andres.delikat
70b5d68ae0
Add hotkey for background input (add on screen message when toggling this feature)
2012-07-12 21:56:59 +00:00
andres.delikat
16b86e70e7
Increase/Decrease Speed hotkeys
2012-07-12 21:39:11 +00:00
andres.delikat
4061361fe0
Add a bunch of on screen messages for various menu item toggles
2012-07-12 19:50:27 +00:00
andres.delikat
15371b3cd9
Lua - implement emu.enablerewind(), also add on screen message when rewind is toggled
2012-07-12 19:42:13 +00:00
andres.delikat
fcac19aed9
Lua - implement emu.displayvsync, also add on screen message when limit frame rate is toggled
2012-07-12 19:36:07 +00:00
andres.delikat
2304b2d4e2
Lua - implement emu.limitframerate, also add on screen message when limit frame rate is toggled
2012-07-12 19:23:39 +00:00
andres.delikat
9c947652f5
Lua - implement emu.minimizeframeskip()
2012-07-12 19:02:30 +00:00
andres.delikat
858f133f9e
Lua - Implement emu.speedmode and emu.frameskip
2012-07-12 18:39:24 +00:00
andres.delikat
45227b1b11
Lua - Lua Function List - column sorting (including descending)
2012-07-12 02:03:46 +00:00
andres.delikat
4aaeabb568
Lua - much improved lua function list including return type and parameters
2012-07-12 00:57:09 +00:00
goyuken
fd7a0b2fe7
change CoreOutputComm to use exact integers to specify VsyncRate. Helps for AV dumping with formats that require exact integer rates (AVI), and for emulators that aren't exactly 50hz/60hz (none yet).
2012-07-11 21:37:35 +00:00
andres.delikat
3a73f8a427
Lua - backend for more thorough self documenting, lua function list dialog has the same functionality as before but is primed for a better UI
2012-07-11 15:03:51 +00:00
andres.delikat
9da0cd3553
Lua - forms.textbox() add field to optionally set the textbox to signed, unsigned, or hex values
2012-07-10 23:09:06 +00:00
andres.delikat
3f81bc9cdb
Lua - implement forms.addclick() and forms.clearclicks()
2012-07-10 22:52:06 +00:00
andres.delikat
04273ec3ee
Lua - implement forms.settext()
2012-07-10 22:27:05 +00:00
andres.delikat
4542ae12d1
Lua forms library - implement SetLocation(), SetSize(), TextBox(), and Label()
2012-07-10 21:15:30 +00:00
andres.delikat
827e2150d7
Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
2012-07-10 20:23:19 +00:00
zeromus
3a8fe7c464
lua-fix crashes when scripts terminate
2012-07-10 19:40:35 +00:00
andres.delikat
ec9cf60d6d
Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output
2012-07-10 19:04:35 +00:00
andres.delikat
ca9c27113f
"Never be asked to save changes" config menu item
2012-07-10 17:22:23 +00:00
andres.delikat
0791a713a4
Hex editor - remove a todo that is no longer valid
2012-07-09 18:41:59 +00:00
brandman211
104511c5b7
-Intellivision.cs' constructor initializes the PC to 0x1000.
...
-Set up the "official" memory map - see http://wiki.intellivision.us/index.php?title=Memory_Map
--Things I didn't do:
---Accessibility.
---Additional Occupied Memory Ranges.
---Addresses Available to Cartridges
---Initialize any of the byte arrays.
--Not sure which of these I need to do, but clearly the byte arrays have to be initialized somewhere to something and there's a lot of gaps in this memory map.
2012-07-09 05:29:45 +00:00
beirich
36ba018ae0
basic wire-up of Intellivision core
2012-07-08 04:20:53 +00:00
adelikat
9a86b483d7
Remove speed hack on sound off for NES core, I've been told bypassing the APU isn't TAS safe
2012-07-05 19:27:07 +00:00
brandman211
a127e2e4f2
Diff => Difference in the View submenu on Ram Watch.
2012-07-05 19:10:12 +00:00
adelikat
11312699e4
Ram Watch - fix sorting of prev & diff columns based on last change definition
2012-07-05 03:34:05 +00:00
adelikat
d65bd2bb0c
Ram Watch - better default column widths and fix restore default settings column widths. Fix reseting of Prev column when changing prev definitions
2012-07-05 03:21:39 +00:00
adelikat
af9690baec
Ram Watch - center diff column
2012-07-05 03:11:33 +00:00
adelikat
a1ff6164ec
Ram Watch - make new column compatible with old config files
2012-07-05 03:05:23 +00:00
adelikat
b0b7478b40
Ram Watch - on load, check if Diff should be displayed. Implement prev value options - last frame, and last change (Diff adjust accordingly as well)
2012-07-05 01:58:33 +00:00
adelikat
a8e3ffa624
Ram Watch - implement Diff column
2012-07-04 23:11:17 +00:00
adelikat
14f7aab89e
Hex Editor - fix a bug where shift clicking the first address does not highlight properly.
2012-07-04 21:25:34 +00:00
brandman211
5ce6050cb4
-As frames and subtitles actually occur more than once, I put them on the top of the big if / else if block for ImportText so that it doesn't have to do unnecessary ToLower() and StartsWith("name") calls.
...
-Put frames and subtitles into functions because vec\ gives good advice.
2012-07-04 07:34:52 +00:00
brandman211
c06a44c495
ImportText now only allows version 3 for .FM2 files.
2012-07-04 06:41:57 +00:00
brandman211
62e9143fdd
-Made the boolean parsing more consistent.
...
-Subtitle parsing now allows excessive whitespace.
2012-07-03 22:24:24 +00:00
brandman211
1aa8030cf4
ImportText now works case-insensitively and trims whitespace.
2012-07-03 16:47:08 +00:00
brandman211
24a27d543a
Fixed the case (should have detected "guid", not "GUID") for parsing the guid, preventing an extra space from showing up in converted FM2 files.
2012-07-03 16:04:17 +00:00
phillip.grimsrud
8bc250e7dd
1. Added Atari 2600 to COMMANDS dictionary.
...
2. Added Atari 2600 case when updating virtual pads.
2012-06-30 01:23:02 +00:00
phillip.grimsrud
f7fa9f7751
1. Fixed an Atari 2600 mnemonic bug for issue 77. Note that TAStudio is still broken for Atari 2600.
2012-06-30 00:42:42 +00:00
zeromus
15e63a84ec
oops
2012-06-25 17:42:30 +00:00
zeromus
9a54ad750a
reorg multiclient source files with an AVOut directory, because there had got to be so many of those in the multiclient root
2012-06-25 17:35:01 +00:00
adelikat
690fb786a5
Hex Editor - move "nibble" display to a readable place (broken from the header speed optimization)
2012-06-25 03:21:54 +00:00
adelikat
5f3f6547aa
Hex Editor - on find next/prev focus Hex Editor rather than find box
2012-06-25 03:13:02 +00:00
adelikat
7291a8ab0f
Hex Editor - ability to increment/decrement frozen addresses. Big Endian and wrapping logic for Increment/Decrementing 2 byte values
2012-06-25 03:10:04 +00:00
beirich
b599c69c18
Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
2012-06-25 02:50:34 +00:00
adelikat
4d91471bab
Record movie dialog - use filesystem safe name of game when choosing a default name. Fix regression that made default filename not populate in the savefile dialog.
2012-06-25 00:06:07 +00:00
adelikat
d59b1e82c7
As usual, I forgot to check in new winform files
2012-06-24 03:45:56 +00:00
adelikat
2d4c6acc04
Hex Editor - implement shift logic to Home/End keys
2012-06-23 21:09:20 +00:00
adelikat
0d40a40ea4
Hex Editor - add shift highlighting logic to up,down,left,right,pageup,pagedown keys, add multi-highlight logic to tab and shift+tab. Still todo: several other keys.
2012-06-23 20:48:17 +00:00
adelikat
12e674973d
Hex Editor - implement a find box with Find Prev/Next functions. Also make find highlight all values in the search string when finding a vlue, add Find Next/Prev menu items with hotkeys.
2012-06-23 18:45:01 +00:00
zeromus
c89b55696a
some text changes to aboutbox
2012-06-21 16:26:26 +00:00
zeromus
d302db48b7
remove tahomas from the gui--shouldve been unset (use defaults)
2012-06-20 22:29:00 +00:00
zeromus
8bf9b92949
nes-support mapper 241
2012-06-20 22:24:56 +00:00
zeromus
a5df44f1a7
why is segoe ui 9 used in the hex editor instead of tahoma 8.25 like everything else ? not anymore
2012-06-20 22:22:33 +00:00
adelikat
980e23b419
Hex Editor - better window size
2012-06-20 01:01:18 +00:00
adelikat
985af6f34c
Hex Editor - Find - implement multi-select
2012-06-19 23:44:36 +00:00
adelikat
11de294bf5
Hex Editor - implement multi-highlight, make freeze/unfreeze, add to ram watch, and copy use all highlighted addresses. Add Copy & Paste to context menu
2012-06-19 02:42:07 +00:00
adelikat
6bfb4be61c
Hex Editor - fix scroll wheel scrolling broken on last Hex Editor commit
2012-06-19 01:33:32 +00:00
brandman211
cd6cf72195
"Prev Value as change" and "Display Watches On Screen" now restored by "Restore Default Settings" in Ram Watch.
2012-06-19 00:27:57 +00:00
adelikat
640269318c
Hex Editor - another tiny speedup by moving something outside the values generation function
2012-06-18 03:39:21 +00:00
adelikat
b4c10f2e15
Hex Editor - several fps speed up - only draw left column of addresses when needed instead of every frame
2012-06-18 03:34:14 +00:00
adelikat
b40d0eb199
Update about box to reflect the 1.0.4a release
2012-06-18 02:58:21 +00:00
phillip.grimsrud
a6ced95e07
1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
...
2. Changed StopOnEnd to StopOnFrame. This expands the functionality so that you can tell the emulator to run and then stop at a predetermined point.
3. Expanded the functionality of RewindToFrame to handle more cases. Now you can go back or even forward to a frame and it handles the execution and greenzone appropriately.
4. Due to the change in structure some code was changed to check the index of the first and last saved states in the greenzone rather than relying on the size of the saved state list.
5. Changed the list of saved states in the movie log from a list of byte[] to a list of structures (the structure has an int for the index and byte[] for the state).
6. Saved an init state in the movie log. This is used to go back to the beginning if the beginning of the movie is no longer in the list of saved states.
7. Expanded the AddState and SetFrameAt logic in the movie log to account for the fact that the size of the saved state list is now capped.
8. Fixed a bug in the log interpretation for SMS.
9. Fixed a bug in the sms virtual controller, buttons 1 and 2 were hooked to the wrong objects.
10. Fixed the tastudio listview to show lag as pink.
2012-06-18 01:36:38 +00:00
zeromus
4435b58c0b
fix messages (e.g. savestates) anchored to bottom or right of window
2012-06-17 23:07:57 +00:00
goyuken
a4cbce89f0
VideoWriterChooserForm: save config
2012-06-17 15:09:53 +00:00
goyuken
766737ca63
FFmpegWriterForm: save config
2012-06-17 15:04:41 +00:00
adelikat
714c090e86
Add GoodNES 3.14's 'good dump' of Lagrange Point to gamedb
2012-06-17 13:42:09 +00:00
adelikat
16d0afa607
update version to 1.0.5 interim.
2012-06-17 00:05:50 +00:00
adelikat
61fe30b316
Oops, also add natt
2012-06-16 23:51:48 +00:00
adelikat
5f76625939
About box - updated version and release date, add pasky13 and link_7777 as contributers
2012-06-16 23:50:29 +00:00
adelikat
bcef8e62d7
Hex Editor - fix bug where highlighting highlights the row above, was broken by my last Hex Editor commit
2012-06-16 23:11:43 +00:00
goyuken
42c9a78047
Add FFmpegWriterForm, dialog choosing what ffmpeg format to write to
...
Fix some error handling and cleanup
2012-06-16 16:51:47 +00:00
zeromus
21b1bde8af
forgot part of the config serializer fix checkin
2012-06-15 19:55:11 +00:00
brandman211
713a016704
"Previous Value" and "Change Counts" options moved to a new View submenu for Ram Watch.
2012-06-14 00:00:53 +00:00
goyuken
f69fc08012
Redesign a/v writer selection. A simple dialog is shown with a list of all IVideoWriter possibilities
2012-06-13 19:50:50 +00:00
goyuken
e1a3f687b5
NutMuxer.cs: add actual pts-based stream interleave code
...
FFmpegWriter.cs: use NutMuxer to create a muxed raw AV stream to send ffmpeg, so ffmpeg can output audio and video from a single stdin pipe
2012-06-13 17:22:45 +00:00
goyuken
36860f5c16
NutWriter.cs: fix overwrite on existing file
2012-06-13 15:49:58 +00:00
goyuken
45b8b38d22
JMDWriter.cs: fix overwrite on existing file
2012-06-13 15:42:19 +00:00
pasky1382
eea900a99f
Added color option to the new address header in the hex editor.
2012-06-13 02:44:19 +00:00
adelikat
ac96d4cc4a
Hex Editor - draw header only as needed rather than every frame, 1-2 fps speedup
2012-06-13 02:18:34 +00:00
adelikat
c22ba4da32
Lua - gui.drawpixel - make color optional (and default to black if not specified)
2012-06-13 01:09:21 +00:00
adelikat
f7d66d4924
Hex Editor - prevent sound stutter when opening Color config dialog
2012-06-13 00:21:11 +00:00
pasky1382
16a24df692
Added initial values to the HexEditor color globals (left this out in my last commit).
2012-06-12 03:54:40 +00:00
pasky1382
48e2f8c7dd
Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs
2012-06-12 03:50:25 +00:00
zeromus
fec1ee0958
fix more memory leaks in lua drawing (rectangle, pixel, line, bezier)
2012-06-12 03:24:15 +00:00
adelikat
36aed5008e
Ram Watch - when adding a new address, set previous = value
2012-06-12 00:31:22 +00:00
brandman211
160694a0d4
Set up Watch.cs for Diff.
2012-06-12 00:13:02 +00:00
goyuken
c2e88829f6
Add NutWriter, which writes uncompressed audio and video to the crappy Nut container. Will be used for piping audio and video at the same time to ffmpeg once it's been tested some more.
2012-06-11 23:24:57 +00:00
zeromus
c823d6b46a
try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction
2012-06-11 22:15:49 +00:00
zeromus
34dd2812f6
fix lua memory leak (maybe affected today, but the leak is from may 6) and revert some virtuallistview changes which break more things than they fix. it seems .net's listview just happens to blow up internally constantly when its in virtual mode and recover from the exceptions.
2012-06-11 04:20:13 +00:00
adelikat
da1aebe1ac
Hex Editor - some minor code cleanup including putting highlight colors in the config file for eventually adding to the color picker
2012-06-10 23:34:37 +00:00
zeromus
c7925d986c
delete display manager threading. fix gdi+ leaks in lua code. add abstracted OSD drawing "blitter" system for sysdrawing/d3d dual compatibility and framework for future use for faster lua drawing.
2012-06-10 23:27:30 +00:00
adelikat
2574789564
Hex Editor - color picker not modal, move "nibble" display lower to not clash with underline
2012-06-10 22:54:41 +00:00
pasky1382
7ef1151b99
Added a 'Custom Colors' Dialog for the Hex editor tool.
2012-06-10 22:43:43 +00:00
zeromus
18eee77173
kill a bunch of warnings
2012-06-10 22:38:44 +00:00
zeromus
b9b18137db
fix a stupid bug
2012-06-10 21:16:23 +00:00
zeromus
07ad0acdbe
displaymanager experiments for superior vsync
2012-06-10 20:48:04 +00:00
zeromus
2b5fd9e8d9
display manager speedup-dont use any gdi+ unless absolutely necessary (d3d renderer less sensitive to window size)
2012-06-10 19:52:54 +00:00
brandman211
7d23581764
Set lastchange to Value in Watch's explicit value constructor to match the change to prev.
2012-06-10 19:33:11 +00:00
adelikat
a2a98415bf
Ram Watch - show initial value of a watch when it is initially added (from adding it or loading a file). Fixes issue 74
2012-06-10 17:45:20 +00:00