nattthebear
|
8e5fe06579
|
woops
|
2016-01-30 17:39:02 -05:00 |
nattthebear
|
6f8bcc2be3
|
trace for quicknes
|
2016-01-30 13:47:14 -05:00 |
zeromus
|
e855cb39cd
|
psx - add "determine lag from GPU frames" option
|
2016-01-28 13:53:22 -06:00 |
zeromus
|
c0421965f1
|
psx - support memory callbacks
|
2016-01-21 21:47:16 -06:00 |
feos
|
485d1e53d0
|
jim 2 lua: small fixes.
|
2015-12-28 19:15:53 +03:00 |
feos
|
a0f7caf686
|
jum 2 lua script: added bg and hitboxes
|
2015-12-27 23:25:29 +03:00 |
zeromus
|
26ac8b347a
|
fix libsnes dlls on windows xp
|
2015-12-16 14:34:30 -06:00 |
pgrimsrud
|
bb327261ae
|
Add a return value to the main function for various purposes.
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
|
2015-12-15 22:39:42 -07:00 |
pgrimsrud
|
a1eda8f3ab
|
Fix a case issue causing the judging script to fail
|
2015-12-15 22:39:40 -07:00 |
pgrimsrud
|
679191170a
|
Raiscan's original judging scripts used for the sgdq 2015 speed tas competition
|
2015-12-15 22:39:39 -07:00 |
feos
|
df8929ea55
|
added jim 2 script.
|
2015-12-15 21:58:08 +03:00 |
zeromus
|
802fb54fad
|
gpgx - support up to 32MB roms (fix #543 probably)
|
2015-12-08 19:49:31 -06:00 |
feos
|
173b9e9d76
|
new lua script, relying on recent features.
show frame when rewinding.
|
2015-12-07 21:43:32 +03:00 |
Hathor86
|
bae4d53cbf
|
merge remote master
|
2015-11-20 13:14:38 +01:00 |
zeromus
|
8d955a8703
|
fix snes gfx debugger scanline CB
|
2015-11-15 18:04:42 -06:00 |
Hathor86
|
c7dcb42b94
|
Merge from maser@TASVideos
|
2015-11-15 11:27:00 +01:00 |
zeromus
|
3ba7340fca
|
rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding)
|
2015-11-13 15:27:50 -06:00 |
zeromus
|
7702ae5f3c
|
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
|
2015-11-08 22:05:48 -06:00 |
Hathor86
|
cc2c888870
|
Merge remote-tracking branch 'refs/remotes/TASVideos/master'
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
|
2015-11-08 22:41:51 +01:00 |
zeromus
|
0a412f779e
|
setup some stylus control
|
2015-11-08 03:10:09 -06:00 |
zeromus
|
7651f418fe
|
usably functional libretro player
|
2015-11-07 00:14:59 -06:00 |
zeromus
|
f3626b9605
|
snes CDL
|
2015-11-03 23:45:57 -06:00 |
Hathor86
|
f70a2c8c6c
|
Merge from TASVideo
|
2015-11-01 22:01:19 +01:00 |
zeromus
|
17f73dc360
|
CDL - oops, forgot GPX z80 data reading
|
2015-10-27 16:46:29 -05:00 |
zeromus
|
35b6d8c1d6
|
CDL - support GPGX. still need to make enable toggle, to win back speed
|
2015-10-27 16:31:43 -05:00 |
zeromus
|
e8d307c33a
|
CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem)
|
2015-10-26 21:42:48 -05:00 |
zeromus
|
10bbf6e9d0
|
implement GB CDL
|
2015-10-26 19:16:38 -05:00 |
zeromus
|
817f4360d3
|
bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine.
|
2015-10-24 03:06:47 -05:00 |
zeromus
|
cfe215d6c0
|
repair lousy assortment of built-in shaders (fixes #518)
|
2015-10-13 17:18:41 -05:00 |
zeromus
|
ec4db2b333
|
remove junky test shader
|
2015-10-12 21:14:40 -05:00 |
zeromus
|
c9838d668a
|
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
|
2015-10-03 17:27:52 -05:00 |
zeromus
|
5cfc1dae2a
|
update psx core to 0.9.38.7
|
2015-10-02 00:53:03 -05:00 |
adelikat
|
8b6a513f6b
|
NES - support an overdump of a game with a gamedb entry
|
2015-09-18 18:44:24 -04:00 |
zeromus
|
6f049c2ab8
|
discsys/psx - dont crash when reading absurdly negative LBAs
|
2015-09-17 18:18:06 -05:00 |
zeromus
|
ef5bfc49a7
|
gambatte - add LY to trace log
|
2015-09-17 14:10:31 -05:00 |
zeromus
|
c942350beb
|
psx - re-add mednafen's disc error correction capability
|
2015-09-13 19:17:17 -05:00 |
adelikat
|
0011554d77
|
NES - support a bad dump
|
2015-09-08 19:16:35 -04:00 |
adelikat
|
44d7eeda0b
|
NESHawk - support some junk 119 roms
|
2015-09-07 22:01:11 -04:00 |
adelikat
|
ae3511bcf9
|
NESHawk - support Dragon Quest III
|
2015-09-07 20:26:03 -04:00 |
adelikat
|
e48ea685c3
|
Add a bad dump to the gamedb
|
2015-08-29 13:07:28 -04:00 |
adelikat
|
d91c7a26df
|
Fix database entry for Pipe 5 (Sachen)
|
2015-08-25 19:36:45 -04:00 |
zeromus
|
f20a77790d
|
Merge pull request #486 from zeromus/master
d3d display method
|
2015-08-24 13:12:15 -05:00 |
zeromus
|
7e828d5618
|
d3d display method
|
2015-08-24 13:10:50 -05:00 |
adelikat
|
bfa6af97a7
|
add a few bad dumps to the gamedb with settings that make them playable
|
2015-08-23 08:31:46 -04:00 |
zeromus
|
d155af6ecd
|
add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
|
2015-08-19 22:21:11 -05:00 |
adelikat
|
aef14d4705
|
Set Pipe 5 Sachen to Mapper 160 in the game db (ines header incorrectly labels it as 142). However, there is a bug in mapper 160 probably, the game is playable but has Chr data corruption
|
2015-08-19 20:49:35 -04:00 |
adelikat
|
b1b96ad070
|
NESHawk - handle some junk with bus conflict issues
|
2015-08-16 10:53:48 -04:00 |
adelikat
|
e2d3e5e204
|
NESHawk - support a bunch of bad,over, and translated dumps of Dragon Ball Z - Kyoushuu! Saiya Jin (J) via gamedb
|
2015-08-16 09:47:19 -04:00 |
adelikat
|
6f782133db
|
NESHawk - mapper 113 is used for several 16kb prg games, maybe they aren't bad dumps, keeping the hack but treating them as normal
|
2015-08-16 08:47:17 -04:00 |
adelikat
|
2ca5a0b18b
|
NESHawk - GoodNES has Othello (HES) wrong and the good dump is labeled as o and the bad dump is labeled good, fix this in our db. Also added a hack to the board to allow the bad dump to run, if it weren't clearly labeled good in goodNES, I wouldn't have bothered, but it is the likely one for someone to attempt to run, and it does work in other emulators
|
2015-08-16 08:31:18 -04:00 |