Commit Graph

1969 Commits

Author SHA1 Message Date
andres.delikat 70b5d68ae0 Add hotkey for background input (add on screen message when toggling this feature) 2012-07-12 21:56:59 +00:00
andres.delikat 16b86e70e7 Increase/Decrease Speed hotkeys 2012-07-12 21:39:11 +00:00
andres.delikat 4061361fe0 Add a bunch of on screen messages for various menu item toggles 2012-07-12 19:50:27 +00:00
andres.delikat 15371b3cd9 Lua - implement emu.enablerewind(), also add on screen message when rewind is toggled 2012-07-12 19:42:13 +00:00
andres.delikat fcac19aed9 Lua - implement emu.displayvsync, also add on screen message when limit frame rate is toggled 2012-07-12 19:36:07 +00:00
andres.delikat 2304b2d4e2 Lua - implement emu.limitframerate, also add on screen message when limit frame rate is toggled 2012-07-12 19:23:39 +00:00
andres.delikat 9c947652f5 Lua - implement emu.minimizeframeskip() 2012-07-12 19:02:30 +00:00
andres.delikat 858f133f9e Lua - Implement emu.speedmode and emu.frameskip 2012-07-12 18:39:24 +00:00
andres.delikat 45227b1b11 Lua - Lua Function List - column sorting (including descending) 2012-07-12 02:03:46 +00:00
andres.delikat 4aaeabb568 Lua - much improved lua function list including return type and parameters 2012-07-12 00:57:09 +00:00
goyuken fd7a0b2fe7 change CoreOutputComm to use exact integers to specify VsyncRate. Helps for AV dumping with formats that require exact integer rates (AVI), and for emulators that aren't exactly 50hz/60hz (none yet). 2012-07-11 21:37:35 +00:00
andres.delikat 3a73f8a427 Lua - backend for more thorough self documenting, lua function list dialog has the same functionality as before but is primed for a better UI 2012-07-11 15:03:51 +00:00
andres.delikat 9da0cd3553 Lua - forms.textbox() add field to optionally set the textbox to signed, unsigned, or hex values 2012-07-10 23:09:06 +00:00
andres.delikat 3f81bc9cdb Lua - implement forms.addclick() and forms.clearclicks() 2012-07-10 22:52:06 +00:00
andres.delikat 04273ec3ee Lua - implement forms.settext() 2012-07-10 22:27:05 +00:00
andres.delikat 4542ae12d1 Lua forms library - implement SetLocation(), SetSize(), TextBox(), and Label() 2012-07-10 21:15:30 +00:00
andres.delikat 827e2150d7 Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls 2012-07-10 20:23:19 +00:00
zeromus 3a8fe7c464 lua-fix crashes when scripts terminate 2012-07-10 19:40:35 +00:00
andres.delikat ec9cf60d6d Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output 2012-07-10 19:04:35 +00:00
andres.delikat ca9c27113f "Never be asked to save changes" config menu item 2012-07-10 17:22:23 +00:00
andres.delikat 0791a713a4 Hex editor - remove a todo that is no longer valid 2012-07-09 18:41:59 +00:00
brandman211 104511c5b7 -Intellivision.cs' constructor initializes the PC to 0x1000.
-Set up the "official" memory map - see http://wiki.intellivision.us/index.php?title=Memory_Map
--Things I didn't do:
---Accessibility.
---Additional Occupied Memory Ranges.
---Addresses Available to Cartridges
---Initialize any of the byte arrays.
--Not sure which of these I need to do, but clearly the byte arrays have to be initialized somewhere to something and there's a lot of gaps in this memory map.
2012-07-09 05:29:45 +00:00
beirich 36ba018ae0 basic wire-up of Intellivision core 2012-07-08 04:20:53 +00:00
adelikat 9a86b483d7 Remove speed hack on sound off for NES core, I've been told bypassing the APU isn't TAS safe 2012-07-05 19:27:07 +00:00
brandman211 a127e2e4f2 Diff => Difference in the View submenu on Ram Watch. 2012-07-05 19:10:12 +00:00
adelikat 11312699e4 Ram Watch - fix sorting of prev & diff columns based on last change definition 2012-07-05 03:34:05 +00:00
adelikat d65bd2bb0c Ram Watch - better default column widths and fix restore default settings column widths. Fix reseting of Prev column when changing prev definitions 2012-07-05 03:21:39 +00:00
adelikat af9690baec Ram Watch - center diff column 2012-07-05 03:11:33 +00:00
adelikat a1ff6164ec Ram Watch - make new column compatible with old config files 2012-07-05 03:05:23 +00:00
adelikat b0b7478b40 Ram Watch - on load, check if Diff should be displayed. Implement prev value options - last frame, and last change (Diff adjust accordingly as well) 2012-07-05 01:58:33 +00:00
adelikat a8e3ffa624 Ram Watch - implement Diff column 2012-07-04 23:11:17 +00:00
adelikat 14f7aab89e Hex Editor - fix a bug where shift clicking the first address does not highlight properly. 2012-07-04 21:25:34 +00:00
brandman211 5ce6050cb4 -As frames and subtitles actually occur more than once, I put them on the top of the big if / else if block for ImportText so that it doesn't have to do unnecessary ToLower() and StartsWith("name") calls.
-Put frames and subtitles into functions because vec\ gives good advice.
2012-07-04 07:34:52 +00:00
brandman211 c06a44c495 ImportText now only allows version 3 for .FM2 files. 2012-07-04 06:41:57 +00:00
brandman211 62e9143fdd -Made the boolean parsing more consistent.
-Subtitle parsing now allows excessive whitespace.
2012-07-03 22:24:24 +00:00
brandman211 1aa8030cf4 ImportText now works case-insensitively and trims whitespace. 2012-07-03 16:47:08 +00:00
brandman211 24a27d543a Fixed the case (should have detected "guid", not "GUID") for parsing the guid, preventing an extra space from showing up in converted FM2 files. 2012-07-03 16:04:17 +00:00
phillip.grimsrud 8bc250e7dd 1. Added Atari 2600 to COMMANDS dictionary.
2. Added Atari 2600 case when updating virtual pads.
2012-06-30 01:23:02 +00:00
phillip.grimsrud f7fa9f7751 1. Fixed an Atari 2600 mnemonic bug for issue 77. Note that TAStudio is still broken for Atari 2600. 2012-06-30 00:42:42 +00:00
zeromus 15e63a84ec oops 2012-06-25 17:42:30 +00:00
zeromus 9a54ad750a reorg multiclient source files with an AVOut directory, because there had got to be so many of those in the multiclient root 2012-06-25 17:35:01 +00:00
adelikat 690fb786a5 Hex Editor - move "nibble" display to a readable place (broken from the header speed optimization) 2012-06-25 03:21:54 +00:00
adelikat 5f3f6547aa Hex Editor - on find next/prev focus Hex Editor rather than find box 2012-06-25 03:13:02 +00:00
adelikat 7291a8ab0f Hex Editor - ability to increment/decrement frozen addresses. Big Endian and wrapping logic for Increment/Decrementing 2 byte values 2012-06-25 03:10:04 +00:00
beirich b599c69c18 Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation. 2012-06-25 02:50:34 +00:00
adelikat 4d91471bab Record movie dialog - use filesystem safe name of game when choosing a default name. Fix regression that made default filename not populate in the savefile dialog. 2012-06-25 00:06:07 +00:00
adelikat d59b1e82c7 As usual, I forgot to check in new winform files 2012-06-24 03:45:56 +00:00
adelikat 2d4c6acc04 Hex Editor - implement shift logic to Home/End keys 2012-06-23 21:09:20 +00:00
adelikat 0d40a40ea4 Hex Editor - add shift highlighting logic to up,down,left,right,pageup,pagedown keys, add multi-highlight logic to tab and shift+tab. Still todo: several other keys. 2012-06-23 20:48:17 +00:00
adelikat 12e674973d Hex Editor - implement a find box with Find Prev/Next functions. Also make find highlight all values in the search string when finding a vlue, add Find Next/Prev menu items with hotkeys. 2012-06-23 18:45:01 +00:00
zeromus c89b55696a some text changes to aboutbox 2012-06-21 16:26:26 +00:00
zeromus d302db48b7 remove tahomas from the gui--shouldve been unset (use defaults) 2012-06-20 22:29:00 +00:00
zeromus 8bf9b92949 nes-support mapper 241 2012-06-20 22:24:56 +00:00
zeromus a5df44f1a7 why is segoe ui 9 used in the hex editor instead of tahoma 8.25 like everything else ? not anymore 2012-06-20 22:22:33 +00:00
adelikat 980e23b419 Hex Editor - better window size 2012-06-20 01:01:18 +00:00
adelikat 985af6f34c Hex Editor - Find - implement multi-select 2012-06-19 23:44:36 +00:00
adelikat 11de294bf5 Hex Editor - implement multi-highlight, make freeze/unfreeze, add to ram watch, and copy use all highlighted addresses. Add Copy & Paste to context menu 2012-06-19 02:42:07 +00:00
adelikat 6bfb4be61c Hex Editor - fix scroll wheel scrolling broken on last Hex Editor commit 2012-06-19 01:33:32 +00:00
brandman211 cd6cf72195 "Prev Value as change" and "Display Watches On Screen" now restored by "Restore Default Settings" in Ram Watch. 2012-06-19 00:27:57 +00:00
adelikat 640269318c Hex Editor - another tiny speedup by moving something outside the values generation function 2012-06-18 03:39:21 +00:00
adelikat b4c10f2e15 Hex Editor - several fps speed up - only draw left column of addresses when needed instead of every frame 2012-06-18 03:34:14 +00:00
adelikat b40d0eb199 Update about box to reflect the 1.0.4a release 2012-06-18 02:58:21 +00:00
phillip.grimsrud a6ced95e07 1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
2. Changed StopOnEnd to StopOnFrame. This expands the functionality so that you can tell the emulator to run and then stop at a predetermined point.
3. Expanded the functionality of RewindToFrame to handle more cases. Now you can go back or even forward to a frame and it handles the execution and greenzone appropriately.
4. Due to the change in structure some code was changed to check the index of the first and last saved states in the greenzone rather than relying on the size of the saved state list.
5. Changed the list of saved states in the movie log from a list of byte[] to a list of structures (the structure has an int for the index and byte[] for the state).
6. Saved an init state in the movie log. This is used to go back to the beginning if the beginning of the movie is no longer in the list of saved states.
7. Expanded the AddState and SetFrameAt logic in the movie log to account for the fact that the size of the saved state list is now capped.
8. Fixed a bug in the log interpretation for SMS.
9. Fixed a bug in the sms virtual controller, buttons 1 and 2 were hooked to the wrong objects.
10. Fixed the tastudio listview to show lag as pink.
2012-06-18 01:36:38 +00:00
zeromus 4435b58c0b fix messages (e.g. savestates) anchored to bottom or right of window 2012-06-17 23:07:57 +00:00
goyuken a4cbce89f0 VideoWriterChooserForm: save config 2012-06-17 15:09:53 +00:00
goyuken 766737ca63 FFmpegWriterForm: save config 2012-06-17 15:04:41 +00:00
adelikat 714c090e86 Add GoodNES 3.14's 'good dump' of Lagrange Point to gamedb 2012-06-17 13:42:09 +00:00
adelikat 16d0afa607 update version to 1.0.5 interim. 2012-06-17 00:05:50 +00:00
adelikat 61fe30b316 Oops, also add natt 2012-06-16 23:51:48 +00:00
adelikat 5f76625939 About box - updated version and release date, add pasky13 and link_7777 as contributers 2012-06-16 23:50:29 +00:00
adelikat bcef8e62d7 Hex Editor - fix bug where highlighting highlights the row above, was broken by my last Hex Editor commit 2012-06-16 23:11:43 +00:00
goyuken 42c9a78047 Add FFmpegWriterForm, dialog choosing what ffmpeg format to write to
Fix some error handling and cleanup
2012-06-16 16:51:47 +00:00
zeromus 21b1bde8af forgot part of the config serializer fix checkin 2012-06-15 19:55:11 +00:00
brandman211 713a016704 "Previous Value" and "Change Counts" options moved to a new View submenu for Ram Watch. 2012-06-14 00:00:53 +00:00
goyuken f69fc08012 Redesign a/v writer selection. A simple dialog is shown with a list of all IVideoWriter possibilities 2012-06-13 19:50:50 +00:00
goyuken e1a3f687b5 NutMuxer.cs: add actual pts-based stream interleave code
FFmpegWriter.cs: use NutMuxer to create a muxed raw AV stream to send ffmpeg, so ffmpeg can output audio and video from a single stdin pipe
2012-06-13 17:22:45 +00:00
goyuken 36860f5c16 NutWriter.cs: fix overwrite on existing file 2012-06-13 15:49:58 +00:00
goyuken 45b8b38d22 JMDWriter.cs: fix overwrite on existing file 2012-06-13 15:42:19 +00:00
pasky1382 eea900a99f Added color option to the new address header in the hex editor. 2012-06-13 02:44:19 +00:00
adelikat ac96d4cc4a Hex Editor - draw header only as needed rather than every frame, 1-2 fps speedup 2012-06-13 02:18:34 +00:00
adelikat c22ba4da32 Lua - gui.drawpixel - make color optional (and default to black if not specified) 2012-06-13 01:09:21 +00:00
adelikat f7d66d4924 Hex Editor - prevent sound stutter when opening Color config dialog 2012-06-13 00:21:11 +00:00
pasky1382 16a24df692 Added initial values to the HexEditor color globals (left this out in my last commit). 2012-06-12 03:54:40 +00:00
pasky1382 48e2f8c7dd Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs 2012-06-12 03:50:25 +00:00
zeromus fec1ee0958 fix more memory leaks in lua drawing (rectangle, pixel, line, bezier) 2012-06-12 03:24:15 +00:00
adelikat 36aed5008e Ram Watch - when adding a new address, set previous = value 2012-06-12 00:31:22 +00:00
brandman211 160694a0d4 Set up Watch.cs for Diff. 2012-06-12 00:13:02 +00:00
goyuken c2e88829f6 Add NutWriter, which writes uncompressed audio and video to the crappy Nut container. Will be used for piping audio and video at the same time to ffmpeg once it's been tested some more. 2012-06-11 23:24:57 +00:00
zeromus c823d6b46a try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction 2012-06-11 22:15:49 +00:00
zeromus 34dd2812f6 fix lua memory leak (maybe affected today, but the leak is from may 6) and revert some virtuallistview changes which break more things than they fix. it seems .net's listview just happens to blow up internally constantly when its in virtual mode and recover from the exceptions. 2012-06-11 04:20:13 +00:00
adelikat da1aebe1ac Hex Editor - some minor code cleanup including putting highlight colors in the config file for eventually adding to the color picker 2012-06-10 23:34:37 +00:00
zeromus c7925d986c delete display manager threading. fix gdi+ leaks in lua code. add abstracted OSD drawing "blitter" system for sysdrawing/d3d dual compatibility and framework for future use for faster lua drawing. 2012-06-10 23:27:30 +00:00
adelikat 2574789564 Hex Editor - color picker not modal, move "nibble" display lower to not clash with underline 2012-06-10 22:54:41 +00:00
pasky1382 7ef1151b99 Added a 'Custom Colors' Dialog for the Hex editor tool. 2012-06-10 22:43:43 +00:00
zeromus 18eee77173 kill a bunch of warnings 2012-06-10 22:38:44 +00:00
zeromus b9b18137db fix a stupid bug 2012-06-10 21:16:23 +00:00
zeromus 07ad0acdbe displaymanager experiments for superior vsync 2012-06-10 20:48:04 +00:00
zeromus 2b5fd9e8d9 display manager speedup-dont use any gdi+ unless absolutely necessary (d3d renderer less sensitive to window size) 2012-06-10 19:52:54 +00:00
brandman211 7d23581764 Set lastchange to Value in Watch's explicit value constructor to match the change to prev. 2012-06-10 19:33:11 +00:00
adelikat a2a98415bf Ram Watch - show initial value of a watch when it is initially added (from adding it or loading a file). Fixes issue 74 2012-06-10 17:45:20 +00:00