Commit Graph

1085 Commits

Author SHA1 Message Date
goyuken cb4288ada4 rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance 2012-12-09 15:58:55 +00:00
goyuken 210d415e3d Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
goyuken 9b40792553 nes apu: add PAL numbers for NoiseUnit 2012-12-03 19:55:14 +00:00
goyuken e513eb7cf7 nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes 2012-12-03 19:05:24 +00:00
zeromus aaf06d76d3 snesgfxdebugger-add BG scroll regs 2012-12-03 18:59:08 +00:00
zeromus 3398aefc7a snesgfxdebugger-add in-place sprite viewing mode 2012-12-03 17:57:19 +00:00
goyuken 8de879f132 nes: boring stuff 2012-12-03 15:40:20 +00:00
goyuken ae963b5443 nes: fix PAL DMC frequencies 2012-12-03 15:01:04 +00:00
zeromus 522bcd844c snesgfxdebugger-obj properties display 2012-12-03 07:50:23 +00:00
goyuken e24d1efbd4 snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active. 2012-12-03 01:48:18 +00:00
zeromus 3dd1c5c493 snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N) 2012-12-02 23:58:20 +00:00
goyuken 451f786660 snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed. 2012-12-02 18:32:33 +00:00
zeromus e960989034 snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N) 2012-12-02 08:00:59 +00:00
zeromus 8834d3dd5c snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. 2012-12-02 02:51:30 +00:00
zeromus db37a6f64f snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags 2012-12-01 06:21:53 +00:00
goyuken 6412d6d93e gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks 2012-11-30 05:16:37 +00:00
goyuken 32a1ac645e fix controller bug? more information about electrical configuration of $4016/$4017 is needed. this is not a good commit. 2012-11-28 21:34:29 +00:00
goyuken 2803190666 nes: mmc3: add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man" 2012-11-28 21:16:35 +00:00
goyuken b7c66cf3c2 Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken. 2012-11-28 18:27:14 +00:00
goyuken 965c6d8700 gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done. 2012-11-27 19:21:46 +00:00
goyuken 175caf3a53 gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe 2012-11-27 16:44:50 +00:00
zeromus efbdd58839 nes-fix mapper027 based on new understandings from fceumm; fix world hero 2012-11-26 22:08:25 +00:00
goyuken 91a71febe5 FDS: connect drive LED front end feature. also fix a bitsy savestate&saveram issue 2012-11-26 21:27:54 +00:00
zeromus 7e9d487580 nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong 2012-11-26 21:08:46 +00:00
zeromus 0c58d62762 snesgfxdebugger-layer toggles, more information 2012-11-26 06:30:30 +00:00
goyuken 07ae382ac4 add a\v dump resize hints to gb, gba. other cores should probably get this treatment as well 2012-11-26 02:30:07 +00:00
beirich 2441acd38b PCE-CD: hook up client drive LED api 2012-11-26 02:15:21 +00:00
beirich 0bb30d4918 Coleco: implement TMS mode 3, clean up some debug code 2012-11-26 01:44:17 +00:00
zeromus 57e9619ff6 snes-hookup ui for color palette selection 2012-11-25 20:06:31 +00:00
goyuken d77efde5fc gba: add system bus memory domain 2012-11-25 19:03:13 +00:00
goyuken 769fc5834b fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format 2012-11-25 15:51:18 +00:00
goyuken 0094562d2a per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
beirich b1ab7bd9f1 coleco: fix issue where sprite priority prevented sprite collision from firing 2012-11-25 02:25:20 +00:00
beirich 0762e235d5 Coleco: fix magnified-sprite render bug 2012-11-25 01:51:42 +00:00
goyuken 366370301f gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever. 2012-11-24 21:23:50 +00:00
adelikat 6660ac3e8e SMS - slight fix to how islag is saved into savestates 2012-11-24 14:19:59 +00:00
adelikat f7032a1c33 Coleco - some minor refactoring 2012-11-24 14:17:56 +00:00
goyuken 235d7a9a03 gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk. 2012-11-24 02:25:47 +00:00
goyuken d20970afa7 gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header.  GBA uses it; all other traceloggers untouched
2012-11-24 00:45:25 +00:00
zeromus 7ff342f907 snesgfxdebugger-preliminary sprite visualizing 2012-11-23 23:44:45 +00:00
goyuken 6d7ae2574d gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up >< 2012-11-23 16:55:37 +00:00
zeromus 608ebc4a99 snesgfxdebugger-display OBJ tiles 2012-11-23 09:10:18 +00:00
beirich 2382781627 coleco 'noskip' checkin... tested through M's so far 2012-11-23 05:51:16 +00:00
goyuken 32d0b546e0 gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet 2012-11-23 04:28:38 +00:00
beirich f23a86b20c coleco: fix several games with broken input, support controller 2 2012-11-23 04:09:01 +00:00
beirich 1a653190b7 coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
2012-11-23 03:10:01 +00:00
beirich 84a4a8544b probably fix TMS9918A alpha channel screenshot thing 2012-11-23 00:36:41 +00:00
adelikat 950d5bce4d ColecoHawk - oops - implemented binary savestates for VDP 2012-11-22 17:00:37 +00:00
zeromus e70a387ffb snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window 2012-11-22 06:57:01 +00:00
adelikat f26c72df86 Colecohawk - option to skip bios, setting is also saved into movies 2012-11-22 02:01:15 +00:00