fix more memory leaks in lua drawing (rectangle, pixel, line, bezier)
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@ -517,10 +517,13 @@ namespace BizHawk.MultiClient
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int int_y = LuaInt(Y);
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int int_width = LuaInt(width);
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int int_height = LuaInt(height);
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g.DrawRectangle(GetPen(line), int_x, int_y, int_width, int_height);
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if (background != null)
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using(var brush = GetBrush(background))
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g.FillRectangle(brush, int_x, int_y, int_width, int_height);
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using (var pen = GetPen(line))
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{
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g.DrawRectangle(pen, int_x, int_y, int_width, int_height);
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if (background != null)
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using (var brush = GetBrush(background))
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g.FillRectangle(brush, int_x, int_y, int_width, int_height);
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}
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}
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catch(Exception)
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{
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@ -537,7 +540,8 @@ namespace BizHawk.MultiClient
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float x = LuaInt(X) + 0.1F;
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try
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{
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g.DrawLine(GetPen(color), LuaInt(X), LuaInt(Y), x, LuaInt(Y));
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using(var pen = GetPen(color))
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g.DrawLine(pen, LuaInt(X), LuaInt(Y), x, LuaInt(Y));
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}
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catch (Exception)
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{
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@ -551,9 +555,10 @@ namespace BizHawk.MultiClient
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{
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try
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{
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if (color == null)
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color = "black";
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g.DrawLine(GetPen(color), LuaInt(x1), LuaInt(y1), LuaInt(x2), LuaInt(y2));
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if (color == null)
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color = "black";
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using(var pen = GetPen(color))
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g.DrawLine(pen, LuaInt(x1), LuaInt(y1), LuaInt(x2), LuaInt(y2));
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}
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catch (Exception)
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{
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@ -634,7 +639,8 @@ namespace BizHawk.MultiClient
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if (i >= 4)
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break;
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}
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g.DrawBezier(GetPen(color), Points[0], Points[1], Points[2], Points[3]);
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using(var pen = GetPen(color))
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g.DrawBezier(pen, Points[0], Points[1], Points[2], Points[3]);
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}
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catch (Exception)
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{
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