Lua - implement emu.limitframerate, also add on screen message when limit frame rate is toggled
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@ -289,6 +289,7 @@ namespace BizHawk.MultiClient
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"setrenderplanes",
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"frameskip",
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"minimizeframeskip",
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"limitframerate",
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};
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public static string[] MemoryFunctions = new string[]
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@ -845,9 +846,9 @@ namespace BizHawk.MultiClient
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}
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}
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public void emu_minimizeframeskip(object minimize)
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public void emu_minimizeframeskip(object boolean)
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{
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string temp = minimize.ToString();
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string temp = boolean.ToString();
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if (!String.IsNullOrWhiteSpace(temp))
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{
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if (temp == "0" || temp.ToLower() == "false")
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@ -862,6 +863,23 @@ namespace BizHawk.MultiClient
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}
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}
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public void emu_limitframerate(object boolean)
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{
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string temp = boolean.ToString();
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if (!String.IsNullOrWhiteSpace(temp))
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{
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if (temp == "0" || temp.ToLower() == "false")
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{
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Global.Config.LimitFramerate = false;
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}
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else
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{
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Global.Config.LimitFramerate = true;
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}
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Global.MainForm.LimitFrameRateMessage();
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}
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}
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public void emu_frameskip(object num_frames)
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{
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try
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@ -53,6 +53,19 @@ namespace BizHawk.MultiClient
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private void miLimitFramerate_Click(object sender, EventArgs e)
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{
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Global.Config.LimitFramerate ^= true;
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LimitFrameRateMessage();
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}
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public void LimitFrameRateMessage()
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{
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if (Global.Config.LimitFramerate)
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{
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Global.OSD.AddMessage("Framerate limiting on");
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}
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else
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{
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Global.OSD.AddMessage("Framerate limiting off");
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}
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}
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private void miDisplayVsync_Click(object sender, EventArgs e)
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