Trivial-Man
|
eb6676e0ba
|
EmuLuaLibrary.Forms: add more PictureBox functions
Adds the functions for getting the mouse x and y coordinates from PictureBox components.
|
2017-06-29 19:59:27 -06:00 |
Trivial-Man
|
fdc30ccd12
|
LuaPictureBox: Add GetMouse
A simple function that gets the point the mouse cursor is at relative to the LuaPictureBox's upper left corner
|
2017-06-29 19:52:40 -06:00 |
adelikat
|
aaaeb95a05
|
Atari 2600 - update paddle virtualpads with the new float ranges
|
2017-06-29 13:46:17 -05:00 |
adelikat
|
f5cb35a862
|
Atari 2600 - vritual pad and mnemonics for paddles
|
2017-06-28 14:27:15 -05:00 |
adelikat
|
d862ad8232
|
Atari 2600 - Virtual support for new controller configurations (Paddles just stubbed out), add Left and Rigth Difficulty toggle buttons to the console buttons section
|
2017-06-28 07:23:36 -05:00 |
adelikat
|
3d443b3e2f
|
Cheats - change button name from Game Genie to Code Converter. Cheat Code Converter - show a not supported message if user tries to enter a Game Genie code for SNES since we do not currently support that scenario
|
2017-06-27 21:06:36 -05:00 |
Trivial-Man
|
d3834fff49
|
Merge branch 'master' into master
|
2017-06-25 18:45:41 -06:00 |
Trivial-Man
|
2ddadeae24
|
Add PictureBox component and methods for drawing on it
|
2017-06-20 01:20:27 -06:00 |
Trivial-Man
|
b0e39406a6
|
Use LuaPictureBox functions in LuaCanvas
Also add in the missing error logs and correct some typos in LuaMethodAttributes.
|
2017-06-20 01:18:35 -06:00 |
Trivial-Man
|
089c487f26
|
Use LuaPictureBox for the LuaCanvas
|
2017-06-20 01:16:57 -06:00 |
Trivial-Man
|
28acb602ae
|
Create LuaPictureBox component
|
2017-06-20 01:12:13 -06:00 |
adelikat
|
4982af7521
|
Merge branch 'master' into waterbox2
# Conflicts:
# BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.ISaveRam.cs
|
2017-06-19 10:04:46 -05:00 |
adelikat
|
162e851468
|
Saturn - virtualpad support for Mission and Dual Mission
|
2017-06-18 16:05:46 -05:00 |
adelikat
|
5c71fc2e34
|
Saturn - Wheel - virtual pad support
|
2017-06-18 15:03:51 -05:00 |
adelikat
|
7e98cd6ec9
|
Saturn - mouse - make button names consistent with other cores, virtual pad support
|
2017-06-18 15:03:50 -05:00 |
adelikat
|
b22787fc44
|
Saturn - 3d pad - set mids for analog ranges, finish virtualpad support
|
2017-06-18 15:03:49 -05:00 |
zeromus
|
4e1decfa21
|
add LuaCanvas DrawArc missing from last luacanvas PR merge
|
2017-06-15 15:01:50 -05:00 |
Trivial-Man
|
eff9308bbf
|
Add drawing features
Brings canvas up to feature parity with LuaLibraryBase
|
2017-06-15 11:41:27 -06:00 |
nattthebear
|
1314912cf8
|
libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere...
|
2017-06-13 17:55:07 -04:00 |
adelikat
|
97d7dd7f42
|
merging master into waterbox2 this one was messy may be regressions
|
2017-06-13 08:16:25 -05:00 |
adelikat
|
ac6b18c137
|
tastudio - change performance profile nag to a snes9x nag
|
2017-06-12 20:56:32 -05:00 |
alyosha-tas
|
3c46604f28
|
Add files via upload
|
2017-06-11 18:15:11 -04:00 |
adelikat
|
d18a512db8
|
Saturn - virtualpad support for 3d controller, however, analog stick needs some fixes to support the large analog range of the stick
|
2017-06-11 14:45:18 -05:00 |
adelikat
|
5406da7406
|
Saturn - start virtualpad support - multitap logic in place, only standard controllers currently
|
2017-06-11 09:36:01 -05:00 |
nattthebear
|
36be9e9fc7
|
snes: waterboxification phase 2
|
2017-06-10 14:16:25 -04:00 |
adelikat
|
e298863b3d
|
VB - virtual pad support, slight fix to button order on controller config
|
2017-06-06 11:38:43 -05:00 |
adelikat
|
b39c2dccf0
|
NGP - mnemonic for Option button, Virtualpad support
|
2017-06-06 11:07:16 -05:00 |
adelikat
|
87ce1086cb
|
snes9x - virtualpads
|
2017-06-04 19:44:25 -05:00 |
adelikat
|
95353188c7
|
Merge branch 'master' into waterbox2
|
2017-05-31 13:38:01 -05:00 |
adelikat
|
1164868063
|
GB config dialogs cleanup
|
2017-05-31 08:52:55 -05:00 |
nattthebear
|
f99a080e60
|
Merge remote-tracking branch 'origin/master' into waterbox2
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.cs
|
2017-05-29 14:35:30 -04:00 |
feos
|
3ba4adb6bc
|
tastudio: finish moving column click edits to taseditor logic
|
2017-05-29 20:20:44 +03:00 |
adelikat
|
3c7707a6a0
|
lua - add gui.clearImageCache, also add a param to drawImage that can force it to not be cached if desired
|
2017-05-29 11:09:19 -05:00 |
nattthebear
|
7f2e06b0b5
|
clean things up and make gpgx fully (?) multi-instance correct
|
2017-05-28 13:46:08 -04:00 |
adelikat
|
4db328f7ad
|
Hex Editor - Find box - remember Hex vs Text radio selection
|
2017-05-28 10:13:34 -05:00 |
adelikat
|
f81f745fcc
|
Some luaconsole refactoring and moving more logic into LuaImp
|
2017-05-24 15:59:05 -05:00 |
adelikat
|
19dde8018a
|
InputRoll cleanups
|
2017-05-24 11:45:57 -05:00 |
adelikat
|
74b2cca967
|
more tastudio cleanups
|
2017-05-24 10:50:25 -05:00 |
adelikat
|
b03e224c5e
|
TAStudio cleanup
|
2017-05-24 10:49:35 -05:00 |
adelikat
|
50b5f4a1a9
|
Virtualpad misc cleanups
|
2017-05-24 09:07:03 -05:00 |
adelikat
|
47f2371953
|
Misc cleanups
|
2017-05-24 09:06:31 -05:00 |
adelikat
|
4d1dd215e6
|
Lua Console - temp fix to fix recent regression of lua scripts disappearing on reboot core
|
2017-05-24 08:30:30 -05:00 |
adelikat
|
770f27dfd4
|
Console lua library functions - check if LuaConsole is loaded on these calls. Currently the console should always be open if a script is being called but this is a preparation commit to eventually support running lua scripts without the lua console loaded
|
2017-05-23 13:05:36 -05:00 |
adelikat
|
4919fc5182
|
don't reference GlobalWin.LuaConsole in LuaConsole!
|
2017-05-23 13:04:28 -05:00 |
adelikat
|
facd845453
|
Lua Console - Move StartLuaDrawing() and EndLuaDrawing() to LuaImp since they exclusively LuaImp logic
|
2017-05-23 12:40:40 -05:00 |
adelikat
|
6196d81b5d
|
Move _luaList from LuaConsole to LuaImp
|
2017-05-22 16:47:27 -05:00 |
adelikat
|
8d91557f4e
|
cleanups in ToolManager
|
2017-05-22 14:23:14 -05:00 |
adelikat
|
a6414ff05c
|
Mainform cleanup round 2
|
2017-05-22 14:23:13 -05:00 |
adelikat
|
f89bcf4bfa
|
cleanup of Lua some related files
|
2017-05-19 11:05:21 -05:00 |
adelikat
|
31e68a38f9
|
Cleanup EmuHawk lua library code
|
2017-05-19 09:47:18 -05:00 |
adelikat
|
7f269d25df
|
Make lua library dependent services private
|
2017-05-19 08:58:23 -05:00 |
adelikat
|
0d4313af91
|
general Cheat code cleanup
|
2017-05-18 15:16:02 -05:00 |
adelikat
|
75affd8940
|
Lua console code cleanup
|
2017-05-18 14:53:03 -05:00 |
adelikat
|
4c48542b98
|
fix null reference exception when LuaSandbox attempts to use the Logger
|
2017-05-18 14:27:22 -05:00 |
adelikat
|
a9ba93fcf3
|
C64 virtual pad - fixing mapping of joypad B buttons
|
2017-05-13 16:45:18 -05:00 |
nattthebear
|
ebe789eed2
|
heh
|
2017-05-10 07:45:23 -04:00 |
zeromus
|
8bc067cbbe
|
lua: fix memory leak causing crash after a few dozen script loads/resets
|
2017-05-10 01:58:19 -05:00 |
adelikat
|
e839a1c163
|
Add lua canvas methods to documentation
|
2017-05-07 16:33:48 -05:00 |
adelikat
|
c33fbfddf4
|
Colecovision - virtualpad support for new controller options
|
2017-05-07 10:04:15 -05:00 |
zeromus
|
ac767a2acc
|
clarification to the saveram flushing system
|
2017-05-06 17:50:36 -05:00 |
J.D. Purcell
|
8b2b12585a
|
Mostly whitespace cleanup to reduce difference with mono-portable branch.
|
2017-05-02 23:09:50 -04:00 |
adelikat
|
698c6741ae
|
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
|
2017-05-01 20:09:11 -05:00 |
adelikat
|
ded1c2d7b7
|
Break off BoardName from IEmulator into a separate IBoardInfo service
|
2017-04-30 21:01:54 -05:00 |
adelikat
|
20d2a7d198
|
Lua - tastudio onquery callbacks - attempt to better clarify the expected lua function that is taken as a parameter
|
2017-04-30 12:05:27 -05:00 |
adelikat
|
436a853c96
|
Fix typo - Scema -> Schema
|
2017-04-29 15:41:27 -05:00 |
adelikat
|
19f45dcc85
|
VirtualPads - PSX Multitap support
|
2017-04-29 14:57:27 -05:00 |
adelikat
|
ba4af238b7
|
VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation
|
2017-04-29 14:47:51 -05:00 |
adelikat
|
f6f967a723
|
VirtualPad - start PSX NeGcon support
|
2017-04-27 16:52:50 -05:00 |
adelikat
|
a20e01ab69
|
Remove the obsolete MemoryDomain.FromByteArray() method
|
2017-04-24 13:55:20 -05:00 |
adelikat
|
a86ad73ade
|
Comment out some temporarily short-circuited code to remove some warnings
|
2017-04-24 12:59:24 -05:00 |
adelikat
|
cc5ff74689
|
Fix debugger throwing exceptions on opened on a core that does not implement IDisassemblable
|
2017-04-23 11:42:26 -05:00 |
adelikat
|
30aa86cd7e
|
Intellivision - more cleanup
|
2017-04-23 11:10:26 -05:00 |
feos
|
8dcf9fb61a
|
tastudio: tweak editing selection by clicking column header
instead of reverting every button state, apply the reverted state of the first selected frame to all the selection
|
2017-04-23 14:47:10 +03:00 |
adelikat
|
1184e8ed05
|
lua - implement tastudio.getselection(), tastudio.insertframes(), tastudio.deleteframes()
|
2017-04-22 20:50:03 -05:00 |
adelikat
|
76f77390ca
|
SNES - virtual pad support for all the controller types and combinations
|
2017-04-22 11:55:21 -05:00 |
adelikat
|
e3ae4b1410
|
LibsnesCore reformating round 2 - sort out private fields vs pulbic properties
|
2017-04-19 12:19:16 -05:00 |
adelikat
|
8f3d1613a0
|
misc code cleanups in ram watch tool files
|
2017-04-19 07:50:25 -05:00 |
alyosha-tas
|
88348f03fa
|
Genesis game genie code fix here as well
other half of fix to #777
|
2017-04-18 07:14:18 -04:00 |
adelikat
|
28da1e215f
|
misc code formatting improvements in random files in EmuHawk
|
2017-04-17 15:23:31 -05:00 |
alyosha-tas
|
31ba7bc3dd
|
Update GenGameGenie.cs
Fix #777
|
2017-04-15 19:49:15 -04:00 |
J.D. Purcell
|
b53502eed8
|
Spaces -> tabs.
|
2017-04-15 16:37:30 -04:00 |